The exploration or challenge argument is inappropriate in this case to me about the herbs, it was just as easy, as dumbed down, and as hand holding to hold a key or spam Z to find stuff, and part of game design 101, is to learn where there is no challenge or shouldn't be, and try to make that activity as simple and straightforward as possible in order to make sure its not a bothersome or unnecessary time waste, just like it was in TW1 and TW2, albeit less because they weren't open worlds, but in TW3 it would be a nightmare.
However the criticism on the minimap is more valid imo, and they probably put the things there so the whole world wouldn't be glowing because it shows you all herbs or items.
I'm lazy to think of a good solution now but the first that comes to my mind is a simple switch button/key that enables subtle highlights of close to medium range surrounding items, so you dont have to hold anything, the minimap isn't a mess, and the gameworld isn't constantly and automatically filled with markers or red herrings., and of course it should have absolutely no limitation like a cooldown time.
There are surely better ways to solve this though.
@Scholdarr in the context of the witcher franchise, a series of games that dont care about making exploration/finding of herbs and resources challenging, this is a good solution.
Now I would of course love that gathering herbs and such was part of the "game", but in the witcher games it never was, and if thats how they want to do the game, much better to do it TW3 style, rather than TW1 or 2 style, it maximizes whats important and the real deal about the whole thing, removing useless time waste.
However the criticism on the minimap is more valid imo, and they probably put the things there so the whole world wouldn't be glowing because it shows you all herbs or items.
I'm lazy to think of a good solution now but the first that comes to my mind is a simple switch button/key that enables subtle highlights of close to medium range surrounding items, so you dont have to hold anything, the minimap isn't a mess, and the gameworld isn't constantly and automatically filled with markers or red herrings., and of course it should have absolutely no limitation like a cooldown time.
There are surely better ways to solve this though.
@Scholdarr in the context of the witcher franchise, a series of games that dont care about making exploration/finding of herbs and resources challenging, this is a good solution.
Now I would of course love that gathering herbs and such was part of the "game", but in the witcher games it never was, and if thats how they want to do the game, much better to do it TW3 style, rather than TW1 or 2 style, it maximizes whats important and the real deal about the whole thing, removing useless time waste.
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