There is a whole topic just for hairworks... http://forums.cdprojektred.com/threads/35278-Nvida-Hair-Works?goto=newpost
Oh... lol now I feel stupid>Scratching head< I wasn't the one who had the issue.... I think you used wrong quote![]()
Watched all the latest vids, still don't see the impressive interior litghitng TW2 had:
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I'm sorry, but when Geralt enters an interior in the latest vids, lighting seems flat. I dont see the kind of atmosphere we had in TW2. Maybe I just prefer the environment design , the lighting, but something is missing in TW3.
Faire point. Marcin has been clear, but Twitter is also not what the majority of fans are exposed too and I've seen a lot of confusion and unanswered questions from other sites. Also, the 'all platforms will look the same' mantra hasn't helped matters. Most devs simply don't take that stance and for obvious reasons.I don't think there's been a lack in clarity. The YouTubers have told us exactly what settings the game was running on, as well as what system they were using and the performance they were getting.
When people have asked what settings the screenshots are on, Marcin has always answered. There was one slip-up, when they mistakenly said it was Xbox, when those were PC screenshots, but they immediately corrected their mistake and apologised for the misunderstanding.
As for why we don't get exact settings, I imagine there are many behind-the-scenes PR reasons. But probably the biggest reason is that fans asking for more exact data represent a very tiny part of the people interested in TW. The vast majority looks at those screenshots, goes: "Yep, that's a Witcher 3 screenshot, alright", and moves on. There's no actual demand for any more detailed information than what we're getting. People keep forgetting, it seems, that the largest part of the audience is the silent one.






Considering what AngryJoe himself stated in the description, it should be fine, hopefully:I hope that the bug with the water flowing through inside of the boat (when it is not damaged) will be/is fixed in the final version of the game. It really looks bad and immersion breaking.
Here is an example from Angry Joe gameplay when the boat is passing through some waves: https://youtu.be/lJpWBMH9EtQ?t=17m4s
And here when the boat is 'sinking': https://youtu.be/lJpWBMH9EtQ?t=17m21s
**Note this is NOT Final Build! There are a few bugs here and there that have since been addressed. (Loading, Water, Ground Textures, Boat movement, etc) Please forgive its early nature!
Grass density is amazing for sure but...GTA V grass on Ultra looks much better. Sure, it hits the performances as hell...
I think the Physx enabled scenes only is in this video.Has anyone seen game play videos of this game with both HairWorks enabled in addition to Physx? As far as I know only HairWorks has been shown, but I don't think I've seen any Physx enabled.
Perhaps Physx will have additional particle effects. I'm not sure exactly what it will include or what benefits it will have on graphical fidelity. Unless someone has a video with both enabled, I'm going to reserve judgement until I've seen both in action on Ultra.
I think PhysX will be similar to how it is in Metro Last Light Redux, where you have the option to choose an Advanced PhysX option that is able to leverage the GPU's power to calculate the effects, ie more particles, more simulation etcetera. It's also conceivable that if your CPU is powerful enough, these advanced PhysX effects could run purely on CPU The game already uses PhysX for everything physics related except for the hair, which uses DirectCompute.Has anyone seen game play videos of this game with both HairWorks enabled in addition to Physx? As far as I know only HairWorks has been shown, but I don't think I've seen any Physx enabled.
Perhaps Physx will have additional particle effects. I'm not sure exactly what it will include or what benefits it will have on graphical fidelity. Unless someone has a video with both enabled, I'm going to reserve judgement until I've seen both in action on Ultra.