The Witcher 3 - Visuals

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>Scratching head< I wasn't the one who had the issue.... I think you used wrong quote :p

Oh... lol now I feel stupid :D sorry I had several pages opened of the same thread and I clicked on the wrong quote and didn't noticed it even after posting :p

Anyway this is the real qoute

Watched all the latest vids, still don't see the impressive interior litghitng TW2 had:





I'm sorry, but when Geralt enters an interior in the latest vids, lighting seems flat. I dont see the kind of atmosphere we had in TW2. Maybe I just prefer the environment design , the lighting, but something is missing in TW3.
 
I don't think there's been a lack in clarity. The YouTubers have told us exactly what settings the game was running on, as well as what system they were using and the performance they were getting.

When people have asked what settings the screenshots are on, Marcin has always answered. There was one slip-up, when they mistakenly said it was Xbox, when those were PC screenshots, but they immediately corrected their mistake and apologised for the misunderstanding.

As for why we don't get exact settings, I imagine there are many behind-the-scenes PR reasons. But probably the biggest reason is that fans asking for more exact data represent a very tiny part of the people interested in TW. The vast majority looks at those screenshots, goes: "Yep, that's a Witcher 3 screenshot, alright", and moves on. There's no actual demand for any more detailed information than what we're getting. People keep forgetting, it seems, that the largest part of the audience is the silent one.

Faire point. Marcin has been clear, but Twitter is also not what the majority of fans are exposed too and I've seen a lot of confusion and unanswered questions from other sites. Also, the 'all platforms will look the same' mantra hasn't helped matters. Most devs simply don't take that stance and for obvious reasons.
 
@amfibiya89 You do realize that you are using Gopher's video to prove the point that "Commander's hair looks bad", while you also know that Gopher did not have HairWorks enabled? I mean, be more careful when you are speaking in this certainty mate...

And no, sorry, I don't see any difference in hair quality between AngryJoe's video and that interval that you have shown from the January footage.
 
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That "detailed" hair on that girl has "one" dynamic clump of hair, and nothing else... I'm sorry mate, you are writing these huge posts for comparisons, but in the end nothing gets "proven" in my eyes. You say the commander's hair looks worse. I can't see this difference that you are talking about there. I just see different reflections on the hair because of different orientation of the light coming in. I guess you have these super-human eyes that make you able to see these slight details that I'm not seeing. All I can see in the hair comparisons is that HairWorks looks "exactly" the same between the builds.

Also, I am again sorry but I don't want to discuss these with you. Because all in your posts I get the "I know everything perfectly" vibe, which doesn't help your posts. I myself - and many people here as you notice - honestly don't see any difference between the hair comparisons that you are making. But here you are, making points that you are considering "absolutely certain". Sorry to disappoint you, I'm not worthy I guess :) Therefore, don't expect another reply from me please. Let's just agree to disagree.
 
Tessellation Vs Foliage Vs Draw Distance :

Hi guys ; I took some pictures for the uncompressed video 35 minutes .
Nothing edited -Keep in mind it loose quality from the video . What are your thoughts about this and the " New ultra Gameplay "

I think they downscaled preatty much everyting that make a good impact in the eyes . Tessellation and foliage for example . I know the new build have other improvements ; but i miss the old build . Just think about this pictures on 4k......

How about you . Did you think this look much better ?

There is some expert about tessellation here ? It will be great

Keep the good comunity alive =)


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I loved how everything looked in 35 minute demo. The colour palette, the way the vegetaion reacts to light and the lighting in general is pretty much almost spot on. I hope all the areas it shows still looks as awesome in the final release though I am gonna miss the realtime meditation animation.

Edit: The way the blood flows out in the water in that swamp after hitting your enemies is also gorgeous.
 
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I hope that the bug with the water flowing through inside of the boat (when it is not damaged) will be/is fixed in the final version of the game. While I understand that It really looks bad and immersion breaking.

Here is an example from Angry Joe gameplay when the boat is passing through some waves: https://youtu.be/lJpWBMH9EtQ?t=17m4s

And here when the boat is 'sinking': https://youtu.be/lJpWBMH9EtQ?t=17m21s

@Vigilance.492 I certainly hope so. :)
 
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I hope that the bug with the water flowing through inside of the boat (when it is not damaged) will be/is fixed in the final version of the game. It really looks bad and immersion breaking.

Here is an example from Angry Joe gameplay when the boat is passing through some waves: https://youtu.be/lJpWBMH9EtQ?t=17m4s

And here when the boat is 'sinking': https://youtu.be/lJpWBMH9EtQ?t=17m21s

Considering what AngryJoe himself stated in the description, it should be fine, hopefully:

**Note this is NOT Final Build! There are a few bugs here and there that have since been addressed. (Loading, Water, Ground Textures, Boat movement, etc) Please forgive its early nature!
 
The night lighting is not blue in this video.

https://www.youtube.com/watch?v=WrZP6Sq-8vI

Here is some amazing interior lighting.

https://www.youtube.com/watch?v=WrZP6Sq-8vI#t=14m09s

Here amazing illumination from Aard sign light.

https://www.youtube.com/watch?v=WrZP6Sq-8vI#t=14m09s#t=11m34s

And here we can see amazing blending between fire light and green light of Ghost's lamp.

https://www.youtube.com/watch?v=WrZP6Sq-8vI#t=14m09s#t=13m03s

Really i can't understand. In some videos the graphics of this game really amazed me. This is one of them. And some videos graphics is just good. No. There is not bad graphics. :)
 
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Has anyone seen game play videos of this game with both HairWorks enabled in addition to Physx? As far as I know only HairWorks has been shown, but I don't think I've seen any Physx enabled.

Perhaps Physx will have additional particle effects. I'm not sure exactly what it will include or what benefits it will have on graphical fidelity. Unless someone has a video with both enabled, I'm going to reserve judgement until I've seen both in action on Ultra.
 
Has anyone seen game play videos of this game with both HairWorks enabled in addition to Physx? As far as I know only HairWorks has been shown, but I don't think I've seen any Physx enabled.

Perhaps Physx will have additional particle effects. I'm not sure exactly what it will include or what benefits it will have on graphical fidelity. Unless someone has a video with both enabled, I'm going to reserve judgement until I've seen both in action on Ultra.

I think the Physx enabled scenes only is in this video.

fisrt scene. https://www.youtube.com/watch?v=WfGFU2XPLr4#t=0m10s

second scene. https://www.youtube.com/watch?v=WfGFU2XPLr4#t=1m39s
 
Has anyone seen game play videos of this game with both HairWorks enabled in addition to Physx? As far as I know only HairWorks has been shown, but I don't think I've seen any Physx enabled.

Perhaps Physx will have additional particle effects. I'm not sure exactly what it will include or what benefits it will have on graphical fidelity. Unless someone has a video with both enabled, I'm going to reserve judgement until I've seen both in action on Ultra.

I think PhysX will be similar to how it is in Metro Last Light Redux, where you have the option to choose an Advanced PhysX option that is able to leverage the GPU's power to calculate the effects, ie more particles, more simulation etcetera. It's also conceivable that if your CPU is powerful enough, these advanced PhysX effects could run purely on CPU The game already uses PhysX for everything physics related except for the hair, which uses DirectCompute.

I can't see them using multiple settings like older PhysX games did either, as the PhysX SDK they are using is 3.3 I believe, which is exceptionally optimized.
 
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Just found this by change. I saw this scene in VGX trailer but without Geralt walking. And in old nVidia video but with bad graphics. But this just WOW. Geralt's model really bad. But environment, fire effect, particles, atmosphere. And the camera angle... I just can't find word.

https://www.youtube.com/watch?v=rb2_ttVn1_I#t=3m47s

Do not mean that game doesn't look as good as this. But that old build was really amazing too.
 
I assumed PhysX might offer additional graphical effects because Nvidia sometimes make a big deal out it. This is what I'm talking about :


 
It seems as if there are additional particle effects. Otherwise I'm not sure what PhysX will bring to the table besides a little destruction. Never played Metro 2033 with PhysX. Don't even own an Nvidia card (AMD whore, for now), but any additional graphical eye candy surely can't hurt.
 
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