That fire looks better than in real life... I doubt we will get that quality in the final version
Thats one of the things I am worried about-volumetric effects. In fire, smoke,explosions, and lighting.
Have not seen any good volumetric lighting and rays or doF in the daytime videos.
---------- Updated at 09:18 PM ----------
Damn..where are the godrays during the day/ Haven't seen any poking through tree canopies
---------- Updated at 09:20 PM ----------
I'm finding it more and more hard to believe the whole "Open world games get a free pass on poorer graphics because they are bigger" argument. Some of the best looking games out there throughout the generations like GTA5, RDR, AC games, Batman Arkham games, Infamous Second SonShadow of Mordor, are all open world.
Same goes for the "budget" thing.
I mean games like Second Son and Shadow of Mordor had pretty "low" budgets compared to like GTA5.
I mean..they have said time and time again that Witcher 3 would "set the bar for game graphics". Now that people are thinking it looks worse, so many of you guys start saying things like "well give them a break, it doesn't have a super big budget" and stuff.
It reminds me of the whole "PS4 superiority complex" in which people become so proud and insane when amazing Uncharted 4 visuals videos come out. Then only after newer, less impressive footage comes out do these same people start saying things like "Oh, gameplay is more important than graphics, its a game of huge size who can blame them" all this sort of denying crap.
It seems like too many people like to pick and choose exactly when certain things are true.
It is impossible that the Witcher 3 was either upgraded or downgraded due to "budget" because after all we have seen that they had gotten the game to a certain graphical level before.
It is not like a million extra dollars equals A few extra plants and better textures..
Because modders can do that stuff themselves with their crappy computer and photoshop..
They have gotten quite a large budget in comparison to Witcher 2, where they almost went bankrupt. They HAVE all the programs and technology they need to create the best graphics. The money mostly goes towards things like mocapping, advertising (HUGE part) and paying employees.
I mean, the "game size" argument can have merit I suppose..even though the best looking games in my opinion so far.
But In short, can we stop referring to "budget" when it comes to visuals talk?
It all comes down to them trying to balance performance with visuals. That's it.
Note: If you guys have a point that proves all this wrong, please let me know. I posted this to the best of my knowledge but I am always open to, well, facts, haha