You mean it wasn't for the sex scenes? CD Projekt RED will be dissapointed...Good choice. This is why I've been a fan of CDPR and The Witcher series from day 1.
Among other things, they don't policed it for trolls. I bet just about every Steam forum has at least one 100 page thread of pure fan rage.Both you and I agree that the steam forum is not a good place to go to if you want to remain sane, hahaha
I don't really care if it gets delyed or not. I just think it isn't very professional and it makes them look like amateurs especially when they themselves confirmed there won't be any more delays.
With the exception of New Vegas none of the games is an RPG. They are all just linear games. No decision making. No choice and consequence. No different ways to fulfil goals. A whole lot easier in development. And the connection between the story/missions and the sandbox world in all cases is actually pretty weak. It's almost like two different games in one but they are hardly consistent. E.g. in GTA you can go on a killing-spree just for fun, killing dozens of people and wrecking curs and once you're gunned down you just wake out in hostipal and everything's done and forgotten and you're good to go...I think Rockstar overall makes open world games with good stories and lots of small details. I think Red Faction Guerilla is an open world game with amazing technology that no game has topped. I think Fallout New Vegas is an open world RPG with a lot of content and a good main quest with different ways to go about it (Mods can make the game have very good visuals but that's mods and not official)
I think Just Cause 2 is a big world and that it had very good visuals for how big the world is. Those are some recent games. A lot of the goals you guys mentioned can be or are subjective. Like immersion or a living world. I'm not gonna try to touch on those. Some people find games living and immersive and others don't
You do know that Watch_Dogs WAS delayed for several months? Even their explanation sounded pretty similar to that one here. Didn't help the game that much though...Some publishers could learn a thing or two from CDPRed *stares especially at Ubisoft*
I don't really care if it gets delyed or not. I just think it isn't very professional and it makes them look like amateurs especially when they themselves confirmed there won't be any more delays.
...
New Vegas is another beast? But it's also a pretty static game without offering a lifelike, believable world. And while the individual quests are mostly pretty well done the overall story arc isn't that great. It's suffering from the very same open world with too much freedom approach Skyrim is suffering...
So no, what CDPR wants to achieve with Witcher 3 hasn't been achieved before. Parts of it, yes. But the whole thing in a consitent, flawless way? I can't tell you a single game of the past 10 years that did.
I don't know how that fits to what I've said but ok...Lets not forget Mass Effect 3 ending (which totally ruined whole universe and 2.9 great games for me)... I really dont want to see fail like this in here....
if they learn from these mistakes.
The important thing is that they learn from their mistakes.
Frankly the Marketing/PR department have really dropped the ball with TW3. Not to mention it's quite possible now with 2 delays that the "insider" on NeoGAF might have actually been telling the truth, or at least part-truth.
It's their first foray into "true AAA development" and the company has grown by a huge amount just in the last 1-2 years. The Witcher 3 is a massive game and they were probably a bit too ambitious with what they could realistically achieve. Just as long as they use this experience with The Witcher 3 to improve their development and overall PR/Marketing in the future and ensure that when TW3 does come out it's a polished, relatively clean experience which delivers on most or all the promises (Graphically, Gameplay and otherwise). Years down the line people won't even remember TW3's development hiccups or silly statements, CDPR will just be remembered as the company that constantly improved and did the right thing by their consumers, and hopefully that will be the case, if they learn from these mistakes.
You're right it's not been all done in one recently. I was talking individual goals which is what I took your question as. GTA 4 had choices in the story, can't remember about the others story wise. I haven't played them in a few years for the story.With the exception of New Vegas none of the games is an RPG. They are all just linear games. No decision making. No choice and consequence. No different ways to fulfil goals. A whole lot easier in development. And the connection between the story/missions and the sandbox world in all cases is actually pretty weak. It's almost like two different games in one but they are hardly consistent. E.g. in GTA you can go on a killing-spree just for fun, killing dozens of people and wrecking curs and once you're gunned down you just wake out in hostipal and everything's done and forgotten and you're good to go...
New Vegas is another beast? But it's also a pretty static game without offering a lifelike, believable world. And while the individual quests are mostly pretty well done the overall story arc isn't that great. It's suffering from the very same open world with too much freedom approach Skyrim is suffering...
So no, what CDPR wants to achieve with Witcher 3 hasn't been achieved before. Parts of it, yes. But the whole thing in a consitent, flawless way? I can't tell you a single game of the past 10 years that did.
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You do know that Watch_Dogs WAS delayed for several months? Even their explanation sounded pretty similar to that one here. Didn't help the game that much though...