Nice suggestions from everyone, and also nice disagreements. I actually do agree with a lot of the disagreements (if that makes sense). Many things simply get better as you improve your stats, and no big deal if certain items give off a neg affect here and there, its all to do with variety. The best way I see to do these comparisons is by comparing to the first Witcher (and of course common sense), lets not forget what started this 2nd witcher game in the first place, and looking back now its still a damn good game.
Here a some of my ADDITIONAL suggestions ontop of the current ones (excluding fixed) (not that that many have been fixed) (at least in my opinion) that I think need to be changed.
The medallion appearance. In the first witcher, it actually looked 3d, the light from the scenery would blend with it. It was alot bigger and more visually appealing and most importantly it gave a sense of realism depending on how close a monster/magic was, from twitch to furious shake.
The new medallion however is a flat 2d image with no depth whatsoever, is very small, gives only a slight animation just to signal that its recycling/recharged, and gives a useless litle flashy light only once the monster have already surprised attacked you, where the fucks the early warning?
Another thing I found that a few people have mentioned, is the Ban-Ard armor and Zirael armor look identical, is there a shortage on creativity here on CDProjekts part? Hell I don't think so, enough said there.
Before you can cast any sign, you must have a sword drawn, a nuisance in towns especially with that Oh no put your sword away before those fat lazy gaurds react. This wasn't the case in the first witcher, you could cast a sign whenever there, why this shit, especially now with Geralt's poor reaction timing?
Another thing I hear constantly is how late you can get the draug armor. Were all sick of this shit! Either Leave the damn shop keepers behind for re-stock in both vergen/henselts camp before the Vergen battle starts or just get rid this armor altogether, seriously this armor is so good and yet so pointless.
The economy is screwed as well. 24:1 is absolutely nothing short of outrageous. Oh sure you get an itsy bitsy discount from the Kayran contract but its still way too harsh. 12:1 (excl discount) sounds much more reasonable and still quite a challenge.
The Harpy contract should still be available on Roche's path when you enter vergen. As it stands this makes Iorveths path too easy to pick over Roche's, they should be as close to 50-50 on the temptation. For example if you pick Ioveths path, eventually you can still go to the brothel, you still get to go inside the caves beneath camp - Ban Ards armor, Arbitator at the lake, the negotiator- Auckes corpse, seltkirks armor, the tome at the beach house. All you really miss out is Ziraels armor (no big deal because Ban Ards looks just like it), the silver sword fate, and a romp with Ves. If you take Roche's path, you miss the succubus and the elf mottle (2 romps-1), Loc muine Armor, all those cheap XP points from finding evidence to support Prince Stennis's innocence, The Harpy sword, and dragon armor, you find the corpse in the dwarven tomb, but no succubus contract, you get a dream gem but its useless and just sits there in your inventory. With the harpy contract at least you get a nice sword at the end if it were available on Roche's path that is.
One thing I don't understand is the craftable Superb Silver sword, what the hell is anyone supposed to do with 1% Adrenaline build up. A better question is how the hell can anyone even unlock the Adrenaline bar from any skill tree by mid act 1 (without mods). By act 2 there are much better craftable swords. I already hacked mine and changed it to 1% instant kill like most other swords, why was it so hard for the programmers to think of that if a dummy like me could.
Im fairly certain this has already been mention, but no harm in a little re-enforcement. Higher wagers in dice poker should be available as early as act 2. Its bad enough the shop prices suck, and that the AI cheats half the time, and the stupid angle, is there anything more to this game than completing the side quests? Same go's for arm wrestles, they suck too with a slow and laggy cursor.
Another fairly certain thing mentioned but what the hell I will too, mutagens. New patches make them more rarer, fine, whatever, they have been also now classed as alchemy ingredients therefore it should be, mix 3 of a kind get 1 next level above, eg 3 lesser vitality = 1 vitality, Hell Geralt's no alchemist but why the fuck does he even know alchemy at all if he can't do this shit, this isn't diablo 2 either but why the hell not?
The Steel enhancement plates, put the damn things back in! At least from act 2 onwards instead of 3. Before patch 1.2 they were available from Cederic as early as act 1, but in its place is the Robust ones. If the developers want to make it more challenging at least crank the xp cap to level 37. If you can't depend on armor and their enhancers how the hell are you supposed to protect yourself.
Optional this one I won't complain (too much), I liked the old combat system before, 1 press on button -sword goes aflame- press again. This way I think I'm just going to wear out my mouse buttons quicker, Geralt dose'nt even do anything half the time which only frustrates people and gets them to hit that mouse button even harder. Or if it has to be under this system at least hold down either mouse button to maintain repetition, rather than furious rapid click, save it for those QTE's.
When enemies die, they should lootable as soon as the drop (dead that is), someone said most games give a slight pause, true, but there are plenty that don't as well. Likewise with trying to enter through doors right after combat. As an example this is why it sucks trying to rescue the elf women from the burning tower in end of act1. Damn I lost count how many times I re-did it until I finally succeeded.
That'll do, for now, yay's and/or nay's are all welcome
Here a some of my ADDITIONAL suggestions ontop of the current ones (excluding fixed) (not that that many have been fixed) (at least in my opinion) that I think need to be changed.
The medallion appearance. In the first witcher, it actually looked 3d, the light from the scenery would blend with it. It was alot bigger and more visually appealing and most importantly it gave a sense of realism depending on how close a monster/magic was, from twitch to furious shake.
The new medallion however is a flat 2d image with no depth whatsoever, is very small, gives only a slight animation just to signal that its recycling/recharged, and gives a useless litle flashy light only once the monster have already surprised attacked you, where the fucks the early warning?
Another thing I found that a few people have mentioned, is the Ban-Ard armor and Zirael armor look identical, is there a shortage on creativity here on CDProjekts part? Hell I don't think so, enough said there.
Before you can cast any sign, you must have a sword drawn, a nuisance in towns especially with that Oh no put your sword away before those fat lazy gaurds react. This wasn't the case in the first witcher, you could cast a sign whenever there, why this shit, especially now with Geralt's poor reaction timing?
Another thing I hear constantly is how late you can get the draug armor. Were all sick of this shit! Either Leave the damn shop keepers behind for re-stock in both vergen/henselts camp before the Vergen battle starts or just get rid this armor altogether, seriously this armor is so good and yet so pointless.
The economy is screwed as well. 24:1 is absolutely nothing short of outrageous. Oh sure you get an itsy bitsy discount from the Kayran contract but its still way too harsh. 12:1 (excl discount) sounds much more reasonable and still quite a challenge.
The Harpy contract should still be available on Roche's path when you enter vergen. As it stands this makes Iorveths path too easy to pick over Roche's, they should be as close to 50-50 on the temptation. For example if you pick Ioveths path, eventually you can still go to the brothel, you still get to go inside the caves beneath camp - Ban Ards armor, Arbitator at the lake, the negotiator- Auckes corpse, seltkirks armor, the tome at the beach house. All you really miss out is Ziraels armor (no big deal because Ban Ards looks just like it), the silver sword fate, and a romp with Ves. If you take Roche's path, you miss the succubus and the elf mottle (2 romps-1), Loc muine Armor, all those cheap XP points from finding evidence to support Prince Stennis's innocence, The Harpy sword, and dragon armor, you find the corpse in the dwarven tomb, but no succubus contract, you get a dream gem but its useless and just sits there in your inventory. With the harpy contract at least you get a nice sword at the end if it were available on Roche's path that is.
One thing I don't understand is the craftable Superb Silver sword, what the hell is anyone supposed to do with 1% Adrenaline build up. A better question is how the hell can anyone even unlock the Adrenaline bar from any skill tree by mid act 1 (without mods). By act 2 there are much better craftable swords. I already hacked mine and changed it to 1% instant kill like most other swords, why was it so hard for the programmers to think of that if a dummy like me could.
Im fairly certain this has already been mention, but no harm in a little re-enforcement. Higher wagers in dice poker should be available as early as act 2. Its bad enough the shop prices suck, and that the AI cheats half the time, and the stupid angle, is there anything more to this game than completing the side quests? Same go's for arm wrestles, they suck too with a slow and laggy cursor.
Another fairly certain thing mentioned but what the hell I will too, mutagens. New patches make them more rarer, fine, whatever, they have been also now classed as alchemy ingredients therefore it should be, mix 3 of a kind get 1 next level above, eg 3 lesser vitality = 1 vitality, Hell Geralt's no alchemist but why the fuck does he even know alchemy at all if he can't do this shit, this isn't diablo 2 either but why the hell not?
The Steel enhancement plates, put the damn things back in! At least from act 2 onwards instead of 3. Before patch 1.2 they were available from Cederic as early as act 1, but in its place is the Robust ones. If the developers want to make it more challenging at least crank the xp cap to level 37. If you can't depend on armor and their enhancers how the hell are you supposed to protect yourself.
Optional this one I won't complain (too much), I liked the old combat system before, 1 press on button -sword goes aflame- press again. This way I think I'm just going to wear out my mouse buttons quicker, Geralt dose'nt even do anything half the time which only frustrates people and gets them to hit that mouse button even harder. Or if it has to be under this system at least hold down either mouse button to maintain repetition, rather than furious rapid click, save it for those QTE's.
When enemies die, they should lootable as soon as the drop (dead that is), someone said most games give a slight pause, true, but there are plenty that don't as well. Likewise with trying to enter through doors right after combat. As an example this is why it sucks trying to rescue the elf women from the burning tower in end of act1. Damn I lost count how many times I re-did it until I finally succeeded.
That'll do, for now, yay's and/or nay's are all welcome