Things you would like fixed in The Witcher 2.

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Nice suggestions from everyone, and also nice disagreements. I actually do agree with a lot of the disagreements (if that makes sense). Many things simply get better as you improve your stats, and no big deal if certain items give off a neg affect here and there, its all to do with variety. The best way I see to do these comparisons is by comparing to the first Witcher (and of course common sense), lets not forget what started this 2nd witcher game in the first place, and looking back now its still a damn good game.

Here a some of my ADDITIONAL suggestions ontop of the current ones (excluding fixed) (not that that many have been fixed) (at least in my opinion) that I think need to be changed.

The medallion appearance. In the first witcher, it actually looked 3d, the light from the scenery would blend with it. It was alot bigger and more visually appealing and most importantly it gave a sense of realism depending on how close a monster/magic was, from twitch to furious shake.
The new medallion however is a flat 2d image with no depth whatsoever, is very small, gives only a slight animation just to signal that its recycling/recharged, and gives a useless litle flashy light only once the monster have already surprised attacked you, where the fucks the early warning?

Another thing I found that a few people have mentioned, is the Ban-Ard armor and Zirael armor look identical, is there a shortage on creativity here on CDProjekts part? Hell I don't think so, enough said there.

Before you can cast any sign, you must have a sword drawn, a nuisance in towns especially with that Oh no put your sword away before those fat lazy gaurds react. This wasn't the case in the first witcher, you could cast a sign whenever there, why this shit, especially now with Geralt's poor reaction timing?

Another thing I hear constantly is how late you can get the draug armor. Were all sick of this shit! Either Leave the damn shop keepers behind for re-stock in both vergen/henselts camp before the Vergen battle starts or just get rid this armor altogether, seriously this armor is so good and yet so pointless.

The economy is screwed as well. 24:1 is absolutely nothing short of outrageous. Oh sure you get an itsy bitsy discount from the Kayran contract but its still way too harsh. 12:1 (excl discount) sounds much more reasonable and still quite a challenge.

The Harpy contract should still be available on Roche's path when you enter vergen. As it stands this makes Iorveths path too easy to pick over Roche's, they should be as close to 50-50 on the temptation. For example if you pick Ioveths path, eventually you can still go to the brothel, you still get to go inside the caves beneath camp - Ban Ards armor, Arbitator at the lake, the negotiator- Auckes corpse, seltkirks armor, the tome at the beach house. All you really miss out is Ziraels armor (no big deal because Ban Ards looks just like it), the silver sword fate, and a romp with Ves. If you take Roche's path, you miss the succubus and the elf mottle (2 romps-1), Loc muine Armor, all those cheap XP points from finding evidence to support Prince Stennis's innocence, The Harpy sword, and dragon armor, you find the corpse in the dwarven tomb, but no succubus contract, you get a dream gem but its useless and just sits there in your inventory. With the harpy contract at least you get a nice sword at the end if it were available on Roche's path that is.

One thing I don't understand is the craftable Superb Silver sword, what the hell is anyone supposed to do with 1% Adrenaline build up. A better question is how the hell can anyone even unlock the Adrenaline bar from any skill tree by mid act 1 (without mods). By act 2 there are much better craftable swords. I already hacked mine and changed it to 1% instant kill like most other swords, why was it so hard for the programmers to think of that if a dummy like me could.

Im fairly certain this has already been mention, but no harm in a little re-enforcement. Higher wagers in dice poker should be available as early as act 2. Its bad enough the shop prices suck, and that the AI cheats half the time, and the stupid angle, is there anything more to this game than completing the side quests? Same go's for arm wrestles, they suck too with a slow and laggy cursor.

Another fairly certain thing mentioned but what the hell I will too, mutagens. New patches make them more rarer, fine, whatever, they have been also now classed as alchemy ingredients therefore it should be, mix 3 of a kind get 1 next level above, eg 3 lesser vitality = 1 vitality, Hell Geralt's no alchemist but why the fuck does he even know alchemy at all if he can't do this shit, this isn't diablo 2 either but why the hell not?

The Steel enhancement plates, put the damn things back in! At least from act 2 onwards instead of 3. Before patch 1.2 they were available from Cederic as early as act 1, but in its place is the Robust ones. If the developers want to make it more challenging at least crank the xp cap to level 37. If you can't depend on armor and their enhancers how the hell are you supposed to protect yourself.

Optional this one I won't complain (too much), I liked the old combat system before, 1 press on button -sword goes aflame- press again. This way I think I'm just going to wear out my mouse buttons quicker, Geralt dose'nt even do anything half the time which only frustrates people and gets them to hit that mouse button even harder. Or if it has to be under this system at least hold down either mouse button to maintain repetition, rather than furious rapid click, save it for those QTE's.

When enemies die, they should lootable as soon as the drop (dead that is), someone said most games give a slight pause, true, but there are plenty that don't as well. Likewise with trying to enter through doors right after combat. As an example this is why it sucks trying to rescue the elf women from the burning tower in end of act1. Damn I lost count how many times I re-did it until I finally succeeded.

That'll do, for now, yay's and/or nay's are all welcome
 
i am going to focus on mostly actual technical issues, not things that are a matter of taste.

-) consistent blocking. meaning: if you press and hold E while you stagger, geralt should still start to block once he regains his balance again. ALWAYS! no matter what happens, whenever you hold E, geralt should NEVER stand around with his guard down if he would be able to block.
-) loot dropped by enemies should never disappear unless you are kilometers away. i believe it vanishes after one reloads a game where it wasn't picked up yet
-) resolve the medallion marking objects you can't interact with
-) not having to stand still to activate the medallion
-) being able to adjust the text size through the options menu (at least on my monitor, the default text is pretty tiny)

three things that are more a matter of taste:
-) make corpses disappear after a lot more time. i get the performance argument but come on... those four seconds or so are ridiculous. when will you ever have so many enemies on screen that that would be necessary?
-) have the OPTION to deactivate that whole theatrical thing for the special kill animations... these things take forever and bore at least me rather quickly. preferred the way it was done in witcher 1
-) be able to overwrite old savegames!

and something i guess they would've fixed already if it would be easily possible:
-) get rid of that aura around geralt when SSAO is active. i don't get why that's even there in the first place... if it would be a general thing about how AO is generated, one would have these auras around ALL objects, not just geralt. obviously, the AO works perfectly fine for inanimate objects... so why not geralt?
oh well...

and one thing that sure isn't going to happen and very much a matter of taste:
-) make triss look feminine again! contrary to witcher 1, her face looks so masculine that i wouldn't touch her with a ten foot pole and i don't buy any of that sexy talk.
 
Hi there.

Don't know if it's already fixed (because I played through the game some time ago), but I noticed that the bug that locks your sword attacking and dodging has to do with the Axii sign: If I cast it once without having an enemy in range, the spell is disrupted and until the next casting of Axii, Geralt is unable to swing his sword.

As for the UI: I really enjoyed the fresh look of the interface, but usability-wise it was was a pain in the arse. Thank you all for pointing out the UI improvements. I hope CD projekt will release a patch that revamps the interface. Then I'll play the second path! ;)
 
Its 1 month to go from here.

Personally any of these changes that were to occur would be good. But whats put me mostly on the pissed off rampage is the screen resolution with this 4:3 bullshit. I don't know who made up these black lines, I never experienced them at all. I had mine set to 1280 x 1024 and it looked great, wide screen and all. I was really hoping patch 1.3 would just improve on the performance factor and some of these other common issues we've all frequently mentioned. Unfortunately much to many people's surprise it was a major downgrade, and as a result CD Projekt has even more work to do.
 
- The delay time for loot to appear from a corpse needs to be reduced. I know what you saying but game needs few seconds to make sure you are not in combat.. its common in games this days
hmm... why does the game need this?

The entire time I played, I was thinking, why can't you loot when you're in combat? Sure they'd need some way to prevent you from looting accidentally (maybe camera needs to face *down* to loot monster drops, where as if camera is turned up, click = fight). But I found the delay heaps annoying.

Especially chapter 1, with the nekkers. I like to loot everything, and that part of the game just made me want to smash something. I'd kill some nekkers, loot would appear, but before the wait is over, one more nekker comes running up. Then one more nekker. If i go chasing after the nekkers, then I need to be able to back track to 'find' my loot again.

can't dodge when controlling NPCs other than Geralt. (oversight?) pointless why?> Not everyone is a Witcher. Whats next enemies would start dodging as well? although I understand the pain of getting hit and you cant do anything about it
Yeah I thought this was a 'feature' not a 'bug'. Being a witcher is not just signs, potions, it's also lighting fast reflexes... which i thought showed up in parrying and dodging.

Before you can cast any sign, you must have a sword drawn, a nuisance in towns especially with that Oh no put your sword away before those fat lazy gaurds react. This wasn't the case in the first witcher, you could cast a sign whenever there, why this shit, especially now with Geralt's poor reaction timing?
I think the point is that to cast a sign, you are in combat mode. Just like to swipe your sword.

It'sn ot just drawing sword, once you draw the sword, combat mode means you can dodge, and you take less damage (although this may be a bug, when you are unarmed you take heaps more damage).

The times when you need to cast a sign in a no combat area, there is usually a left click QTE for it.

The economy is screwed as well. 24:1 is absolutely nothing short of outrageous. Oh sure you get an itsy bitsy discount from the Kayran contract but its still way too harsh. 12:1 (excl discount) sounds much more reasonable and still quite a challenge.
I dunno... I didn't have any money problems.
By the end of every chapter, there was more than enough money to buy:
- buy or craft best weapon/armor available
- all useful receipies
- all books that i hadn't read
of course i didn't buy things like receipies for sweapons/armor that i wouldn't use, or bombs or potions that i don't use. Also I looted everything, so almost never had to buy ingredients and i think the onlyc rafting item i bought is silver ore.
 
viesc said:
Hi there.

Don't know if it's already fixed (because I played through the game some time ago), but I noticed that the bug that locks your sword attacking and dodging has to do with the Axii sign: If I cast it once without having an enemy in range, the spell is disrupted and until the next casting of Axii, Geralt is unable to swing his sword.

It's not exactly the Axii sign, but rather the Axii "Hotkey", and it hasn't been fixed yet.

I'd like to add some suggestions:

* Geralt's dodging animation should vary a little, instead of "roll - roll - roll - ...", it should be something like "roll - jump - pirouette", dodging backwards or to the sides should have different animations (Did you see those damn nekkers doing backflips ?!). Cosmetic, but still important.

* Geralt's Fast attack animations could be a little bit faster. Faster Swordplay would be a valuable skill in the swordsman skill tree.

* Please Bring back strafing, at least if I'm locked onto an enemy, I shouldn't have my back exposed as I'm backing away from enemies or moving around them. a strafe toggle would be nice, and the animations are already in the game.

* In TW1 OTS camera mode, we had the option to release the mouse cursor to click on stuff, it would be nice to have that back, but not that important.

* There are several instances of containers that can't be looted that need position and placement tweaking, some world objects should not prevent Geralt from walking over them (like those paper-thin mattresses in Vergen).

* Unarmed combat (not fistfights) needs to have dodging and blocking too. Would be nice to have, but also not that important.
 
Talent system. There are many talents all very useful to some degree, but the number of talent points you earn doesn't seem to be enough to really enjoy all. I finished the game thinking at some point I'll have enough points to unlock the talent which doubles mutagen effects. Because of that, I did not use a single mutagen. On my 2nd playthrough, I'll go straight for the talents I've picked now. It'll be far easier. Oh, and I started and finished on hard, first try (finished Witcher 1 enhanced edition on hard aswell)

No button to highlight usable objects/NPCs really annoyed me.

Please revert back to "My character tells what I choose" direction with the dialogue system. This started with ME, and I don't like it on every game. I can tolerate it in ME, but not in Witcher (or DA for the matter)
 
The new Deus ex nailed that element of convos. A short usually one word descriptor in the style of mass effect but on mouse over you get the full dialogue line. Very elegant solution to give the best of both worlds with none of the jarring "What, i never wanted him to say that" occurrences.
 
I'm still hoping we get comparative tool tips when shopping, and the ability to switch menus without having to back out to the main screen.
 
Sh4dow83 said: "and one thing that sure isn't going to happen and very much a matter of taste:
-) make triss look feminine again! contrary to witcher 1, her face looks so masculine that i wouldn't touch her with a ten foot pole and i don't buy any of that sexy talk."

WHAT??? o_O I thought she was fucking sexy in TW2...she looked far too severe in TW1. But as you said...it's a matter of taste.

My main issue is the bomb bug...the one where all controls cease to work except for the ability to run. You can't even pan the camera. The only fix is to get hit which seems to re-activate controls. This has caused me to die numerous times in what should have been easy-win scenarios. I've noticed it happening once or twice on sign usage too. (Why is this still here after 3 patches and a hotfix???)

Also, the menus could use some cleaning up...mainly in the form of organization...I hate buying a recipe I already have.
 
A little pet peeve...

There's an underground area near vergin (if you play roche side, it's where you go to meet saskia).

The area is infested with necropages and nekkers.

Thing is, nekkers are underground creatures, they pop out of the ground in a puff of dust/smoke and sometimes go back underground. That's what the lore says. Most of them appear in outdoor areas and come out of the ground, great.

However in this 'dungeon' area, there is one section where you are on a walkway, like a wooden platform that goes across the mine. It makes no sense to have nekkers appear out of the wooden walk way and attack you. No, they didn't drop out from above, or jump onto the platform. They 'dug' out of the wooden platform with the same animation as when they dig out of the ground in the forest.

Those nekkers could just be replaced with more necropages, would make more sense...
 
Berserker Mode is bugged. As in, the screen blur and green veins don't disappear...at all. This caused me to respec from alchemy to swords...really annoying to have to save and reload to make it go away so that cutscenes aren't blurred.
 
There are quite a few suggestions, but for me what I realy like to get change is the talent system. I don't like 35 max talent system. In TW1 I killd an insane number of monsters in a very long playthrough, so I can see Garalt in his most strong shape . maybe most player don't like this idea and few agree, but at least they could make it optional.

PS1: I like it to be like TW1. Garalt is a hero, a mutate. who has a lot of exprience, who gonna be strogest witcher of all time. he has enough time to be the best in all 3.5 path. I like to see him at fullest power. even if they make it possible after you see all 16 ending or more. then I realllllly would be happy and finish the game for 16 time or more. I didn't ask it to be available from start, i said just make it possible for example make it after u finished insane difficalty. or played fixed amount of time, or something. I just want to see garalt at his max.
In TW1 I stayed at Swamp Forest for over a week so i could get them all.

PS2:sorry for my weak english
 
milkom666 said:
There are quite a few suggestions, but for me what I realy like to get change is the talent system. I don't like 35 max talent system. In TW1 I killd an insane number of monsters in a very long playthrough, so I can see Garalt in his most strong shape . maybe most player don't like this idea and few agree, but at least they could make it optional.

PS1: I like it to be like TW1. Garalt is a hero, a mutate. who has a lot of exprience, who gonna be strogest witcher of all time. he has enough time to be the best in all 3.5 path. I like to see him at fullest power. even if they make it possible after you see all 16 ending or more. then I realllllly would be happy and finish the game for 16 time or more. I didn't ask it to be available from start, i said just make it possible for example make it after u finished insane difficalty. or played fixed amount of time, or something. I just want to see garalt at his max.
In TW1 I stayed at Swamp Forest for over a week so i could get them all.

PS2:sorry for my weak english

I don't think I've seen it mentioned on this thread, but other ones on the site have mentioned that the level cap at 35 is a bit too low. 40 sounds more appropriate to me as a suggestion anyway. In TW1 if you did every possible quest you could easily make it to 39. Now it seems strange and rather stupid having a more advanced character since the previous game but can only a maximum level thats at least 4 levels below the last game. This is just one of many things that was already established very well and should have just simply been carried over to this new Witcher and stack the new features on top of the already successful ones. However cdProjekt for some reason wanted to start from scratch.

I've been thinking about starting another thread just for the sake of commenting on all the really good features that were in TW1 that were NOT carried on to TW2, though lately with all the talk on still undelivered sculpts, replacements arriving broken, the big hype on the new game features, yet no mention what so ever about ANY of these fix suggestions that ANY one of us have mentioned on ANY of the threads so far have not even attained so much as a hint that they will be even taken into consideration let alone be included in 2.0. Makes me at the least wonder are we just wasting our time posting up these suggestions?
 
Really good post, a big amount of the things mentioned here have already been fixed however(great work), but not all, actually more than 50% of them have not been dealt with yet, even after patch 2.0 wich was suposed to be like the "Enhanced Edition" for the Witcher 1... I juts hope they keep releasing hotfixes and patches and polish the game as they did with The Witcher 1...


Also there are still a few bugs and story holes/inconsistencies:

- Even if you imported a save file with Sigfried alive(neutral path on Witcher 1); while playing on Roches path on The Witcher 2, Chapter 2, Hensel's camp, the Knight of the Flaming Rose Order still says you killed Sigfried, and becouse of that he allways atack you, no mather what... This is clearly a bug as he should react diferently depening on the choises of the player during Witcher 1.

- No explanaition on when/where did Roche and Ieorveth meet and had the 1vs1 duel. A big plot whole as if you dont give Ioveth his sword he is made prisioner, so no way he could have faced Roche on that timeline. The outcomes of the duel are so forced and unrealistic that the whole deal stinks. Just remove the completle thing, and add a line later on on Chapter 2 about how Iorveth managed to scape.

- On Roche's path we dont get to know that Saskia is the Dragon by any means(nobody tells us that, and we find no information about it); Still on Chapter 3 when if we spare the Dragon it says something like this on the Diary: "Geralt following the witcher code, decided to spare the dragon, or should i say Saskia". The diary is suposed to be Dandelion point of view, so how did he knew the Dragon was Saskia, if even we the player did not know at the time?

- Why is Taler alive no matter what on The Witcher 2? even if we allowed him to be killed during The Witcher 1? Whats the point of giving player choises and concecuences if the game is gonna force a canon. If he dies during The Witcher 1, he should be dead during the rest of the series.



Other stuff that bothers me a lot about the Witcher 2:

- We certanly don't need the almost 2000 diferent armours and wwords/secondary weapons we find during the game, on the Witcher 1 the number was way lesser and it was cool. We deffinetly don't even get to use more than lets say 4-7 diferent armour sets trought the entire game, as we find something better each time right around the corner, the same issue with swords. Reducing their numbers would make the player more atached to each individual item and would give the designers and writers a lot more of time to focus on making each item more unique and interesting, with its own background, etc, similar to The Witcher 1.

- As with the swords and armours issue, the same can be said regarding all the junk items and crafting materials in general present in the game, they are just there to bloat the inventory and unbalance the economy. In reality smiths and crafters should not require the player to bring simple materials such as iron, wood, rope, etc, they should already have and provide that, in stead we should only have to bring special ingredients, like Dragon Scales, Harpy's feathers, etc. The Witcher 1 did this much better.

- The Witcher 1 still has arguably the best alchemy and inventory system of all 3 games, why have they ruined something that worked so well.
 
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TW2 is almost 110% excellent game, except with several bugs(errors), no one game is perfect...
 
- Is the sound effects/audio positional channels reversed during Roche/Geralt interrogation!, I appear to notice that after Roche pours in Vodka (or something) and both begin to drink*.
 
The only three issues I really have that detract from my enjoyment is the obvious one of wish the game was longer with specific regard to the final act.

Secondly I thought the camera was further from the player in the initial retail release prior to all these patches, I find it sometimes dubious how close the camera is around Geralt in combat which causes me greif when opponents vanish from view far too often making me spend more time faffing around with the camera direction than actually fighting plus I was sure it used to be further from the character himself prior to patching.

Lastly for some reason the dice game itself and only the dice game seems to send my GPU (GTX460) into overdrive where the entire game normally stays at temperature of around 40-50 degree's when in dice games for some reason it shoots up to around 70 and stays about that number.

The rest of the issues are so minor to me they do not infringe on my enjoyment at all but I would have prefered I guess if more fights in game were like Kayren which is not to say wanted boss battles per se, just some more creature's and monsters that are huge and more complicated than the average human guard.
 
I just started a thread in tech support about hotkeys still not responding. I guess that's what I'd like to see fixed next.
 
I hate to sound like a broken record here, and lets be honest the list of fixes we would like is just way too long to be posted on a single post or even multiple ones. And we just tend to mention the same things over and over, but unless I'm very much mistaken I don't believe anyone has mentioned anything about the food- its classed as junk.

Why the fuck was it too hard to class it as a consumable. On the harder difficulties in TW1 I would occasionally eat food after a tough fight, even if I had white Raffard's or swallow on me. But in TW2 what was the intended purpose? Only the innkeepers sell them. You can't harvest any food, and you can't even find it lying around in peoples houses for those who would rather sell it. With the outrageous costs of any items again compared to TW1, and the occasional urgent need for health replenish why did the developers leave all the food as nothing but purchasable junk?
 
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