This Game...

+
This Game...

let me start saying, im a ture game i played games for years, i play everything, my Fav genre is RPG,
played all bethesda rpgs, all of the elder scrolls series and fallout with expensions,
i played fable 1-3, played dragon age 1-2 origin with all the expensions, and tons of other RPG games.

now what i wanted to say is, i played the Witcher 1 and 2, and you can clearly see that cdproject are real gamers, and love making pc games, the witcher 3 is the MOST amazing RPG i ever seen, cdproject, are amazing, the overdid it with the witcher 3,

they are combining every good element there is into one RPG:
Badass main character (hitman for monsters)
amazing story.
making every side quest intersting
bigger map then skyrim (which is amazing)
jaw droping graphics
over 100 hours of gameplay 30+ endings.
responsive world every tree moves with the wind, birds flying and landing on things, forests that looks like scene from a fairytale, staff breaks and pushed away, never seen before fur tech, and i bet we havent seen nothing yet, they are pushing gaming to next gen from every angle with this game.
the developers actually played rpgs and took every good thing about it and made it better,

i always thought that if the witcher will go to open world it will be the best game ever made, and it seem that i was right because it is happening right now.

just wanted to say that im really Excited about this game, and wanted to Thank the developers for this game, and mark my word this game will be remembered for years.
 
I agree 100%.

The only thing I don't understand is how they're able to do it. :confused:

How is it that CDPR seem to be making all the right decisions and pushing every aspect of the game to the limit, and being innovative, and adding so many new features, etc? It baffles me.

With all the people, experience, time, money, etc, that Bethesda has, if anyone could accomplish the kinds of things that TW3 is aiming for, you would think it would've been them when they made one of the Elder Scrolls or Fallout games.

TW3 seems like it will surpass Skyrim in every aspect. But how?

Granted, TW3 isn't out yet, so we can't be sure that everything will come to fruition, but every time I hear something about it, CDPR seem to be making all the right choices. And given their track record, if you look at how they marketed TW2, CDPR never claimed that TW2 would have anything that they didn't fulfill.

I, like you, feel that this game is really going to be special.
 
Villentretanmerth said:
I agree 100%.


The only thing I don't understand is how they're able to do it.


How is it that CDPR seem to be making all the right decisions and pushing every aspect of the game to the limit, and being innovative, and adding so many new features, etc? It baffles me.

With all the people, experience, time, money, etc, that Bethesda has, if anyone could accomplish the kinds of things that TW3 is aiming for, you would think it would've been them when they made one of the Elder Scrolls or Fallout games.

Granted, TW3 isn't out yet, but every time I hear something about it, CDPR seem to be making all the right choices. And given their track record, if you look at how they marketed TW2, CDPR never claimed that TW2 would have anything that they didn't fulfill.

I, like you, feel that this game is really going to be special.

Team size and resources can be misleading. It was around 80 people that made Skyrim, a massive game with interweaving quests, etc. The AC series, on the other hand, has teams upward of 1000 people, with almost none of the intricate interactivity you see in a TES game. So...what are those other 900 people doing? Around 200 people made Just Cause 2, one of the biggest open worlds to date, it absolutely dwarfs any AC game. CDPR is fairly small by industry standards, 210-220 people, and yet TW3 is enormous and CP 2077 will be too. We know both will be nonlinear and have an insane attention to detail, because that's what CDPR does. I don't understand how they have the manpower to pull it off.


Edit- they also do it far cheaper. TW2 was around 11 million USD to make, TW3 will be around 15 million USD. This is a pittance compared to what Rockstar, Bioware or Ubisoft spend on dev costs.
 
slimgrin said:
Team size and resources can be misleading. It was around 80 people that made Skyrim, a massive game with interweaving quests, etc. The AC series, on the other hand, has teams upward of 1000 people, with almost none of the intricate interactivity you see in a TES game. So...what are those other 900 people doing? Around 200 people made Just Cause 2, one of the biggest open worlds to date, it absolutely dwarfs any AC game. CDPR is fairly small by industry standards, 210-220 people, and yet TW3 is enormous and CP 2077 will be too. We know both will be nonlinear and have an insane attention to detail, because that's what CDPR does. I don't understand how they have the manpower to pull it off.

Really? What in the hell are those other 900 people doing?
Very interesting. Maybe this is the time to ask: How does CDPR have the budget for this? And does anyone have an idea what the budget is?

GTA 5 supposedly cost 265 million, and if you ask me, this game seems much bigger and more impressive than GTA 5. Also, I don't understand where all that money goes?

I was thinking at 1st that salaries would be a big chunk of that, but even if you have 1000 people making decent money, that doesn't even come close to 265 million. What could really cost that much. :confused:
 
slimgrin said:
Team size and resources can be misleading. It was around 80 people that made Skyrim, a massive game with interweaving quests, etc. The AC series, on the other hand, has teams upward of 1000 people, with almost none of the intricate interactivity you see in a TES game. So...what are those other 900 people doing? Around 200 people made Just Cause 2, one of the biggest open worlds to date, it absolutely dwarfs any AC game. CDPR is fairly small by industry standards, 210-220 people, and yet TW3 is enormous and CP 2077 will be too. We know both will be nonlinear and have an insane attention to detail, because that's what CDPR does. I don't understand how they have the manpower to pull it off.


Edit- they also do it far cheaper. TW2 was around 11 million USD to make, TW3 will be around 15 million USD. This is a pittance compared to what Rockstar, Bioware or Ubisoft spend on dev costs.

Well those 1000 are like robots and i think most of them just have to robotically with minimum creativity produce boring missions and big quantity of copy paste content.
I think thats probably the reason why every new Ubisoft game gets stereotyped after some time.
 
slimgrin said:
Edit- they also do it far cheaper. TW2 was around 11 million USD to make, TW3 will be around 15 million USD. This is a pittance compared to what Rockstar, Bioware or Ubisoft spend on dev costs.

Whaaaaaaaaaat!?

There's just no way? Someone has got to explain this to me. How do you get a difference of 265 million to 15 million? I can't fathom that Rockstar would throw away over 200 million on a game that they could have made for far less.

That means that the only other option is that they needed that 265 mil to actually make the game. But what the hell would they need that for, that TW3 doesn't?



What, did every Rockstar employee get a Lamborghini upon completion of the project?
 

Agent_Blue

Guest
slimgrin said:
Team size and resources can be misleading. It was around 80 people that made Skyrim, a massive game with interweaving quests, etc. The AC series, on the other hand, has teams upward of 1000 people, with almost none of the intricate interactivity you see in a TES game. So...what are those other 900 people doing? Around 200 people made Just Cause 2, one of the biggest open worlds to date, it absolutely dwarfs any AC game. CDPR is fairly small by industry standards, 210-220 people, and yet TW3 is enormous and CP 2077 will be too. We know both will be nonlinear and have an insane attention to detail, because that's what CDPR does. I don't understand how they have the manpower to pull it off.


Edit- they also do it far cheaper. TW2 was around 11 million USD to make, TW3 will be around 15 million USD. This is a pittance compared to what Rockstar, Bioware or Ubisoft spend on dev costs.

The team at BGS was actually around 100 people,according to Todd Howard himself. As far as I know, CDProjekt is divided up in 3 teams, TW3, CP2077 and COre. Can anyone give a breakdown of the numbers?

I'd say it's hard to establish a correlation when neither the game nor extensive gameplay footage are out yet. But they do have the power of John Mamais on their side.
 
Villentretanmerth said:
Whaaaaaaaaaat!?

There's just no way? Someone has got to explain this to me. How do you get a difference of 265 million to 15 million? I can't fathom that Rockstar would throw away over 200 million on a game that they could have made for far less.

That means that the only other option is that they needed that 265 mil to actually make the game. But what the hell would they need that for, that TW3 doesn't?

/>

What, did every Rockstar employee get a Lamborghini upon completion of the project? />

I imagine the online portion and development took quite a deal to make.
 
Villentretanmerth said:
Whaaaaaaaaaat!?

There's just no way? Someone has got to explain this to me. How do you get a difference of 265 million to 15 million? I can't fathom that Rockstar would throw away over 200 million on a game that they could have made for far less.

That means that the only other option is that they needed that 265 mil to actually make the game. But what the hell would they need that for, that TW3 doesn't?

/>

What, did every Rockstar employee get a Lamborghini upon completion of the project? />

Yeah, well, it depends on quality and amount of content. As I remember from 10-12 years ago, Hollywood studios pay $300-700 bucks per hour of high level animation project to every animator involved (all those nice dinosaurs running around? They coast a crapload of money to make). Game studios have such specialists in-house, but it is still very costly. If they outsource, it costs even more.
 

Sken

Forum veteran
AgentBlue said:
Can anyone give a breakdown of the numbers?
http://www.gamespot.com/articles/cyb.../1100-6415559/

210 employees, 3 teams.

- Red Team, over 100 people working on Witcher 3
- Black Team, no count given working on Cyberpunk 2077
- Third Team, working on Red Engine being used in both games
 
AgentBlue said:
As far as I know, CDProjekt is divided up in 3 teams, TW3, CP2077 and COre. Can anyone give a breakdown of the numbers?
Pretty sure they mentioned it's ~90 people team for TW3. It was mentioned in an interview, the specific words I can remember was he said X number+engine programmers and that was around 90(I keep recalling 87)

EDIT: or maybe it was 90+engine...can't remember
 
The most likely explanation i can think of for the AC matter, is that Ubisoft uses that much people because they only work in each game for 1 year aprox. and they release a new AC every year. I know they sometimes say they work on it for 2 or 3 years but i dont believe them, and count in the DLC for each AC game wich i think are done in the year of release. Also, i seriously doubt they try to simplify development as much as CDPRED does, developing modular tools and techniques for quick repetition of content, etc. They probably just take the brute force approach, since they have the money, fame, and people to do it. It would be surprising to me that a company that has all of this "benefits" would try to maximize performance per resources more than a company thats much smaller and absolutely needs these kind of things to make their games.
 
i'd like to watch in on those 1000 men work forces that ubisoft employs. it'd probably be reminiscent of an auto assembly line, with less skill involved.
 
seamusgod said:
i'd like to watch in on those 1000 men work forces that ubisoft employs. it'd probably be reminiscent of an auto assembly line, with less skill involved.


[Walt Kelly, "Late Early Poop on the Jack Acid"]
 
I'm an Ubisoft employee working for the Assassin's Creed brand (and an actress on top of that) and I can confirm that there is a huge difference between CDPR and UBI when it comes to passion, dedication and productivity. The smallest companies will always pour their hearts into their product, especially in the beginning of their career, and will most often produce the more remarkable results.

However, to compare Ubisoft employees with an "auto assembly line" would be most unfair to the people working there. Let us not forget that Ubi has done a good job with many of its titles, and let's not ignore the time frame in which Ubi releases new titles, year after year.

I'm not here to praise any company over the other, just setting a few things straight. I love Geralt and I love Ezio. I don't care how much time and money went into them, if what came out was good fun. ;)
 
Yes, Ubi ain't Bioware. Ubi is huge, and it is a major giant of gaming industry, but they do not sacrifice quality even with yearly releases. Somehow they manage to be very big, very mainstream, but produce terrific games. My most favorite recent games are from them, with Far Cry 3 being the best adventure/shooter combo I ever played. I like that they exist, and I hope they will be successful for years and years.
 
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