Trying To Re-Texture Armor, Some Questions
Hey everyone, hope all is well!
I'm attempting to make my first mod, a re-texture for the Grandmaster Ursine Armor. So far, everything has been pretty straightforward, except for the Ursine skirt. I can only find a RedCloth file, which I assume is some sort of PhysX file. As far as I can find online, this sort of file isn't a model and therefore can't really be worked with. The methods I'm using rely on having the models themselves to do the re-texture. I've seen a few mods here and there that have redone the skirt, so my question is this: what are typical methods for armor re-textures?
In case it matters, I'll detail what I'm currently doing.
After obtaining the models and textures, I'm importing them into Blender and prepare them for import into Quixel Suite, IE making color maps, making sure normals are consistent, typical stuff there. Once I get to using Quixel, I use nDo to make any sort of surface detail I would like, importing that into dDo alongside the exported model and color map.
The critical part is that Quixel requires me to have a fully unwrapped model, so I need to be able to get the skirt, in this instance, into Blender with proper UV coordinates for this to work.
I currently have a workaround in the form of making my own skirt model and matching it as best I can to the texture that I've unpacked. I don't see this as being ideal, so if it's at all possible, I would love to know how I could get my hands on the original skirt, if such a thing is even doable.
I'll continue looking into this myself, but I always find it best to ask when stuck just in case someone can help me before I spend too much time on something. =-)
Thanks, and take care!
Hey everyone, hope all is well!
I'm attempting to make my first mod, a re-texture for the Grandmaster Ursine Armor. So far, everything has been pretty straightforward, except for the Ursine skirt. I can only find a RedCloth file, which I assume is some sort of PhysX file. As far as I can find online, this sort of file isn't a model and therefore can't really be worked with. The methods I'm using rely on having the models themselves to do the re-texture. I've seen a few mods here and there that have redone the skirt, so my question is this: what are typical methods for armor re-textures?
In case it matters, I'll detail what I'm currently doing.
After obtaining the models and textures, I'm importing them into Blender and prepare them for import into Quixel Suite, IE making color maps, making sure normals are consistent, typical stuff there. Once I get to using Quixel, I use nDo to make any sort of surface detail I would like, importing that into dDo alongside the exported model and color map.
The critical part is that Quixel requires me to have a fully unwrapped model, so I need to be able to get the skirt, in this instance, into Blender with proper UV coordinates for this to work.
I currently have a workaround in the form of making my own skirt model and matching it as best I can to the texture that I've unpacked. I don't see this as being ideal, so if it's at all possible, I would love to know how I could get my hands on the original skirt, if such a thing is even doable.
I'll continue looking into this myself, but I always find it best to ask when stuck just in case someone can help me before I spend too much time on something. =-)
Thanks, and take care!