We have tutors for every faction's special card category (so Skellige and Monsters even have two tutors). We have artifact, special cards and witcher tutors. New Hattori will be the traps tutor of sorts. Some faction echo cards work like tutors too. But each of those is limited to its category and has additional limitations.
And then there's Oneiromancy. The ultimate tutor to rule them all. Echo, no limitations. Yes, it's high provision, yes, it breaks devotion. But devotion mechanics isn't strong enough to compensate for the Oneiromancy's "benefits" - I, at least, see oneiromancy in 9 out of 10 decks, while decks with devotions are disappearingly rare. And the cost isn't that high either - people just put some cheap trash cards they won't play anyway in their decks and rely of the same strong or near-broken card combos.
Is card draw RNG really this scary? I somehow manage without oneiromancy (except for my neutrals deck, where it helps me playing more cards and completing neutral quest faster). People don't learn to adapt to the cards they get (and they themselves put into decks), they just play the cards they want. This leads to rows and rows of same decks played the same way. It's not even a matter of winning or losing - it's just extremely boring.
My question is - am I the only one being tired of this? Because Oneiromancy remains untouched by the devs despite meeting all criteria of an overplayed card.
And then there's Oneiromancy. The ultimate tutor to rule them all. Echo, no limitations. Yes, it's high provision, yes, it breaks devotion. But devotion mechanics isn't strong enough to compensate for the Oneiromancy's "benefits" - I, at least, see oneiromancy in 9 out of 10 decks, while decks with devotions are disappearingly rare. And the cost isn't that high either - people just put some cheap trash cards they won't play anyway in their decks and rely of the same strong or near-broken card combos.
Is card draw RNG really this scary? I somehow manage without oneiromancy (except for my neutrals deck, where it helps me playing more cards and completing neutral quest faster). People don't learn to adapt to the cards they get (and they themselves put into decks), they just play the cards they want. This leads to rows and rows of same decks played the same way. It's not even a matter of winning or losing - it's just extremely boring.
My question is - am I the only one being tired of this? Because Oneiromancy remains untouched by the devs despite meeting all criteria of an overplayed card.