RastikX;n10656481 said:What you are writing are lies. I'm not experiencing any crashes in any other games. I played more than 200+ hrs in DS3, more than 100hrs in Bloodborne, and around same amount in other games. No single crash. And now you are saying that it's because of my console, that just 1 game, out of 7 is crashing constantly? Just take a look at google - Witcher 3 crash. You don't even have to specify platform. Xbox, PC, PS4 - crashes, alot of video on how to prevent them, PC even have player mods to prevent crashes. It's not normal behaviour. Game gives me a chance to collect all kind of grass limitlessly, and then saying - woops, you can't actually do that, because of too big itemID numbers... What? Thats game design flaw. I sent every single report with a screenshot and video via PS4 platform. If CDProjekt want to fix this issue, they would do this long ago! Cmon, this game came out not even last year? And I have seen posts regarding too many crashes from 2015 - 2018. Srsly? And you are telling to all those people, that there are problems with your hardware, some itemID crap and so on? How many crash reports do they need? I personally sent ~50. Just in like 2-3 weeks That's obviously a game design flaw. You have to either play naked, and don't take any items (because game can't hold without a crash if you start to gather grass) or play it on PC by downloading from torrent and putting ontop needed player MODs... That's how I see this game now. And that's definitely not a 10/10 game.
Maybe it would be something like 8 or 9/10 if no crashes. But looking at google history people are whining regarding crashes from game release in 2015?
At least - inform your customers with all the needed information, to make this crash-o-dromme playable. Like - don't collect alchemy ingredients, they are for decoration only. Don't take any items from chests, too many items may crash your game, don't turn on your PS4 boost mode and so on...
No, I knew nothing from that. And just because of the crash amount this game became oficially the most Crashy game in my 30 years gaming experience... Somewhere on the same pedestal with Arcanum of Steamworks (that was less crashy). Good game, with interesting characters (abit too shallow) and good animation, pretty body slices. Abit clancy physics and with very unstable engine that can make this game unplayable.
1/10...
First of, learn to make a proper writing. If you write that way (without paragraphs) it's almost impossible for someone to read all that above.
>Game gives me a chance to collect all kind of grass limitless, and then saying - Whoops, you can't actually do that, because of too big item ID numbers... What?
Yep that shouldn't happen even for an a big scaled game like the Witcher 3.
Should i ask, do you got any crashes with your inventory regardless the amount of items on the previous 1.30 patch?
>If CDPR want to fix this issue, they would do this long ago!
Why, are you familiar with the REDengine 3 and have some clues that CDPR is not aware off?
>...this game came out not even last year?
Nope, this game came out 19 May 2015.
>And just because of the crash amount this game became officially the most crashy game in my 30 years gaming experience.
It does crash (on some of you) but only with the latest 1.50 patch i assume.
And actually, while CDPR is aware of that situation, the only thing we can do on that matter is to wait.
Except you have a better idea. lol