Your studio has always emphasized storytelling, and it seems like Cyberpunk's protagonist will vary a bit from how you approached things in The Witcher. Whereas the Witcher series used Geralt, who had his own pre-conceived biases and opinions, Cyberpunk is letting players customize their characters a bit more. Will this change the way you approachCyberpunk's narrative?
AB: Well, ideally, we don't want to change anything. The most exciting element is to blend character customization with a story-driven game. It's a challenge, but we're really excited.
Q: So how do you plan to overcome those challenges? Something like Skyrim, for example, has a lot of customization, but its story is less about the character and more about the world.The Witcher's story, meanwhile, really played up Geralt's history, his personality, and things like that.
AB: We're not really sure yet. I mean, there's no one true workflow when making RPG games, but we’re trying to combine things, we're mixing different ideas. But we've been very impressed withSkyrim, particularly in how they've made that game and its content so diverse.
MI: In terms of what you can expect from us, you can expect a rich story, and there won't be any easy shortcuts that say, "Hey! You're this unknown guy..." You know?
AB: The idea for Cyberpunk is quite simple. You have this universe... and it goes back to what you were asking before. The license aggregates all ideas about cyberpunk as a genre. It has elements of Blade Runner, it's futuristic, but it's also a bit retro... there's almost everything in this universe. We have a lot of experience with storytelling after making The Witcher 1 and The Witcher 2, and we have to use it. We're not going to make compromises when it comes to that, and I think what we're doing will surprise our fans.