Hello, I'm a massive fan of the Witcher series and I played the Cyberpunk2020 pen and paper RPG quite a lot when I was growing up.
I'm so thrilled that your team is making this project, and I registered today in order thank you for having the vision and courage to take on this untested IP and invest in the budget to develop a great game. If I could pre-order the game today, I would probably do so, just knowing who is making the game and that you have Mike Pondsmith on your team.
I'm interested to know more about your approach to integrating a customizable character with the sort of cinematic, branching narrative structure you employed with the RED Engine in Witcher 2.
For example, if I play a Cop, a Fixer, Corporate or Rockerboy in the pen and paper game, I'm going to have a very different backstory, and it would seem difficult to adapt a highly specific cinematic and emotional narrative (like Witcher 2) to characters with such different backgrounds. It was sometimes a challenge even in the PnP game to figure out a reason why all the players were working together.
It would seem to be prohibitively expensive to produce many different cut scenes for different character origins or to adapt to different points of view on the main quest based on your role. But then again, you guys are famous for producing so many alternate cutscenes for Witcher 2 that a lot of players might never see.