Better AI to make it more challenging :what3:
There is still problems and ways to abuse it (For the new AI, round #2 is much more important than before, so whatever the cost it tries to win, even by playing most or all cards, which is not reasonable if they win round #1.).
I like the non-mono AI now (previously, the AI was the same varying in "strength", today it seems you have 2 or 3 kind of AI "personalities", varying in strength maybe ?).
I loose 1/6 now (previously, it was more 1/10).
Technic as usual :
- Foltest ID #2
- Mulligan for any of the 4/4 drawing cards
- Round one, play all drawing cards, play the time if you can make your opponent play cards for nothing
- Round two, play a lot of cards to win this (eventually you've got more than oppopnent if round 1 was ok)
- Round three, youv'e got 4 cards in hand and the opponent 0, win this \o/
There's balancing problems because of the cards mostly (been playing tabletop cards for years, so I know how to optimize a deck), otherwise the AI is ok-ish now
I could write an article about what is broken in Gwynt but I need a day and 4 pages of text