wow Chris is here :hatsoff: were have you been?I am back to playing EVE Online...
For thsoe that give a monkeys:
My Alliance moved to nullsec (Providence specifically.)
Our allianced basically disolved into one corporation and merged into another alliance we were allied with (giving us better standings with CVA who basically own Providence, and a much better political platform.)
I now join PVP fleets almost every day and have huge amounts of fun doing so, (all funded by my mini-industrial-empire.)
You should ban yourself for playing DAI more than an hour if I've undestood the game correctly.SOUNDS LIKE BAN TIME TO ME.
Still playing DAI. Wish I had time for WoW and Thief. Gotta start the Withcer 2 playthrough in a month, too.
It's a lot of fun. Just talked to a friend of mine, also a big fan of RPGs, he put Wasteland aside, ( a backer, of course), to play DAI. Same for my kids, all three.You should ban yourself for playing DAI more than an hour if I've undestood the game correctly.
How wrong can I be with all the evidence around?
Yeah, this is true. It is just a fashionable trope to put out the all too common dislike of a certain product, And it is often just too tempting to put them out.It's a lot of fun. Just talked to a friend of mine, also a big fan of RPGs, he put Wasteland aside, ( a backer, of course), to play DAI. Same for my kids, all three.
If you don't have any Bioware hate or Modern RPG hate in you, haven't prejudged the game and, you know, are actually trying to play it rather than just talking about how bad it is, it's a pretty damn good game.
So true.People like what they like, and people also dislike what they do. Although, it is always healthy to look at what you like or dislike with a critical eye if not for anything else but to evaluate ones own prejudice.
And only Torment is turnbased from that duo and it's not a combat heavy game (gladly so), and aside from that there's not much to look for anyway when it comes to TB games since nobody makes them (for a reason or two, which is of course a grand shame).So true.
And I'm grappling with the horrible thought I might not like TB RPGs as much as I did. This is an issue, since after W3 and CP2077, my most anticipated games are PoE and Torment.
Maybe I now like racing games and just don't know it?
Well, Real Time With Pause is pretty similar to TB for me - it lacks a certain urgency. Still, DAI is RTP and that's pretty fun.And only Torment is turnbased from that duo and it's not a combat heavy game (gladly so), and aside from that there's not much to look for anyway when it comes to TB games since nobody makes them (for a reason or two, which is of course a grand shame).
I'd probaböy anticipate even a TB racing game if someone managed to come up with an interesting mechanic for it. I just like the dynamic of getting to do my action based on the opponets' and seeing what the opponent does as a response to evaluate my next move, and so on.
There's a world of difference to me between RTwP and TB. I've always considered RTwP to be passable at best.Well, Real Time With Pause is pretty similar to TB for me - it lacks a certain urgency. Still, DAI is RTP and that's pretty fun.
You know, I'm only surprised and worried because I didn't fall in love with Wland2. And that's one of the best RPGs I've seen in quite some time. I just found the combat so boring and the lack of a central character too disruptive to how I like to game.
I still like Shadowrun Returns, though.
Stealth (in FO3 and many other games), the way I see it, is pretty much related to combat because it is most of the time an active measure to avoid it rather than avoid the other forms of consequence. Most often you use stealth to get past enemies (that you could beat but don't bother to) in a cave. Now, it is different in games that are purely (Thief) or to a large extent (Hitman, Deus Ex) based on stealth, those experiences are built around that. And I most often prefer stealth based games over combat based, but in multifaceted RPG's it is normally used as a mean to just avoid combat to reach the goal you would even if you did fight the way.I think you're right, although I'm not sure I'd include FO3 on the list - stealth made a lot of combat avoidable, iirc. Also Stealth Boys.
I really find the amount of combat and it's necessity a drawback in WL2 - especially compared to even an RPG-Lite game like DXHR where you could avoid nearly every fight in the game!
I think a lot of people would enjoy RTP and RT combat in RPGs more if they just worked on the damn AI and tactical complexity. If you were encouraged to and rewarded for clever tactical thinking beyond "flank them and take cover" mechanic, combat would be a lot more mentally interesting to people that are less interested in how fast they can press a mouse button while flicking from target to target and more in, "Can I use my Special Ability to collapse that wall those guys are in front of..ooohh! I did...and they scattered, but then two of them used the fallen wall for cover and one of them used his Special Ability/Gear/Whatever to ignite chunks of the wall and fire it at me! Very cool! Hmm. Now I have to deploy my stealth melee to eliminate him while scuttling from cover to cover..."
Lots more fun.
You can very much play a combat-inept character and reach great success (and most importantly, gain an alternative experience that is actually supported by the game by intent rather than by accident). Most players will consentrate on combat skills because it is greatly beneficial, but you can make do with only a little or even no focus at them (even with it being that if you don't invest in combat skills, it makes a world of difference in the experience -- unlike games of today where skills are mostly just slight buffs to a pre-existing talent rather than measurements of the actual ability as a whole).How do you play Fallout 1 and 2 without kicking ass??
The way I remember it, all I did was kicking ass and utter funny one liners.