What the deal with AAA games endings? Praise to CDPR
HUGE SPOILERS OBVIOUSLY
for AC, MSG, GTA, DA and Witcher series, maybe others...
So anyway, yesterday I finished AC Unity, a game I had bought at release but couldn't play because bugs and stuff...
Besides the glaring omissions of certain elements in the present, the other part that bothered me was the sad and sudden (although kind of predictable) ending it had in regards to Arno's story with Elise...
That was a week or so after having finished MGS5, which had another sad ending for Quiet...
And then I started looking back in my mind for previous games with AAA productions values and it hit me: Most of them had either a full sad ending or at least a bittersweet one, leaning towards the bitter part...
GTAs 4 and 5, most of ACs, the dragon ages, mass effects...
Never played them but from what I hear Last of Us and Red Dead Redemption had sad endings as well...
It's like a trend, all of those games who made us care about characters, invariably had something BAD happen to them towards the end...
It's kind of depressing when good storytelling = sad stories seems to be the norm...
What's wrong with happy endings??? I like them you know, they don't necessarily make a story bad, it just needs to be logical...
That why, I want to give credit to CDPR for delivering a happy ending for W3 (or at least an option for one)
HUGE SPOILERS OBVIOUSLY
for AC, MSG, GTA, DA and Witcher series, maybe others...
So anyway, yesterday I finished AC Unity, a game I had bought at release but couldn't play because bugs and stuff...
Besides the glaring omissions of certain elements in the present, the other part that bothered me was the sad and sudden (although kind of predictable) ending it had in regards to Arno's story with Elise...
That was a week or so after having finished MGS5, which had another sad ending for Quiet...
And then I started looking back in my mind for previous games with AAA productions values and it hit me: Most of them had either a full sad ending or at least a bittersweet one, leaning towards the bitter part...
GTAs 4 and 5, most of ACs, the dragon ages, mass effects...
Never played them but from what I hear Last of Us and Red Dead Redemption had sad endings as well...
It's like a trend, all of those games who made us care about characters, invariably had something BAD happen to them towards the end...
It's kind of depressing when good storytelling = sad stories seems to be the norm...
What's wrong with happy endings??? I like them you know, they don't necessarily make a story bad, it just needs to be logical...
That why, I want to give credit to CDPR for delivering a happy ending for W3 (or at least an option for one)