One little thing to point out: personally, I don't want my progression to be slower. Just don't want to absurdly outlevel my enemies either.
The problem with slowering XP is that you also make it slower to unlock new skills, new abilities, etc.
The abilities tree is pretty good and SEEMS to be designed to keep some balance (even if you unlock 30 skills, you can only activate 12 at one). And I would like to finish the game having unlocked most skills, even the ones that didn't look too interesting at the beginning. Honestly, don't want to finish the game with every quest done and have to kill packs of wolves for days in order to try the very last abilities.
What I would suggest is:
- Stats don't automatically raise with levels. It's enough with the equipments.
- Better balance of equipment with levels, as I mentioned a couple of posts above (it's crazy at the moment).
- A skill tree more balanced (more slots for different abilities, but at the same time a lv. 5 ability takes 5 slots). There's a thread here: http://forums.cdprojektred.com/threads/47825-Abilities-Thread
The problem with slowering XP is that you also make it slower to unlock new skills, new abilities, etc.
The abilities tree is pretty good and SEEMS to be designed to keep some balance (even if you unlock 30 skills, you can only activate 12 at one). And I would like to finish the game having unlocked most skills, even the ones that didn't look too interesting at the beginning. Honestly, don't want to finish the game with every quest done and have to kill packs of wolves for days in order to try the very last abilities.
What I would suggest is:
- Stats don't automatically raise with levels. It's enough with the equipments.
- Better balance of equipment with levels, as I mentioned a couple of posts above (it's crazy at the moment).
- A skill tree more balanced (more slots for different abilities, but at the same time a lv. 5 ability takes 5 slots). There's a thread here: http://forums.cdprojektred.com/threads/47825-Abilities-Thread