skyrim has a better living and breathing world than w3.
Dunno if the OP is playing the same game as I'm playing, Novigrad is the best city I've ever witnessed in any game. I've never seen a more active city.
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LOL
I think that's the greater issue about fixing problems the game is having, everyone has a different experience it seems so far, so maybe it's difficult for developer either to reproduce issues and consequently fix them...Yea... I can't believe I read the same thing either... Da fack?
Skyrim has a better living and breathing world than W3. That is what I was hoping for with W3, W3 is still a great game but skyrim IMO still has it beat in that regard. That being said W3 crushes skyrim when it comes to your choices mattering. In skyrim they really don't, but in W3 they can have a big or even small subitle effect. If only we could get Skyrims living breathing world and W3s choices that matter.
I do not see that at all. Might be a matter of level then. What's funny in this thread is that we have people saying one thing and others the complete opposite!
That may be the problem. I actually went to Novigrad as soon as the Bloody Baron gave me a pass. I didn't follow a quest, I just wanted to see what Novigrad looked like.
I want to be surprised. I want to wander around Novigrad and be surprised by new interactive events, discover new stuffs. At the moment, since most doors are locked and even vendors are not selling anything, and most people have nothing to say, this is unlikely to happen. Unless all this unlocks after a certain level?
yeah that's the problem of most RPGs and I can see people are so used to this to find it natural! If only a few people can provide something interactive and they have flag at the top of their heads, then you can just play looking at the minimap! Immersion into the world involves the ability to be surprised and not to see a simplification of the actual rendered world in terms of maps and plots. This is what most RPGs are not getting. You can do an immense world where 5% of it is interactive, then your immense world will feel so small. This is the case for me in Novigrad at the moment, hope this will change when I'll reach a higher level.
Skyrim does have a better living world though. You can enter every building and talk to pretty much NPC. Nearly every NPC has their own name and life unlike in W3 where most NPCs are just "merchant" or "peasant" and do nothing but wander around a bit. Oblivion had an even better living world with very detailed AI. Skyrim and Oblivion also have far more locations like dungeons and stuff. The wilderness is a lot more full of stuff.
That said though W3 is the better game than Skyrim overall. It's quests and main story are far better than Skyrim's.
No, it really, really doesn't.Skyrim does have a better living world though.
You are Krutor, a wild barbarian from the land of Morkroch. You have travelled a very long journey, across high mountains to the famous imperial city of Lhota, the capitol of the world and largest agglomeration in the known universe, whose fame touches the stars.The city consists of precisely fifteen buildings (one of which is the imperial palace); the town is inhabited by 30 NPCs, including Emperor Lojza, Archmage Lotrando and all of the members of the guilds of thieves, mages and warriors.
You visit the emperor, who sits alone in the throne hall, and he assigns you with an quest. The land is terrorised by an evil dragon from hell and Lojza is powerless. He has sent an entire imperial army against it, but the monster has killed all five soldiers. Now, he needs a hero like you! You have to find and climb the mystical mountain, Lohen, on which no human has ever set foot, and behead the dragon.
You accept the quest and set out from the town gate. The mystic mountain Lohen is precisely 150 metres from the gate and is about 50 metres high. All of the inhabitants of the city are either retarded, blind or crippled if they have not managed to notice it for centuries. After an approximately 30-metre walk to the mountain, you come to ‘no man’s land’ and are attacked by bandits. During another 120m walk to the peak, you also notice an ancient fortress Rumloch, a secret dungeon of doom and a bandit hideout. At the peak of the mountain, you kill a one-hundred-metre dragon by beating its foot with a rusty sword and drinking potions. Then, you rob the corpses of the imperial army (all five) and on the way back to the castle are killed by a wild boar.
Welcome to an average RPG.
Here, this is how Skyrim feels: http://www.warhorsestudios.cz/index.php?page=blog&entry=blog_011
That I'd also like to do... even though it's not something Geralt might do. At least you can occasionally give some coin to quest-related NPCs or refuse the reward.I would love to interact with beggars where I can give coin to them.
You can - if raising your fist counts.I would like to interact with NPC who insults my Geralt, especially for non-guard NPC.
Well, sure, it's still a scale reproduction, compromised for gameplay terms. It's just much more believable than anything the competition in this genre achieved.Thanks for the funny read. It's ironic that some of those hold true for TW3 as well, although the game is still doing things much better - for the most part - than its competitors.
For example, the mountains aren't really mountains in TW3 either. Geralt can climb them in a few minutes at most.