Currently-destroy a 4 prov unit. Why did this change from destroy all lowest units? Now it has become quite a useless card.
It is now at 5 provisons.Gold, bronze ... what does it matter? Is not cheap, it costs 9 provisions.
They could at least recreate it as a gold card in the next expansion.
The only explanation for what is currently going on with Gwent in general is that the devs have no clue. Epidemic now only kills one unit. Not just bland and dumbed down, it is also plain stupid for an "epidemic". Crow's Eye description says: "A certain famous pirate once so loved this intoxicating herb..." What does the intoxicating Crow's Eye do now? It purifies.The flavour of the change is a bit off. Don't know if CDPR has been following the news lately, but killing a unit is not an epidemic. Some more flavorful changes could have been to make it a row effect or damage odd/even power units.
Gold, bronze ... what does it matter? Is not cheap, it costs 9 provisions.
They could at least recreate it as a gold card in the next expansion.
13 units anti-play decks? More than half of the deck is units played in the battleground.Adding some other cards to the mix, you're stuck playing "Scorch" decks even with the limitation of 13 units per deck. It's no longer really a viable option, and changing Epidemic certainly helps in getting rid of these anti-play decks.
Adrenaline Rush is actually not bad in arachas swarm, the card is an easy 9 for 5 and quickly turns dominance on.Revert this change and make this card a Gold card with 8 provisions instead of 9.
Do the same thing with Adrenaline Rush. Gold card with the same old ability. Both cards suck now. We are sick of damaging / boosting spells.