If I have a low intelligence character will it affect how my character interacts with others? Could it affect speech checks? Or does it only affect net running abilities?
I don't think it'd need to be done on that level. The Fallout series comes to mind in that much of the game plays relatively the same, save for a few different lines throughout the game. It'd only need a little nudge, or at the very least some dialogue having checks based on something like "intelligence" or "cool".Doubtful. CDPR is going for a pre-defined character here (with more leeway than Geralt, of course), and they've already recorded the voice lines for V. They'd have to re-record many or all of them to make a "stupid" playthrough viable.
Now, with that said, I'm sure some dialogue options are locked behind high intelligence, or intelligence-related skills like hacking, so low intelligence will necessarily mean that you won't have access to those. But that's about it, I'd guess.
I suppose so. Could you give some examples, if you can think of any?I don't think it'd need to be done on that level. The Fallout series comes to mind in that much of the game plays relatively the same, save for a few different lines throughout the game. It'd only need a little nudge, or at the very least some dialogue having checks based on something like "intelligence" or "cool".
Fallout 2I suppose so. Could you give some examples, if you can think of any?
My initial thought is, if you only do it at some points, with a voiced protagonist it might seem really inconsistent.
For example, one can use his points in Body to unlock unique implants, having a lot of points in Cool will improve your social relationships, a high rate in Body will make you more intimidating. As a result, the more you practice a skill, the more you will increase your skill level and the more you will be able to invest in this branch in order to take perks improving its use. The level of a skill will also have an impact in your dialogues.
Cyberpunk 2077 Tumblr
That quote is news to me (the Tumblr one).the following skills are checked in dialogues (from the demo)
-Engineering
-Hacking
-Athletics or Meele (a form of intimidation)
- Cool/Nerve (but I'm not sure) but
Since they're streamlining stats/skills it sorta makes sense to have BODY (overall musculature/fitness/endurance) effect intimidation ... big musculature people just are. Same logic applies to COOL, it's basically charisma.Had no idea BODY would "make you more intimidating" and cool would "improve your relationships."
Right, what I meant is, I'm surprised those interactions exist at all. I was under the impression the only dialogue impact would be specific skill checks for hacking engineering etc. and backgrounds.Since they're streamlining stats/skills it sorta makes sense to have BODY (overall musculature/fitness/endurance) effect intimidation ... big musculature people just are. Same logic applies to COOL, it's basically charisma.
It's still pretty up-in-the-air (since we have no detailed information) how often, and how much such interactions will effect your game. Might be central, might be fluffRight, what I meant is, I'm surprised those interactions exist at all. I was under the impression the only dialogue impact would be specific skill checks for hacking engineering etc. and backgrounds.
True. Just have to wait and see. Pretty sure this is one of those things we won't learn about until reviews come out, unfortunately.It's still pretty up-in-the-air (since we have no detailed information) how much, and how often such interactions will effect your game.
True. Just have to wait and see. Pretty sure this is one of those things we won't learn about until reviews come out, unfortunately.
You mean that even if I already own the game I won't be able to play it day one?
Lame...
Not understanding. Why would you not be able to play the game on day one?
Because without knowing what stat affect what dialogues, I will not be able to choose my character stats, so I won't be able to play.
For exemple if I plan to play an intimidating V, but if I don't know what the game engine consider to be the intimidation stat between Body or Cool then I won't be able to choose my stat between those two.
And same goes for any kind of social interaction. We don't have skills for those, so we need to know which stat does what during social interrogations. For many people it's more important to know that instead of how they will kill their ennemies.
I actually already made a whole suggestion topic about how the game should make how stats are used during social interactions crystal clear.
You can always turn on the tutorial / hints option in the game (similar to the W3).
Respectfully, you are looking for issues when there are none.
Because without knowing what stat affect what dialogues, I will not be able to choose my character stats, so I won't be able to play.
For exemple if I plan to play an intimidating V, but if I don't know what the game engine consider to be the intimidation stat between Body or Cool then I won't be able to choose my stat between those two.
And same goes for any kind of social interaction. We don't have skills for those, so we need to know which stat does what during social interrogations. For many people it's more important to know that instead of how they will kill their ennemies.
I actually already made a whole suggestion topic about how the game should make how stats are used during social interactions crystal clear.