Witcher-related mods in other games

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Witcher-related mods in other games

[UPDATE]: I will keep updating this first post as we add traits/buildings/units etc to the Civs. :)

I made a mention to a few people, and have decided to post this before having an alpha out, just to get feedback from the community as it is built. We're making a Witcher mod for Civ V and would love everyone's input!

We've got most of the civ traits, religions, leaders, and styles figured out, some of the art done, and all of the "parent" civs figured out. We've got city-states done. We're starting to have some trouble coming up with city names to round out the nation's lists. And ... well, let me just share the overview and go from there?

I know it doesn't look like much yet, but I've spent a lot of time making the XML bones of the mod first. From here, it's mostly "plug in and play" ... though a lot of plugging in XD

(Here's the photobucket I've set up for it too):
Civ V Mod Art

Kovir & Povis – Esterad Thyssen: Mare Liberum Apertum (Production/$)
All trade routes get +1 gold
Naval routes get +50% distance
All gold resource tiles yield x2 gold
BUILDING: updated customs house (from Portugal)
UNIT:


Kaedwen – Henselt: Pride of the Dun Banner (Military)
Military maintance of land units = -25%
(...)
BUILDING: Kaedweni Camp (replaces barracks, is same as Russian Krepost)
UNIT: Dun Banner (replaces ?)


Aedirn – Demavend: Scholars of Vengerberg (Science)
+2 Science for all specialists and Great Person tile improvements
-Receive a tech boost each time a scientific building/Wonder is built in the Aedirnian capital
BUILDING: (Renamed) libraries also get +1 culture
UNIT:

Dol Blanthanna – Enid an Gleanna: The Old Ways (Faith/Science)
+20% combat bonus vs larger Civs (by city count, not population)
(...)
BUILDING: Elven Necropolis (same as Egyptian burial tomb)
UNIT: Scoia'teal Commando (same as Hun's horse archer)
(Also - missionaries are renames to Aen Saevherne)


Cintra – Calanthe: Lioness' Pride (Culture/$)
City-state influence degraes at ½ rate, recovers at 2x
(…)
BUILDING: (Bank = Persian Satrap court).
UNIT:


Kaer Morhen – Vesemir: Price of Neutrality
- Cannot acquire settlers/annex cities
- can puppet (“Protect”) city states
- can buy buildings in “Protected” city states
- Twice as many trade routes as normal
- Melee units fight at full strength even when damaged
- x2 resources from trapping
- Cannot sign treaties, have embassies, make alliances, denounce, or declare friendships with any other nation
- permanent open boarders with all nations
BUILDING: Mutagen Lab (simple rename of University, no special additions)
UNIT: Witcher (replaces Longswordman)
SPECIAL UNIT: Master Witcher (replaces Merchant of Venice)



Skellige Islands – King Bran: (naval/military)
- Each city starts with a free harbor
- Embarkation is free from beginning of game
- disembarkation does not incur movement penalty
BUILDING: Lighthouse (name?) give +1 food per coastal tile worked in city
UNIT:


Nilfgaard – Emhyr var Emreis: Under The Black Sun (military/expansion)
- land units get +1 sight
- gold cost of buying tiles is reduced by 50%
- Cities get a +25% bonus when constructing a building already in Capital
UNIT: Winged Horsemen (replaces knights)
UNIT 2: Scorpian Infantry (replaces pikemen)

Redania – Radovid V Dijkstra's Reach (spy/military)
- gets 1 extra spy
(something military focused to compliment cheap courthouses)
BUILDING: Drakenborg (replaces Forbidden Palace).
BUILDING2: updated courthouse, much cheaper than courthouse, also reduces spy effectiveness in city



Temeria – Foltest The Gilded Lily (culture)
- cities gain +2 culture until discovery of Steam
(…)
BUILDING: Market gives +1 culture. Increases to +2 if you have 5 or more luxury resources
UNIT: Temerian Ballista (replaces Catapult) gets +1 range




Lyria & Rivia – Meve Vigil of the White Queen (defensive)
- all units get 30% bonus when fighting near capital. Decreases as units get further away.
(...)
UNIT: Workers have strength of warriors and can attack/defend. They are also destroyed upon being captured by another civ
BUILDING: Castles & Walls get bonuses to defense re: Babylon



Mahakam – Brouver Hoog Treasures of Mount Carbon (production)
-units can cross mountain tiles, but take 50HP damage if ending a turn on a mountain
- cities get +1% production per mine in radius
- x2 resources for mined resources (iron, stone, marble, gems, gold, silver, copper)
BUILDING: Workshop gets extra +1 production and has no upkeep costs
UNIT: Mahakam Free Infantry (replaces ?)


Brokilon – Eithne Unspoiled ________ (faith)
- units can move through friendly forests/jungles as roads
- forest/jungle tiles in friendly territory can be used to create city connections
- a city gets +1 faith if it has an unimproved forest in adjacent tile. Improves to +2 faith for 3 or more
BUILDING: (Iroquois longhouse)
UNIT: (none), but all ranged units gain +1 range when on forest or jungle tile


Other Updates

Pikemen are renamed to Flaming Roses for the following nations:
Redania, Temeria, Lyria/Rivia, Cintra, Aedirn, Kaedwen


Religions under edits
Ithlinnespeath - Followers of Ithlinne's Prophecy
Cult of the Lionhead Spider
Cult of Destiny - (cobbling together from all of the Destiny mythology from games and books)
Imperial Orthodoxy - Nilfgaardian idea of "cult of the State".
Freya
Eternal Fire
Libiodaism
Melitele
Dana Meadbh
Wild Hunt - Followers respect, revere, & have many superstitions to avoid the Hunt
Spherism (more of a scientific religion based around studying the conjunction of the Spheres)
Cult of the Water Lords
 
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Out of interest maybe the Lodge of Sorceress's should be somewhere?
Yep! Here's our list of city states:

(UPDATING THIS AS WELL AS ONES GET ADDED!)
the magic number for each civ is 35!
Special thanks so far to SMiki55 for the help so far!

Novigrad
Brugge
La Valette
Rhys-Rhun
Thanead
Soddon
The Circle
The Lodge
Toussant
Beauclair
Gwendeith
Angren
Verden
Nastrog
Bodrog
Rozrog
Kerack
Cidaris
Bremervoord
Lettenhove
Malleore
Creyden
Aretuza
Loxia
Blue Stripes

Don't need any more of those, but we REALLY need city names for each nation. Ideas very very welcome
Here's what we've got so far:

Kovir & Povis: 10
Lan Exter

Aedd Gynvael
Narok
Pont Vanis
Rakverelin
Tridam
Kaer Talgar
Velhad
Arc Coast
Hengfors

Redania 14 (not including Novigrad)
Tretogor

Oxenfurt
Rinde
Drakenborg
Murivel
Crinfrid
Piana
(Novigrad?)
Ghelibol
Nimnar Valley
Jamurlak
Arcsea
Lutonski
Roggeven
Blaviken

Kaedwen 10
Ard Carraigh

Ban Ard
Ban Glean
Fort Leyda
Yspaden
Buina
Gwenllech
Lixela
Caingorn
Aedd Gynvael

Temeria 20 (not including La Valette)
Vizima

Gors Velen
Dorian
Brenna
(La Valette?)
Anchor
Hirundum
Birdoff
Carreras
Maribor
Mayena
Razwan
Dorndal
Caelf
Vattweir
Ellander
Flotsam
Ellander
Garramone
Nessvelt
Moen

Aedirn: 11
Vengerberg

Aldersberg
Gulet
Eysenlaan
Hagge
Dyfne
Upper Aedirn
Lower Aedirn
Pontar Valley
Vergen
Loc Muinne

Lyria & Rivia: 12
Lyria

Rivia
Scala
Spalla
Glevitzingen
Rastburg
Koprzywnica
*Yaruga Bay
M*Rigoberta
M*Viviana
M*Egon
M*Meve
(M* is a monarch name, can name city for monarchs)

Dol Blathanna 13
Dol Blathanna

Gwendeith
Shaerrawedd
Tir na Lia
Tir na Bea Arainne
Xin'trea
Tor Lara
Tor Zireal
Est Haemlet
Upper Posada
Lower Posada
Dolina Kwiatow
Valley of the Flowers
(yeah, we're pushing it on this one toward the end there)

Mahakam (5 ? ? ?)
Mahakam

(Mount Carbon? planning on this being a natural wonder)
Will probably name after city quarters, and then family names re:
Forge District
Clan Breckenriggs
Clan Chivay
Common Cause Mine


Cintra 10
Cintra

Tigg
Attre
Erlenwald
Upper Sodden
Sodden Hill
Marnada Stairs
Peixe de Mar
Riverdell
Loc Monduirn

Brokilon 8
Duen Canell

Col Serrai
Craag An
Ceann Trise
Dol Adalatte
Place of the Oak
Ribbon River
Adalatte River
*(Gwynbleidd's den? lolol)

Kaer Morhen
(they only get one)

Nilfgaard 27
Nilfgaard

Armeria
Assengard
Belhaven
Carcano
Claremont
Dun Dare
Ebbing
Fano
Forgeham
Jealousy
Malhoun
Mayena
Metinna
Neunreuth
Razwan
Tegamo
Thurn
Unicorn
Vidort
Viroleda
Baccalà
Winneburg
Loc Grim
Darn Ruach
Darn Rowan
Darn Ymlac

Skellige Islands 11
Ard Skellig

An Skellig
Faroe
Hindarsfjall
Spikeroog
Undvik
Kaer Trolde
Allenker
Hindar
Kaer Hemdall
Temple of Freya
 
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if you havnt got any more traits for Temeria or cant think of any, how about The temple of Melitele and a faith bonus or something?

and for city names im stumped i see all the ones i cant think of above.
 
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Maybe Mongolia as the basis for Kaedwen (looks like you're still working on that?). The bonus against city-states would be useful. And Babylon for Aedirn.

I've no suggestions for city-naming. :(
 
Well, I have Civ IV and I was content. This might actually make me buy Civ V finally.

P.S. Might wanna use this image of Eithne from TWBA for Brokilon:

 
Well, I have Civ IV and I was content. This might actually make me buy Civ V finally.

P.S. Might wanna use this image of Eithne from TWBA for Brokilon:

Civ V is fantastic! I'm only doing this after having played it a few hundred hours. Figured I should know the game before making something like this :D

And that is a great picture! My only concern is - who drew it? I'm trying very hard to only use images that are public domain or images that are from CDPR. The one exception I've made so far is to go ask permission from this deviantartist to use her image of Francesca Findabair (and I'm hoping she agrees since it's already on the Witcher wiki :D)
http://justanor.deviantart.com/art/Francesca-Findabair-sketch-453245035

I also updated the initial post, and am in the process of adding religions! (Needed 13 in total) I think we're finally very happy with them, though we'd love some input!

Religions
Ithlinnespeath - Followers of Ithlinne's Prophecy
Cult of the Lionhead Spider
Cult of Destiny - (cobbling together from all of the Destiny mythology from games and books)
Imperial Orthodoxy - Nilfgaardian idea of "cult of the State".
Freya
Eternal Fire
Libiodaism
Melitele
Dana Meadbh
Wild Hunt - Followers respect, revere, & have many superstitions to avoid the Hunt
Spherism (more of a scientific religion based around studying the conjunction of the Spheres)
Cult of the Water Lords
 
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Well, I have Civ IV and I was content. This might actually make me buy Civ V finally.

I've got a theory that there are "odd number" Civ fans and "even number" Civ fans. If you started with an even number version of the game, you only like the even numbers, if you started with an odd number version, you only like the odd numbers.

I suspect that it's because the change between one version and the next isn't that huge, so it's different but not necessarily better, and as people tend to resist change, it means they don't like it. By the time the NEXT version comes out, the changes are more-obviously improvements.

That being said, yes, you should get Civ V. But then I'm biased, as I'm an odd-number fan. And you'd need the expansion packs, you'd almost certainly hate the vanilla game.
 
I've got a theory that there are "odd number" Civ fans and "even number" Civ fans. If you started with an even number version of the game, you only like the even numbers, if you started with an odd number version, you only like the odd numbers.

Oh man. Now you have me wondering which one I am. :D I started with II, and to this day I still think it's the best. The only thing I really REALLY can't play without anymore are borders, and Civ II was lacking in this.

I think overall I played III more than any other game, but that's because I was in high school at the time and had the most free time?

IV is ok, but I get really really frustrated at the unbalenced-ness of the archers. If disabled, I enjoy the game immensely, but otherwise I'll tend to kind of just culture up while they're a factor and go back to military stuff in the industrial era. I DO really like how the religions and civics worked, and I also enjoyed the corporations as added later. I think it helps that they re-did the old Colonization game in this engine. (LOVED OLD COLONIZATION SO MUCH).

V took a long time to get used to. I enjoy it immensely ... the combat was really really iffy for me at first though. My husband was ALL ABOUT THE COMBAT when we first got V, and I guess multiplaying with him helped. Then I got used to it and find it hard to go back to the combat in the other Civ games.

Sooo ... no idea! I guess I just like 'em all :p
 
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I only liked Alpha Centauri... never got on with the Earth "history" based ones. Mostly because I actually like the subtleties of history and felt they lacked that in large part. (And/or ran rough-shod over it).
 
Religions
Ithlinnespeath - Followers of Ithlinne's Prophecy
Cult of the Lionhead Spider
Cult of Destiny - (cobbling together from all of the Destiny mythology from games and books)
Imperial Orthodoxy - Nilfgaardian idea of "cult of the State".
Freya
Eternal Fire
Libiodaism
Melitele
Dana Meadbh
Wild Hunt - Followers respect, revere, & have many superstitions to avoid the Hunt
Spherism (more of a scientific religion based around studying the conjunction of the Spheres)
Cult of the Water Lords
Religion in the Empire is the cult of the Great Sun.

Cults of Kreve, Melitele, Eternal Fire and Lebioda Prophet are in the fact parts of the same monolatric religion. Maybe create some like "Nordling religion" which can be ramify into separated cults (like Catholic Church and Protestantism?)

Change "Freya" into "Skelligan religion" or "insular mithology" - there were also other gods and heroes in Skelligan mithology, like Hemdall or Kambi.

You can also add cult of Lilit (described in details in one of expansions of "A Game of Imagination" published in one of Polish RPG magazines; i can send scans, maybe someone willing-man will translate it).

Dryads aren't green in Sapkowski' books.

Meve have white hair, not brown!!!

"Temple of Freyja" isn't a city, nope. Names of islands also. For Skelligan cities I propose to use simply Norman and Gaelic names from original games.

"Dolina Kwiatow" and "Valley of the Flowers" as city names... nope. For elvish names, use "Gwendeith", "Loc Muinne", "Shaerrawedd", "Tir ná Lia", "Tir ná Béa Arainne", maybe "Xin'trea"...

Many of cities which you used in Nilfgaard, aren't native Nilfgaardian (and some of them aren't even part of Nilfgaardian Empire since 2nd War... Maybe use:
Nilfgaard of Golden Towers
Viroleda
Baccalà
Winneburg
Loc Grim
Darn Ruach
Darn Rowan
Darn Ymlac or Ymlac
And some Spanish, German, French and Italian names which would be fitting.

Moën, not "Moen". Rinde, not "Rinbe".

Add Glevitzingen, Rastburg and Koprzywnica to Lyria and Rivia.

Upper Aedirn, Lower Aedirn, Pontar Valley, Arc Coast, Arcsea (btw, Arc Coast and Arcsea it's the same place...) as city names - nope.

Aedd Gynvael is city in Narok.

What about change name "Talgar" into "Kaer Talgar"?

I propose to add "Hengfors League" civilization:
Hengfors League
Hengfors
Caingorn
Malleore
Creyden
Hołopole
Creigiau
Ademeyn
And some names from British Isles. "Aberdeen" maybe?

Bran is dead. His successor on the throne was his brother Eist (also king of Cintra). After Eist' death ruler of Skellige is jarl Crach an Craite, nephew of Bran and Eist.

Add Novigrad as first Redanian capital or as the Free City (is in Civ5 some a kind of Vatican or something? I've played only Civ4, years ago)

And again - DON'T USE names of rivers, landmarks, roads etc as city names. Almost all of Andrzej Sapkowski names are from real world - simply also use some real names.

What about connect Cidaris, Bremervoord, Kerack and Verden into one civilization? Maybe "Cidarian-Verdeni Commonwealth" or "The Westenlands" (modification of The Netherlands)? I will be proud to create the coat of arms of it!
Cidaris
Bremervoord
Nastrog
Rozrog
Bodrog
Hamm
Kerack
Vole
Roggeveen
Ys
Petrelsteyn
Ansegis
Cizmar
Sotonin
Tiberghien
Guaamez
Martindelcampo
Zgraggen
 
SMiki55, thank you for the input! This is why we wanted to talk to the community while developing the mod.

Religion in the Empire is the cult of the Great Sun.

Cults of Kreve, Melitele, Eternal Fire and Lebioda Prophet are in the fact parts of the same monolatric religion. Maybe create some like "Nordling religion" which can be ramify into separated cults (like Catholic Church and Protestantism?)

Change "Freya" into "Skelligan religion" or "insular mithology" - there were also other gods and heroes in Skelligan mithology, like Hemdall or Kambi.

You can also add cult of Lilit (described in details in one of expansions of "A Game of Imagination" published in one of Polish RPG magazines; i can send scans, maybe someone willing-man will translate it).

We know that all of those cults are the same, we just separated them because we needed 13 and no one had suggested others to fill gaps.

I also wouldn't name a religion directly after a civ being used (it would preclude that if you were playing as that civ, you would be "supposed" to take it ... hence why we couldn't use "Skelligan religion"). I figured Freya was the best choice to take from there because she was featured in the series and might be familiar. Certainly her civilopedia entry would explain where she is from :)

Super interested in the cult of Lilit! And I'll also go change the Nilfgaard one to Great Sun. :) It's close to being "the one Nilfgard civ 'should' choose", but at least it doesn't have the name in it.

Dryads aren't green in Sapkowski' books.

But they are in the games. Sorry, we're trying to use as much of CDPR's art here as possible and keep the mod recognizable for fans of both. It makes the most sense to use a picture of their dryads, especially if they've released one of Eithne herself.

Meve have white hair, not brown!!!
Lol, what you see right now being used is a badly modified screenshot of Elizabeth, The Golden Age. When the scripting and bones of the mod get done, we'll definitely be asking around for better images of the leaders (unless we already have CDPR images of the leaders themselves).

city names
As for cities, those have been hardest to populate. Civs each have a list in the vanilla game of 35 city names. Once the list is used up, it starts over adding "new". (So if Egypt's first city is Thebes, the 36th city Egypt founds will be "New Thebes").

In all of the English publications of the whole witcher world, we have been *very* hard pressed to find 35 city names per civ. But that seems to be a pattern with most fantasy Civ mods, so we started doing what others have done - adding in names of nearby places or landmarks that belong to that culture.

I'll point you to one of my favorite civ V mods - this Elder Scrolls one:
http://steamcommunity.com/sharedfiles/filedetails/?id=162011675&searchtext=
One of the civs added was that of Mehrunes Dagon. Dagon doesn't have *cities*, so much as he has a single realm, so the authors named "cities" after levels and location and landmarks in his realm. It may not be the most loreful, but it does keep one engaged in the game. (But then again, Dagon founding cities isn't exactly loreful either :p )

Now, could he have been more loreful and made Dagon a civ of Daedra? Sure! And there are different realms and cities of different daedra enough to populate a civ V city list, but it wasn't "the daedra" that invaded Tamriel, its was Dagon. People want to play as him, so they had to fudge the city names.

That's the reasoning that lead us to have "Temple of Freya" as a city. We all know it's not actually a city, but it's a location from the books in the Skellige Islands that people would be familiar with. And seeing as how we have not (yet?) added it as a special building, it would be a good nod to that location in the books.

(I guess my point is that "cities" in the context of civ are to be taken somewhat lightly) :).

As for the names you listed - I'll add them right away!!
Moen is that way because I don't believe Civ has an umlaut in it's fonts? I can look in to that. And as for Rinde/Rinbe, I've been corrected on this back and forth a few times now. One map shows it one way and another shows it the other. >.<

We stopped at 13 civs because that seems to be a nice balanced number. 13 - 16 seems to be the "sweet spot" for bigger maps, though it would be insanely crowded on standard or below. Even on huge with any number above that I tend to find neighbors a tad too quickly. That being said, the only neighbors the Hengfors League would have immediately would be Kaer Morhen ... and they only get their one city! Kovir & Poviss will start far enough away as will Kaedwen. If we can come up with more city names, I'd be happy to add them in!

Cidaris, Bremervoord, etc are all listed as city states right now because we needed decent city states and because whomever is playing as Brokilon will be expanding in to that territory in early game almost every time. I fear that putting another civ in close quarters would immediately put both of those two at a bad disadvantage compared to everyone else. But also having so many city states near Cintra will allow Cintra to make good use of their civ trait that they have so far :D

Bran is dead. His successor on the throne was his brother Eist (also king of Cintra). After Eist' death ruler of Skellige is jarl Crach an Craite, nephew of Bran and Eist.

Crach an Craite was our first thought actually, but for some reason it was changed. I'm totally in favor of changing it back if that's the popular opinion! :D

Add Novigrad as first Redanian capital or as the Free City (is in Civ5 some a kind of Vatican or something? I've played only Civ4, years ago)

The Witchers are already the Venice of this game, and Novigrad has been bopped between being part of Redania and being a city state. Right now I have it in the "city state" list, but really, it will probably boil down to whether we need another city in Redania or not (just to fill out and get to that magic 35 number).

Really with cities, I think we'll settle for 20 names each being a minimum. 70 is a CRAZY number of cities to found unless you're playing on huge and with super low level AI. :p Even 40 is a LOT. I think I've only hit the "New" list once or twice in my 250 hours of playtime, and I tend to be a massive expansionist.

Thoughts? :)
 
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35 cities per civilization, you said? Right. I'll look for names in short-stories, Saga, "Season of Storms", translations, Andrzej Sapkowski website, PnP rpg, games, mods, fan-fics, and you will finally receive it 30-40 cities per civilization during next two weeks.

Only problem will be Brokilon... what about limit for it? In the fact dryads aren't too expansive civilization...

More than 13 civs IMHO isn't problem - basic game have plenty of civilizations.

About religions
Hmm, if you decided to use cults of Kreve, Melitele, Eternal Fire and Lebioda separately - maybe add some bonuses, if all four are exist in the city.

There are also cults of Baal-Zebuth and Huldra mentioned in the short-stories.


BTW, some idea: What about use not only "witcher" unit, but "Wolf witcher", "Cat witcher" itp?
 
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