Witcher-related mods in other games
[UPDATE]: I will keep updating this first post as we add traits/buildings/units etc to the Civs.
I made a mention to a few people, and have decided to post this before having an alpha out, just to get feedback from the community as it is built. We're making a Witcher mod for Civ V and would love everyone's input!
We've got most of the civ traits, religions, leaders, and styles figured out, some of the art done, and all of the "parent" civs figured out. We've got city-states done. We're starting to have some trouble coming up with city names to round out the nation's lists. And ... well, let me just share the overview and go from there?
I know it doesn't look like much yet, but I've spent a lot of time making the XML bones of the mod first. From here, it's mostly "plug in and play" ... though a lot of plugging in XD
(Here's the photobucket I've set up for it too):
Civ V Mod Art
Kovir & Povis – Esterad Thyssen: Mare Liberum Apertum (Production/$)
All trade routes get +1 gold
Naval routes get +50% distance
All gold resource tiles yield x2 gold
BUILDING: updated customs house (from Portugal)
UNIT:
Kaedwen – Henselt: Pride of the Dun Banner (Military)
Military maintance of land units = -25%
(...)
BUILDING: Kaedweni Camp (replaces barracks, is same as Russian Krepost)
UNIT: Dun Banner (replaces ?)
Aedirn – Demavend: Scholars of Vengerberg (Science)
+2 Science for all specialists and Great Person tile improvements
-Receive a tech boost each time a scientific building/Wonder is built in the Aedirnian capital
BUILDING: (Renamed) libraries also get +1 culture
UNIT:
Dol Blanthanna – Enid an Gleanna: The Old Ways (Faith/Science)
+20% combat bonus vs larger Civs (by city count, not population)
(...)
BUILDING: Elven Necropolis (same as Egyptian burial tomb)
UNIT: Scoia'teal Commando (same as Hun's horse archer)
(Also - missionaries are renames to Aen Saevherne)
Cintra – Calanthe: Lioness' Pride (Culture/$)
City-state influence degraes at ½ rate, recovers at 2x
(…)
BUILDING: (Bank = Persian Satrap court).
UNIT:
Kaer Morhen – Vesemir: Price of Neutrality
- Cannot acquire settlers/annex cities
- can puppet (“Protect”) city states
- can buy buildings in “Protected” city states
- Twice as many trade routes as normal
- Melee units fight at full strength even when damaged
- x2 resources from trapping
- Cannot sign treaties, have embassies, make alliances, denounce, or declare friendships with any other nation
- permanent open boarders with all nations
BUILDING: Mutagen Lab (simple rename of University, no special additions)
UNIT: Witcher (replaces Longswordman)
SPECIAL UNIT: Master Witcher (replaces Merchant of Venice)
Skellige Islands – King Bran: (naval/military)
- Each city starts with a free harbor
- Embarkation is free from beginning of game
- disembarkation does not incur movement penalty
BUILDING: Lighthouse (name?) give +1 food per coastal tile worked in city
UNIT:
Nilfgaard – Emhyr var Emreis: Under The Black Sun (military/expansion)
- land units get +1 sight
- gold cost of buying tiles is reduced by 50%
- Cities get a +25% bonus when constructing a building already in Capital
UNIT: Winged Horsemen (replaces knights)
UNIT 2: Scorpian Infantry (replaces pikemen)
Redania – Radovid V Dijkstra's Reach (spy/military)
- gets 1 extra spy
(something military focused to compliment cheap courthouses)
BUILDING: Drakenborg (replaces Forbidden Palace).
BUILDING2: updated courthouse, much cheaper than courthouse, also reduces spy effectiveness in city
Temeria – Foltest The Gilded Lily (culture)
- cities gain +2 culture until discovery of Steam
(…)
BUILDING: Market gives +1 culture. Increases to +2 if you have 5 or more luxury resources
UNIT: Temerian Ballista (replaces Catapult) gets +1 range
Lyria & Rivia – Meve Vigil of the White Queen (defensive)
- all units get 30% bonus when fighting near capital. Decreases as units get further away.
(...)
UNIT: Workers have strength of warriors and can attack/defend. They are also destroyed upon being captured by another civ
BUILDING: Castles & Walls get bonuses to defense re: Babylon
Mahakam – Brouver Hoog Treasures of Mount Carbon (production)
-units can cross mountain tiles, but take 50HP damage if ending a turn on a mountain
- cities get +1% production per mine in radius
- x2 resources for mined resources (iron, stone, marble, gems, gold, silver, copper)
BUILDING: Workshop gets extra +1 production and has no upkeep costs
UNIT: Mahakam Free Infantry (replaces ?)
Brokilon – Eithne Unspoiled ________ (faith)
- units can move through friendly forests/jungles as roads
- forest/jungle tiles in friendly territory can be used to create city connections
- a city gets +1 faith if it has an unimproved forest in adjacent tile. Improves to +2 faith for 3 or more
BUILDING: (Iroquois longhouse)
UNIT: (none), but all ranged units gain +1 range when on forest or jungle tile
Other Updates
Pikemen are renamed to Flaming Roses for the following nations:
Redania, Temeria, Lyria/Rivia, Cintra, Aedirn, Kaedwen
Religions under edits
Ithlinnespeath - Followers of Ithlinne's Prophecy
Cult of the Lionhead Spider
Cult of Destiny - (cobbling together from all of the Destiny mythology from games and books)
Imperial Orthodoxy - Nilfgaardian idea of "cult of the State".
Freya
Eternal Fire
Libiodaism
Melitele
Dana Meadbh
Wild Hunt - Followers respect, revere, & have many superstitions to avoid the Hunt
Spherism (more of a scientific religion based around studying the conjunction of the Spheres)
Cult of the Water Lords
[UPDATE]: I will keep updating this first post as we add traits/buildings/units etc to the Civs.
I made a mention to a few people, and have decided to post this before having an alpha out, just to get feedback from the community as it is built. We're making a Witcher mod for Civ V and would love everyone's input!
We've got most of the civ traits, religions, leaders, and styles figured out, some of the art done, and all of the "parent" civs figured out. We've got city-states done. We're starting to have some trouble coming up with city names to round out the nation's lists. And ... well, let me just share the overview and go from there?
I know it doesn't look like much yet, but I've spent a lot of time making the XML bones of the mod first. From here, it's mostly "plug in and play" ... though a lot of plugging in XD
(Here's the photobucket I've set up for it too):
Civ V Mod Art
Kovir & Povis – Esterad Thyssen: Mare Liberum Apertum (Production/$)
All trade routes get +1 gold
Naval routes get +50% distance
All gold resource tiles yield x2 gold
BUILDING: updated customs house (from Portugal)
UNIT:
Kaedwen – Henselt: Pride of the Dun Banner (Military)
Military maintance of land units = -25%
(...)
BUILDING: Kaedweni Camp (replaces barracks, is same as Russian Krepost)
UNIT: Dun Banner (replaces ?)
Aedirn – Demavend: Scholars of Vengerberg (Science)
+2 Science for all specialists and Great Person tile improvements
-Receive a tech boost each time a scientific building/Wonder is built in the Aedirnian capital
BUILDING: (Renamed) libraries also get +1 culture
UNIT:
Dol Blanthanna – Enid an Gleanna: The Old Ways (Faith/Science)
+20% combat bonus vs larger Civs (by city count, not population)
(...)
BUILDING: Elven Necropolis (same as Egyptian burial tomb)
UNIT: Scoia'teal Commando (same as Hun's horse archer)
(Also - missionaries are renames to Aen Saevherne)
Cintra – Calanthe: Lioness' Pride (Culture/$)
City-state influence degraes at ½ rate, recovers at 2x
(…)
BUILDING: (Bank = Persian Satrap court).
UNIT:
Kaer Morhen – Vesemir: Price of Neutrality
- Cannot acquire settlers/annex cities
- can puppet (“Protect”) city states
- can buy buildings in “Protected” city states
- Twice as many trade routes as normal
- Melee units fight at full strength even when damaged
- x2 resources from trapping
- Cannot sign treaties, have embassies, make alliances, denounce, or declare friendships with any other nation
- permanent open boarders with all nations
BUILDING: Mutagen Lab (simple rename of University, no special additions)
UNIT: Witcher (replaces Longswordman)
SPECIAL UNIT: Master Witcher (replaces Merchant of Venice)
Skellige Islands – King Bran: (naval/military)
- Each city starts with a free harbor
- Embarkation is free from beginning of game
- disembarkation does not incur movement penalty
BUILDING: Lighthouse (name?) give +1 food per coastal tile worked in city
UNIT:
Nilfgaard – Emhyr var Emreis: Under The Black Sun (military/expansion)
- land units get +1 sight
- gold cost of buying tiles is reduced by 50%
- Cities get a +25% bonus when constructing a building already in Capital
UNIT: Winged Horsemen (replaces knights)
UNIT 2: Scorpian Infantry (replaces pikemen)
Redania – Radovid V Dijkstra's Reach (spy/military)
- gets 1 extra spy
(something military focused to compliment cheap courthouses)
BUILDING: Drakenborg (replaces Forbidden Palace).
BUILDING2: updated courthouse, much cheaper than courthouse, also reduces spy effectiveness in city
Temeria – Foltest The Gilded Lily (culture)
- cities gain +2 culture until discovery of Steam
(…)
BUILDING: Market gives +1 culture. Increases to +2 if you have 5 or more luxury resources
UNIT: Temerian Ballista (replaces Catapult) gets +1 range
Lyria & Rivia – Meve Vigil of the White Queen (defensive)
- all units get 30% bonus when fighting near capital. Decreases as units get further away.
(...)
UNIT: Workers have strength of warriors and can attack/defend. They are also destroyed upon being captured by another civ
BUILDING: Castles & Walls get bonuses to defense re: Babylon
Mahakam – Brouver Hoog Treasures of Mount Carbon (production)
-units can cross mountain tiles, but take 50HP damage if ending a turn on a mountain
- cities get +1% production per mine in radius
- x2 resources for mined resources (iron, stone, marble, gems, gold, silver, copper)
BUILDING: Workshop gets extra +1 production and has no upkeep costs
UNIT: Mahakam Free Infantry (replaces ?)
Brokilon – Eithne Unspoiled ________ (faith)
- units can move through friendly forests/jungles as roads
- forest/jungle tiles in friendly territory can be used to create city connections
- a city gets +1 faith if it has an unimproved forest in adjacent tile. Improves to +2 faith for 3 or more
BUILDING: (Iroquois longhouse)
UNIT: (none), but all ranged units gain +1 range when on forest or jungle tile
Other Updates
Pikemen are renamed to Flaming Roses for the following nations:
Redania, Temeria, Lyria/Rivia, Cintra, Aedirn, Kaedwen
Religions under edits
Ithlinnespeath - Followers of Ithlinne's Prophecy
Cult of the Lionhead Spider
Cult of Destiny - (cobbling together from all of the Destiny mythology from games and books)
Imperial Orthodoxy - Nilfgaardian idea of "cult of the State".
Freya
Eternal Fire
Libiodaism
Melitele
Dana Meadbh
Wild Hunt - Followers respect, revere, & have many superstitions to avoid the Hunt
Spherism (more of a scientific religion based around studying the conjunction of the Spheres)
Cult of the Water Lords
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