archaven said:
- Higher cost to develop in order to include better resolution, visuals, hardwares, compatibilities.
The better resolution actually comes for free. You don't code for specific resolutions, because you're writing a 3D application and the GPU takes care of rasterizing that to a specific resolution. If your GPU is powerful enough, you can run a higher resolution. Having the exact same 3D application running on a console and the PC, you'll also get better visuals for free: Higher resolution, better texture filtering, anti-aliasing... combined they make for vastly improved picture quality. So, even if you don't care to use features the newer hardware on PC provides (AFAIK The Witcher 2 is a DX9-only game, for example), you'll still end up with a better looking game and only a few idiotic PC elitists would make a scene about it.As for the compatibility issues: Most of them are covered by Direct3D / DirectX and drivers for the developers. I think that these days the cases where developers actually have to target specific hardware are a rarity. Most so-called "incompatibilities" are plain bugs, either in the game or the drivers (either the game or the drivers don't really comply to the standard both "agreed" on).
archaven said:
- Requires more complicated support and involving greater bug fixes as every PC is unique with different hardwares.
As I already said: most hardware differences are covered for the developers already. Releasing a bug fix on PC is actually easier than on consoles, since you don't have to deal with MS / Sony to get your update out there.
archaven said:
- Rampant piracy demote sales.
The effect of piracy on sales was never shown and probably never will be, as it's impossible to really tell how many pirates would really have bought the game and the other way round. There are PC games that have sold in the millions, so that's definitely not impossible.
archaven said:
- Requires lesser effort in game development due to hardware limitation and shorter development cycle.
actually, hardware limitations make development harder. If you really think making something like God of War 3 work with 512MB of total RAM and a GPU akin to the GeForce 7800GTX is easier than doing the same with 4 to 6GB of RAM and a high-end GPU, you're delirious. Also, I don't know where you get that "shorter development cycle" from, to be honest. Of course, games using 3rd party engines (like the Unreal Engine 3) will have shorter development times, but that's unrelated to console or PC. Also, sequels obviously will have shorter development times due to reusing a lot of the predecessor's game design, art assets etc. Overall, you have console games with development times of anything between 1 and 5 years... just like on the PC.Naughty Dog needed roughly 3 years to make Uncharted 1, for example, Uncharted 2 took roughly 2 years. Now, let's take a look at The Witcher 2: For a very complex game using a completely new, homebrew engine, CDPR required roughly 3 to 3 1/2 years (The Witcher Enhanced was released 2008). Where's the huge difference in development time? Considering that The Witcher 2 is a lot more complex than a linear third-person shooter, I'd say there isn't any.
archaven said:
- Game design consideration made simpler due to simplicity of controllers (limited buttons) and simple development due to simple coding required for less hardware component .
Same problem again: Less buttons doesn't make game design easier. In fact, it gets harder. How do you make a complex game design work with 8 buttons? How can you make inventory management feasible?
archaven said:
- Consoles are CHEAPER than PC and you don't have to upgrade the hardware periodically.
hmm.... let's say you're planning on buying about 10 games a year (one a month with one or two exceptions, seems reasonable to me). My PC costed around 800€ (so, it's not exactly a cheap one) and will probably last at least 3 years, perhaps 4. Every game for PC costs around 35 to 45€, so let's say 40. So, my PC with 30 games costs roughly 2000€. Now, a PS3 costs 300€, but each game costs 55 to 65€, so let's say 60... do you see yet where we're going with this? We're at 2100€ for a PS3 with 30 games. Cheaper? Not really. Both are a luxury, but if you intend to actually play more than a few games in the next 3 or 4 years, PC gaming ends up being cheaper.