Balance applies to all games.What balance?
It's a single-player non PvP game.
If youre going to make one option substantially worse as a replacement mechanic theres no point of it even existing.
Balance applies to all games.What balance?
It's a single-player non PvP game.
And the option to use character skill based RPG mechanics for combat is worse then player based FPS mechanics how?Balance applies to all games.
If youre going to make one option substantially worse as a replacement mechanic theres no point of it even existing
Pump action shotguns... when done right they're so satsifying to use: high risk high reward, they send people flying, blow off limbs. Fun for the entire family!
"I'm right, convince me I'm not."
Hell yeahPump action shotguns... when done right they're so satsifying to use: high risk high reward, they send people flying, blow off limbs. Fun for the entire family!
And the option to use character skill based RPG mechanics for combat is worse then player based FPS mechanics how?
This post is directed at no one in particular but several recent comments.
I'm more then happy to discuss anything with anyone anytime. But if your post is basically "I'm right, convince me I'm not." I'm not going to waste everyone's time (yours and mine included) trying to. Make a point and we'll discuss it. Otherwise don't expect a reply.
Yeah a toggled aimbot. I really see THAT going over well :unsure::unsure:Tweaking that mechanism for an umbrella toggle for all guns (i.e. ironsights/zoom-in-aim can be replaced with press-and-hold target lock),.
Yeah a toggled aimbot. I really see THAT going over well :unsure::unsure:
They already said it would be a class of weapons. Applying it to all the other guns too would force them to have to rework all the balancing with that in mind. It makes smart guns as a weapon class irrelevant.Use your imagination. I remember some older shooters had an on/off options menu toggle for aim-assist, some newer games have had toggles for iron sights yes/no. The aimbot is already there in the game with the smart guns, the question is how it could be used in a more systemically (skills and stats) engaging and interesting manner than automatic seek-and-hit-bullet mechanic.
I'm not sure you understand the difference between aim assist and homing bullets.They already said it would be a class of weapons. Applying it to all the other guns too would force them to have to rework all the balancing with that in mind. It makes smart guns as a weapon class irrelevant.
And what games had toggle iron sights? And ive literally seen ONE pc shooter with toggled aim assist (that wasnt restricted to controllers) and that was also the laziest port ever made in Bulletstorm.