The funny thing is, at least for a lot of people here, even with the ripped out RPG mechanics, cut content, etc. if we would have had a good ending it would have been near forgiven.
Yep that's the truth unfortunately.
And it sucks cause even if I realize this I still don't really hate him, I just like my V more at the end of the day.
I got the same merely just that instead of Judy I had River. Feels wrong. Just wanted us to be happy. Not more than that.Okay, everything I will say is most likely already been said, but I need to say my opinion somewhere, may as well be here in the hope the developers see this:
I just finished my second playthrough yesterday, looked up the endings because I got a bad feeling, and wow. So much wow. This is the first game I played, where the main story ruined the rest of the game for me. Basically, as soon as you get the whole map, the main story gives you a sense of urgency. Even in sidequests, like Judys, you get the relic malfunctions and dialogue about it. I strongly dislike that already, because I will skip a ton of sidequest stuff for immersion.
I did that in my first playthrough and got to the Arasaka ending. I really disliked Johnny, how he attacks you when you first meet, how he constantly talks down to you because he is so much smarter, and how he truly thinks he is in the right. I thought Johnny is so obviously playing his own game, he won't really help you. Even dialogue pushed me in that direction, like Victor telling me to take things into my own hands and not just following what the relic says. Or like the CORPO dialogue option when talking to Hanako, pointing to an ending where my characters will once again be part of Arasaka. I thought: great, exactly what my corpo character would want, so let's do that. Misty being disappointed to see you working for Arasaka once more, felt like it was exactly there to make you think if working with Arasaka and becoming part of the system again was the right decision. Turns out you basically just get taken advantage of and not surviving. And it feels like that isn't the correct Arasaka ending.
Just from a logical point of view, you helped Hanako, you are so skilled you can take on whole squads of elite Arasaka soldiers and Adam Smasher. Why would they not try to keep you alive, because of just how useful you are? I mean, look at Adam Smasher, they managed to do that, but cannot help V?
Well, too bad, but the ending still fitted my corpo character. Then let's follow the Johnny route with a streetkid, which feels like it's somehow gonna be worse, but apparently, you are supposed to like the guy who talks down to you and attacks you (Seriously? In the Arasaka ending, after I always pointed out how flawed he is and insulted him, he talks about how I lost a friend? lol, good riddance). So, seems like I need to do this sidequest where he talks to Rogue then. Okay. The whole scene that plays afterward just makes me dislike him even more. So I do the whole stuff, get to Mikoshi, Johnny talks about how great he is, and so on. V finally realizes Soulkiller kills her, even though she never thought about that earlier. Alt basically says in her face how Soulkiller doesn't mean survival. But a copy V is better than no V, might be the train of thought here (debatable, of course). Alt shows up: Yeah, so basically I got what I wanted and became immensely powerful, but not only are you dead now, your body is also dead. You can give it to Johnny (ha, definitely not going to give that guy's relic a new chance) or let a copy of you live 6 months. Well, that's also bad, but I take it I guess? V wakes up with Judy, they talk a bit and I find out this plays several weeks (or months?) later, and Judy basically says that V's personality changed and that she needs to leave. Wow great, somehow this already feels even worse than the Arasaka ending. V meets Mr. Blue Eyes, they talk a bit, and then Space heist. I get thrown to my save before the final mission. Great, fun. Maybe I need to find a way I can get rid of the relic myself, by finding enough allies or something. Let's google, I really want V to survive and keep playing after the main story. Turns out, nope. No way to save V or have a save after the last mission.
And now I'm just disappointed. I played on PS4, and even though the game crashed sometimes and had more than a few bugs, I played through the game twice for its atmosphere, the great voiceacting, and cool characters. Turns out there is no point because the game just feels like you lose. Why would I bother getting all cars or improving my reputation if it means nothing? romance options feel just incredibly selfish after you know what will happen. Yeah, I can fight some randoms gangs. But that's not what I expect from an RPG. I can do some gigs and get relic malfunctions and incredibly useful input from Johnny, fun.
Even in pen and paper games that are incredibly difficult to survive, like Cthulhu, you have a chance to survive if you play right and have a bit of luck. Here? You start losing in the beginning and just keep losing. The heist goes wrong, V's best friend dies, V gets killed and resurrected with a terminal illness, V gets taken advantage of by the Vodoo Boys, V gets taken advantage of by Johnny and Alt, or by Hanako, leading to V's death at that moment or 6 months later. The bad endings can be fun, sure, but not having the slightest chance at survival, not even ONE really difficult and hard to achieve? That's just not fun for roleplaying games in my opinion. And not being able to play after the last mission makes this worse, because you still get relic malfunctions, still have Johnny around and you now know that everything you do is pointless because the character you have created, you have played as...just dies. Not even a memorable death at that, just having their brain deleted. Why have 7 death options, and not a single ending where you survive and ask yourself: but at what cost?
At this point, I really think the main story ruined the whole game because you cannot even really choose to ignore it, you are constantly pushed towards it.
That exactly explains how shitty the endings are for many of us. LOLThe funny thing is, at least for a lot of people here, even with the ripped out RPG mechanics, cut content, etc. if we would have had a good ending it would have been near forgiven.
Okay, everything I will say is most likely already been said, but I need to say my opinion somewhere, may as well be here in the hope the developers see this:
I love V. she deserved a better end
while the whole main story is striving for V's survival
Why V has to die if he doesn't give our body to Johnny Silverhand in the last scene
At the beginning of the main story, we were dealing with death and the silverhand was taking control.
It happens again in the last scene. The only purpose here must be to allow this and to ease our conscience.
The result is V anyway and it's a bad end for us
All we do is let silverhand live a comfortable life or not.
sorry for my bad english.
The funny thing is, at least for a lot of people here, even with the ripped out RPG mechanics, cut content, etc. if we would have had a good ending it would have been near forgiven.
I am actually laughing, on how they really did a big brain time on CP2077. Imagine if game wasnt rushed out, endings wouldn't have sucked and canon ending would have been where V survives and returns to the night city, right?
Okay now imagine, they would have done a live service game after that, added co-op for 2. Every week you would have rotating and new gigs in the city, sometimes new side quests comes up every month or so from devs. Some gigs/sidequests would end up in some cool boss battle. Just be a merc with friends in the NC doing gigs and side missions.
That be god damn sick. Of course DLC's could bring some continuation itno the story, another city area, much more side quests. Not to mention clothing, clothign customization, car customization, weapon customization.
What I do not need, you are not allowed to have.But you can't have any positive endings! Apparently it's not a Cyberpunk game, if the endings aren't cyanide pills wrapped in depression and pending doom. At least that's what I am getting whenever I check discussions about the endings on reddit.
Yeah, had the exact same thought. Basically GTA Online as singleplayer. I would have paid for that. The graphics are really good and the gameplay is decent, they could have added stuff for years without needing to develop a whole new game.I am actually laughing, on how they really did a big brain time on CP2077. Imagine if game wasnt rushed out, endings wouldn't have sucked and canon ending would have been where V survives and returns to the night city, right?
Okay now imagine, they would have done a live service game after that, added co-op for 2. Every week you would have rotating and new gigs in the city, sometimes new side quests comes up every month or so from devs. Some gigs/sidequests would end up in some cool boss battle. Just be a merc with friends in the NC doing gigs and side missions.
That be god damn sick. Of course DLC's could bring some continuation itno the story, another city area, much more side quests. Not to mention clothing, clothign customization, car customization, weapon customization.
That's pretty much how we all feel, you are not alone, we are not alone in wanting V to survive and get some ending that feels like a "reward" instead of all those endings that feels like you did something wrong or are just for people that like such dark themes and don't mind their choices not mattering s***.Okay, everything I will say is most likely already been said, but I need to say my opinion somewhere, may as well be here in the hope the developers see this:
I just finished my second playthrough yesterday, looked up the endings because I got a bad feeling, and wow. So much wow. This is the first game I played, where the main story ruined the rest of the game for me. Basically, as soon as you get the whole map, the main story gives you a sense of urgency. Even in sidequests, like Judys, you get the relic malfunctions and dialogue about it. I strongly dislike that already, because I will skip a ton of sidequest stuff for immersion.
I did that in my first playthrough and got to the Arasaka ending. I really disliked Johnny, how he attacks you when you first meet, how he constantly talks down to you because he is so much smarter, and how he truly thinks he is in the right. I thought Johnny is so obviously playing his own game, he won't really help you. Even dialogue pushed me in that direction, like Victor telling me to take things into my own hands and not just following what the relic says. Or like the CORPO dialogue option when talking to Hanako, pointing to an ending where my characters will once again be part of Arasaka. I thought: great, exactly what my corpo character would want, so let's do that. Misty being disappointed to see you working for Arasaka once more, felt like it was exactly there to make you think if working with Arasaka and becoming part of the system again was the right decision. Turns out you basically just get taken advantage of and not surviving. And it feels like that isn't the correct Arasaka ending.
Just from a logical point of view, you helped Hanako, you are so skilled you can take on whole squads of elite Arasaka soldiers and Adam Smasher. Why would they not try to keep you alive, because of just how useful you are? I mean, look at Adam Smasher, they managed to do that, but cannot help V?
Well, too bad, but the ending still fitted my corpo character. Then let's follow the Johnny route with a streetkid, which feels like it's somehow gonna be worse, but apparently, you are supposed to like the guy who talks down to you and attacks you (Seriously? In the Arasaka ending, after I always pointed out how flawed he is and insulted him, he talks about how I lost a friend? lol, good riddance). So, seems like I need to do this sidequest where he talks to Rogue then. Okay. The whole scene that plays afterward just makes me dislike him even more. So I do the whole stuff, get to Mikoshi, Johnny talks about how great he is, and so on. V finally realizes Soulkiller kills her, even though she never thought about that earlier. Alt basically says in her face how Soulkiller doesn't mean survival. But a copy V is better than no V, might be the train of thought here (debatable, of course). Alt shows up: Yeah, so basically I got what I wanted and became immensely powerful, but not only are you dead now, your body is also dead. You can give it to Johnny (ha, definitely not going to give that guy's relic a new chance) or let a copy of you live 6 months. Well, that's also bad, but I take it I guess? V wakes up with Judy, they talk a bit and I find out this plays several weeks (or months?) later, and Judy basically says that V's personality changed and that she needs to leave. Wow great, somehow this already feels even worse than the Arasaka ending. V meets Mr. Blue Eyes, they talk a bit, and then Space heist. I get thrown to my save before the final mission. Great, fun. Maybe I need to find a way I can get rid of the relic myself, by finding enough allies or something. Let's google, I really want V to survive and keep playing after the main story. Turns out, nope. No way to save V or have a save after the last mission.
And now I'm just disappointed. I played on PS4, and even though the game crashed sometimes and had more than a few bugs, I played through the game twice for its atmosphere, the great voiceacting, and cool characters. Turns out there is no point because the game just feels like you lose. Why would I bother getting all cars or improving my reputation if it means nothing? romance options feel just incredibly selfish after you know what will happen. Yeah, I can fight some randoms gangs. But that's not what I expect from an RPG. I can do some gigs and get relic malfunctions and incredibly useful input from Johnny, fun.
Even in pen and paper games that are incredibly difficult to survive, like Cthulhu, you have a chance to survive if you play right and have a bit of luck. Here? You start losing in the beginning and just keep losing. The heist goes wrong, V's best friend dies, V gets killed and resurrected with a terminal illness, V gets taken advantage of by the Vodoo Boys, V gets taken advantage of by Johnny and Alt, or by Hanako, leading to V's death at that moment or 6 months later. The bad endings can be fun, sure, but not having the slightest chance at survival, not even ONE really difficult and hard to achieve? That's just not fun for roleplaying games in my opinion. And not being able to play after the last mission makes this worse, because you still get relic malfunctions, still have Johnny around and you now know that everything you do is pointless because the character you have created, you have played as...just dies. Not even a memorable death at that, just having their brain deleted. Why have 7 death options, and not a single ending where you survive and ask yourself: but at what cost?
At this point, I really think the main story ruined the whole game because you cannot even really choose to ignore it, you are constantly pushed towards it.
What I do not need, you are not allowed to have.
I hate this standpoint in any discussion. Having the possibility of more diverse endings would just add to the replay value. And if you still want to go out with a bang, do that (not that I think any of the endings really is that). Having the possibillity won't take away your choice from your experience.
Yeah kinda dissappointing the biggest thread on the forum for a week isn't being addressed in the slightest. From a PR or even consumer relationperspective it's absolutely insane. My old boss always said, even if you can't solve it right away, make sure to listen to the concerns and acknowledge them. It buys you so much good will.seems 1.05 is out. just skimmed trough the notes but nothing special for me