@StaGiors
The problem is that no matter what they do, they can't FORCE people to use potions. If they did, potions would be way too powerful & would start to mean more than the actual combat itself, which is no good. You have to balance potions, signs & swordplay together.. Sadly this means that potions are going to get the short straw because it's the least active, if someone plays on a lower difficulty, or has enough skill, they can outplay the bonuses that a potion provides.
I really don't think that this new system is going to help people get into potions. Sure, it'll mean you don't run out or have to (what some people would call annoying) go out buying/collecting herbs constantly, but it doesn't mean they're actually going to use them. It still requires the effort of ingesting them & activating the effects, if people play for 5 hours & realize they've been surviving just fine without potions, they'll just not bother. These people don't "get" The Witcher & so to them drinking potions isn't something that's a necessary part of the experience, they're just trying to get through the game & if they're enjoying themselves without using potions, they won't ever see it as necessary.
You remove that, it sucks for the core fans who want it to be part of the experience, the trade-off being that maybe a few more people actually use potions.
You keep the system, but provide a few minor changes to encourage potion use (Which frankly they already had with the Witcher Metabolism stuff), it keeps those core fans happy & you will still maybe get a few more people using potions.
The problem is that no matter what they do, they can't FORCE people to use potions. If they did, potions would be way too powerful & would start to mean more than the actual combat itself, which is no good. You have to balance potions, signs & swordplay together.. Sadly this means that potions are going to get the short straw because it's the least active, if someone plays on a lower difficulty, or has enough skill, they can outplay the bonuses that a potion provides.
I really don't think that this new system is going to help people get into potions. Sure, it'll mean you don't run out or have to (what some people would call annoying) go out buying/collecting herbs constantly, but it doesn't mean they're actually going to use them. It still requires the effort of ingesting them & activating the effects, if people play for 5 hours & realize they've been surviving just fine without potions, they'll just not bother. These people don't "get" The Witcher & so to them drinking potions isn't something that's a necessary part of the experience, they're just trying to get through the game & if they're enjoying themselves without using potions, they won't ever see it as necessary.
You remove that, it sucks for the core fans who want it to be part of the experience, the trade-off being that maybe a few more people actually use potions.
You keep the system, but provide a few minor changes to encourage potion use (Which frankly they already had with the Witcher Metabolism stuff), it keeps those core fans happy & you will still maybe get a few more people using potions.