If this company has fallen for consoles there is no hope for pc gaming.
Umm... Star Citizen maybe?
If this company has fallen for consoles there is no hope for pc gaming.
Witcher 3 graphics slightly below the pc version of gta 5? you must be kidding
graphics are fine look at nvidia screenshots
I'm not so sure. The Witcher 1 and 2 existed without consoles. I think CDPR definately have something to apologize for, regardless of whether or not the game is fantastic. They don't need to apologize for the downgrade, or for wanting to make more money, but they should apologize for deliberately misleading people into pre-ordering a different game then the one they got. The earlier gameplay and trailers were labeled as "in-game footage and gameplay". The devs also repeatedly lied about there being no downgrade, and said that you could replicate every scene in the SoD trailer with the full release, which is obviously not true.
can you share your sweetfx config?
@Vatt'ghern
The grass and some textures look horrible. Some tesselation and better shadows and ambient occlusion would really make a very big difference. Better and deeper grass/tree/flora shadows would already make the game 10 times more appealing to the eye.
Here
http://www.mediafire.com/view/zty03f97hlqdbok/SweetFX_settings.txt
Set gamma in game...
To make game to look like this:
https://farm9.staticflickr.com/8858/17856361512_91d7e52d79_h.jpg
https://farm9.staticflickr.com/8756/17859200175_f1ec579075_h.jpg
Originally Posted by morrison1976
Seriously, I sometimes think some people only bought this game for graphics The graphics are fine. Just play the game!
Seriously, I sometimes think some people only bought this game for graphics The graphics are fine. Just play the game!
There was nothing revolutionary about TW2 though. It simply had sublime art direction and highres textures when everyone else was doing lowres console ports.its not like the real problem is, with those trailers (2013/early 2014) people where hoping to this game to be the next big thing like the witcher 2 was in 2011 they wanted to se a next gen jump in graphics a for my personal opinion i was hoping this game to be the thing that says oh its time to buy new hardware to apreciate next gen graphics (like the witcher 2 did in 2011 )
There was nothing revolutionary about TW2 though. It simply had sublime art direction and highres textures when everyone else was doing lowres console ports.
I definitely get both sides of the argument here. I think budget has to be taken into consideration on this. Take GTA 5 for example (budget $265 million). Wither 3 is estimated to be around $40 million.
This has NOTHING to do with the budget. The high quality assets were already created and running when they released the 35 minute gameplay video 6 months ago. It's not like this was a decision made 2 years ago. The game was gutted from 40gb+ to 25gb right after they announced the games install size being the former. Major changes to a game cannot be made that late in the development process, so they took the easy route and simply eliminated the Ultra and Very high settings, and spread out the remaining PS4/xbone quality graphic settings across the choices in the options menu. I can think of no other explanation as to why all graphics settings are almost identical when looking at quality and what changes between the settings is draw distance, ambient occlusion, tessellation, etc. The assets stay the same.
As for business plans I see why they did this. Not TO us (PC users)
Its not exactly CDR that sold us out but the millions of console buyers.
Now I sincerely hope CDR and other companies will let the modders have their go for it so we the PC users can get what we want graphically.
So my cry out to CDR is. Please be open to modding PLEASE!
This has NOTHING to do with the budget. The high quality assets were already created and running when they released the 35 minute gameplay video 6 months ago. It's not like this was a decision made 2 years ago. The game was gutted from 40gb+ to 25gb right after they announced the games install size being the former. Major changes to a game cannot be made that late in the development process, so they took the easy route and simply eliminated the Ultra and Very high settings, and spread out the remaining PS4/xbone quality graphic settings across the choices in the options menu. I can think of no other explanation as to why all graphics settings are almost identical when looking at quality and what changes between the settings is draw distance, ambient occlusion, tessellation, etc. The assets stay the same.
I am one of the people that cancelled my preorder because of the change in fidelity.
All you people who canceled the preorder, did you buy this game purely for those graphics (I understand that graphics are big thing for some people), in which case
gameplay/story/characters etc. didn't matter at all? I've been playing this game for about 10 hours now and it's already in top 3 best games I have played.
I just can't help but think what awesome experinece you lost...
And graphics, well, they are still better than any other open world game there is.
You ppl are killing me, i've just finished W2 two days ago to have a fresh saves. Modded it a lot with hi-res textures, foliage distance, VSR from 2560x1600 to 1920x1200, reshade+ sweetFX 2.0, Ultra settings + twaeaker, all that thinking "maybe i'll match graphics of superior TW3"... And from what i read here, all that to feel disappointed... Guess i'll see today, still waiting for a courier with my CE. Maybe i should wait for some mods with my first playthrough then?