I used to play Oblivion a lot a little while back, before I got The Witcher. I didn't really appreciate the game at its best, because of some development choices which I'll not discuss entirely. I played it anyway and tried to ignore the obvious flaws. I was really trying to have fun with it and it was working. The level scaling feature still sucked, and really was a pain in the arse but I tried to live with it. Despite all this, I agree with the OP's oppinion perfectly. Oblivion really is a shallow game with a poor, cliched storyline. It really is a game which has undergone a severe process of mainstreaming, compared to its predecessor Morrowind, which makes it far weaker, both from a story point of view and a lore point of view. Whereas Morrowind had a much more thought engaging storyline where there was no clear-cut Good or Evil, Oblivion had a story as shallow as a small puddle. It was all plain Good and Evil, with the Evil demons (they weren't actually demons back in Morrowind but the PR department had to find a regular bad guy which even a three-year old could recognize) attacking the Good empire.Anyway, I pretty much agree with what is said. Still, a mod is a very time-consuming endeavour. I know since I've tried making a mod for Oblivion which added a whole other world to the game-world. An original world with lore made by me and other blokes. It was really a great project but in the end I kind of lost both the time and interest to work at it so I quit. I think it's dead now but I'm not really sure. I honestly hope it's not. Sadly, that is the fate of many an ambitious mod these days, regardless what people might say.