Arena 2.0
Decided to start a thread suggesting improvements for Arena in TW3. Feel free to post your ideas.
-Length. For a challenge mode Arena is extremely long. Too long. I'd rather have a series of unique challenges with 4-5 waves a piece. As it is now, it takes me 10-15 waves to get to the hard stuff. It's too time consuming
-Battle grounds. The square format doesn't lend itself to a tactical approach. Given the nature of combat, this means when you arrive at, say, the golem wave, you're just going to roll like hell. There are no choke points or environmental features to take advantage of. I propose utilizing areas from the game. Could be a small section of forest, Lavallette castle, the open square in the final chapter where you fight Letho, or Flotsam's streets. Give the player varied environments for each challenge. The Arena could be one of those settings, but avoid stuffing it so full of enemies Geralt has to spend half his time running and rolling.
-Keep the level up mechanic. This is what gives Arena depth and allows gamers to experiment with the skill tree. A great idea.
-Reduce the camera shake effect when fighting huge enemies, like trolls or golems. I understand why they did it, but it's way over done. If you have three trolls stomping around you can barely get your bearings with all the screen shake.
-Expand on the banter. I love chatting with the mercenaries, some of the funniest stuff in the game comes from them. It'd be cool if they divulge more about their past the longer they stay under our hire. Or maybe they could offer advice to Geralt as well as berating him. ( something they love to do, to hilarious effect)
-Bonuses. I don't like the time mechanic as a bonus element. To encourage a more thoughtful style of play, we should be given a bonus on vitality remaining after each wave. Reward bonuses for a string of combos across multiple foes, for killing two or more foes at once, or for each riposte executed. A bonus for something like an Aard stun seems arbitrary.
-Let us hire all three mercenaries through the course of one run so the player can choose allies based on wave and enemy type. When they 'die' we have to rehire them. The sorceress may be best for a forested area, where she can teleport behind cover to lob spells; the knight would be ideal in open combat. Let the mercenaries earn cash too, and allow the player to guide them in buying better gear. BTW, I feel the sorceress is far too nerfed. For the price she commands she should be more effective.
-In game leaderboards. This one's obvious.
Decided to start a thread suggesting improvements for Arena in TW3. Feel free to post your ideas.
-Length. For a challenge mode Arena is extremely long. Too long. I'd rather have a series of unique challenges with 4-5 waves a piece. As it is now, it takes me 10-15 waves to get to the hard stuff. It's too time consuming
-Battle grounds. The square format doesn't lend itself to a tactical approach. Given the nature of combat, this means when you arrive at, say, the golem wave, you're just going to roll like hell. There are no choke points or environmental features to take advantage of. I propose utilizing areas from the game. Could be a small section of forest, Lavallette castle, the open square in the final chapter where you fight Letho, or Flotsam's streets. Give the player varied environments for each challenge. The Arena could be one of those settings, but avoid stuffing it so full of enemies Geralt has to spend half his time running and rolling.
-Keep the level up mechanic. This is what gives Arena depth and allows gamers to experiment with the skill tree. A great idea.
-Reduce the camera shake effect when fighting huge enemies, like trolls or golems. I understand why they did it, but it's way over done. If you have three trolls stomping around you can barely get your bearings with all the screen shake.
-Expand on the banter. I love chatting with the mercenaries, some of the funniest stuff in the game comes from them. It'd be cool if they divulge more about their past the longer they stay under our hire. Or maybe they could offer advice to Geralt as well as berating him. ( something they love to do, to hilarious effect)
-Bonuses. I don't like the time mechanic as a bonus element. To encourage a more thoughtful style of play, we should be given a bonus on vitality remaining after each wave. Reward bonuses for a string of combos across multiple foes, for killing two or more foes at once, or for each riposte executed. A bonus for something like an Aard stun seems arbitrary.
-Let us hire all three mercenaries through the course of one run so the player can choose allies based on wave and enemy type. When they 'die' we have to rehire them. The sorceress may be best for a forested area, where she can teleport behind cover to lob spells; the knight would be ideal in open combat. Let the mercenaries earn cash too, and allow the player to guide them in buying better gear. BTW, I feel the sorceress is far too nerfed. For the price she commands she should be more effective.
-In game leaderboards. This one's obvious.