emperorzorn said:This.
And if you look closely, Bioware borrowed a lot from Skyrim for DA:I.
Hey, Dovahkin. Nice new helmet.
Now with Skyrim Navigation bar.
Well, creativity doesn't seem to be Bioware's strength.
I mean... demons invading the world, really ?
Did they even TRY to write an interesting setting ?
I'll stick to CDPR's games for now, thanks. />/>
emperorzorn said:Just recently found a great video article about the monomyth a.k.a. the Hero`s journey:
[media]http://www.youtube.com/watch?v=Hhk4N9A0oCA[/media]
There is no "stealing", just "borrowing" the good ideas (which goes both ways), and in case of DA and elven ghettos, i would say that Bioware borrowed it from mr. Sapkowski, not CDPR)
I`m more into a classic Bioware games, cause when they`re trying to make something "mature" it looks a little bit clumsy). Besides that, i have a feeling that many games nowadays trying to be "mature" and "morally ambiguous" so hard, that i`m starting to miss colorful games with the simple "ancient evil" plot. So i`m looking forward for the DA:I =).
And btw - i`ve heard many times, mostly in mainstream media, that Witcher universe is "something similar to Game of Thrones", which is understandable but still incorrect, cause the first book in Witcher series was published in 1986 (if i`m not mistaken) and "A Game of Thrones" was published 10 years after. Just saying)
P.S. Pardon my English, please.
P.P.S. Looking forward for the Game of Thrones RPG from CDPR)
Cormacolindor said:Where in the blazes do people get these arguments? By that logic CDPR copied Skyrim too.
BioWare hasn't turned a deaf ear to the criticisms players had for Dragon Age II. In a recent interview, BioWare's CEO Dr. Ray Muzyka stated that in addition to addressing those problems in the next Dragon Age, the studio is also drawing inspiration from other popular titles on the market, including Bethesda's dominating RPG, Skyrim.
In what's sure to please fans of open-world games, Muzyka told Wired “[The next Dragon Age] is gonna have the best of features from the prior Dragon Age games, but it’s also gonna have a lot of things I think players are gonna find compelling from some of the games that are out now that are doing really well with more of an open-world feel. We’re checking [Skyrim] out aggressively. We like it. We’re big admirers of [Bethesda] and the product. We think we can do some wonderful things.”
Read more at: Gameinformer
Our First Look at Dragon Age: Inquisition Gameplay
Dragon Age: Skyrim.
After months of teasing and hyping the game, GameInformer and Bioware have collectively taken the wraps off the much anticipated Dragon Age: Inquisition. Get ready.
What were you expecting? Did you want a return to form? Did you want it to be like Origins? Well, tough luck; looks like Bioware wasn’t kidding when it said it was looking at Skyrim closely, because that is exactly what Inquisition looks to be. It looks like an Elder Scrolls game, down to the UI (seriously, just look at that in game footage near the end of the first video; I’ll wait).
Read more at http://gamingbolt.com/our-first-look-at-dragon-age-inquisition-gameplay#dCXaRETowxpLPK5f.99
rohirrim7 said:ME2 and DAO are one of the best games I ever played. Not as good as the Witcher though. But still, it seems not many people share my opinion when I read these posts.
rohirrim7 said:http://images.vg247.com/current//2013/08/The_Witcher_3_Wild_Hunt_Last_man_standing-1152x648.png
In my personal opinion, The Last Wish is possibly the worst of the entire saga. Coz it's not so easy to understand why revisiting classic fairy tales in a darker light, instead of creating his own. Bad way to start. The Sword of Destiny is great, better than the novels (from my point of view).GuyOntheMoon said:This explained A LOT. I really, honestly really want to read the books. I actually have the Last Wish, but I really just suck at reading.
Anyway I still don't understand why the Wild Hunt goes across the continent killing people looking for Ciri. Do they somehow think Yennifer will help them in finding Ciri?
But as they say if you don't understand your enemy then you underestimate them. In both Mass Effect and the Witcher, deep down the lead character and those around him want to know why the Reapers and the Wild Hunt are doing what they are doing.
Bashing Bioware and Skyrim is the national sport in this forum /> Now you know ^^And I don't really think Bioware is all that bad. Sure they have lost some of their glory from their olden days but you have to take things into perspective. Look at all the other game producers out there that make cookie cutter games and put them out every year with little change to them. Or the ones that use horrible coding, or others that don't try to push the envelope of gaming. Blizzard, Infinity Ward, Treyarch, Bethesda's commercialization of the Elder Scrolls (otherwise I think they're pretty solid). Most of the time it's the big publishers that force these companies to be like this but still.
Bioware's created some quality games that are trying to advance story-telling in gaming to the multitudes.
Thothistox said:I thought DAO was pretty good. The story was cliche, but the way it was told was very good and the music was some of the best I've heard in a game. The ME series was ok too. Stupid, but fun.
I understand and mentioned that. Come on, the Witcher saga is original in many ways, but it`s still a heroic fantasy) Confirmed by Mr. Sapkowski himself.GuyN said:Mainstream media are served by copy writers with no wide experience of literature and no sense of history, and they have to deliver stories that are understood by an audience with no more than their own. They compare the Witcher saga to "A Game of Thrones" because that is an easy and superficial comparison, no matter how false or misleading it is.Apart from the fantasy elements, which are a way of connecting wih Sapkowski's audience, the Witcher stories are a lot more like Dashiell Hammett's stories of the Continental Op. Geralt is no hero within the framework of the "monomyth", nor is he an antihero. He's a man in the line of slaying monsters for a living without becoming one himself.
Totally agree) My point was that there is a lot of heroic writing trying to be realistic or mimic some of it`s elements. In which case, i personally prefer the good heroic fantasy more than poor realistic one. Maybe i just couldn`t express that in a right way)GuyN said:It is hard to argue with "feelings" but i can't agree with that statement. Heroic writing is all over the place in videogames. It's actually hard to find a game that follows any literary tradition other than heroic and realistic with realistic being in minority.
Off course they do) Everybody borrowing good ideas from each other - why not?GuyN said:Where in the blazes do people get these arguments? By that logic CDPR copied Skyrim too.http://www.rockpapershotgun.com/images/13/jun/witcher04.jpgI could say that this looks like the area near Whiterun.http://images.vg247.com/current//2013/08/The_Witcher_3_Wild_Hunt_Last_man_standing-1152x648.pngOr that this looks a lot like the Rift area from Skyrim.Hell, this games has swords elves and dragons so it must have copied Skyrim.As for the story, I don't really care if the characters are interesting.I very much doubt they borrowed it from Sapkowski. Before the games the books were not that popular outside of Poland. Furthermore, DA:O was in development way before TW:1. As for elves that are disrespected and live in ghettos, TES already did that. Warcraft 3 too.
emperorzorn said:This.
And if you look closely, Bioware borrowed a lot from Skyrim for DA:I.
Hey, Dovahkin. Nice new helmet.
Now with Skyrim Navigation bar.
Well, creativity doesn't seem to be Bioware's strength.
I mean... demons invading the world, really ?
Did they even TRY to write an interesting setting ?
I'll stick to CDPR's games for now, thanks. />/>/>/>
TheGreyRanger said:The helmet design is pretty close to an actual helmet pattern used by the Greeks and the Romans, at least it looks a lot like a Corinthian style helm to me. The same general helmet design shows up in a lot of Fantasy and Science Fiction.
TheGreyRanger said:Sure I could, but I'd be lying like a cheap rug if I did. I'll give you that, it is a lot like the one from Skyrim. There are other games that have used onscreen compasses however. So that's not really anything new. Also note that the screenshot you're referencing is a pre-alpha build, who knows what the final game will look like.
I'm not trying to say that they were not influenced by other game designs mind. Almost all works are at least somewhat derivative of the stuff that has come before, and if you're building a game you're probably going to copy stuff that works. Just be sure to file off the serial numbers first
BioWare hasn't turned a deaf ear to the criticisms players had for Dragon Age II. In a recent interview, BioWare's CEO Dr. Ray Muzyka stated that in addition to addressing those problems in the next Dragon Age, the studio is also drawing inspiration from other popular titles on the market, including Bethesda's dominating RPG, Skyrim.
In what's sure to please fans of open-world games, Muzyka told Wired “[The next Dragon Age] is gonna have the best of features from the prior Dragon Age games, but it’s also gonna have a lot of things I think players are gonna find compelling from some of the games that are out now that are doing really well with more of an open-world feel. We’re checking [Skyrim] out aggressively. We like it. We’re big admirers of [Bethesda] and the product. We think we can do some wonderful things.”
Read more at: Gameinformer
Cormacolindor said:It's not just the plot that is important. The Gothic series also has good vs evil and a Chosen One. A lot of people believe that it was the plot that made the story interesting when in fact it was the fact that people felt like real people with real motivations, even if they didn't have outstanding character traits and the sense of world and imminent danger. Remember when Harad asked you to retrieve AN ORCISH SWORD? At level 5, when you were weak as shit? Remember when you had to go to the Old Camp through an army of orcs when you were still a small fry? It seemed nigh impossible but the best thing about this was that PB told a lot about the orcs without them saying an actual word.When you ran through their army, you KNEW they meant business.
Also, there were tons of little things to discover if you opened your eyes a bit. Both examples are very good storyTELLING techniques (very different from narrative) that are found nowhere in RPGs nowadays. From what I see BioWare, Bethesda and CDPR all fail to deliver storytelling through gameplay which is a shame. It's not just narrative and voice acting that matters. You can create a sense of world and imminent danger using just narrative but it will not be as effective without reinforcing this with gameplay. I will never truly believe that "army x" is threatening if their soldiers can be killed in two blows.
I would have really liked CDPR to make TW3 more like Gothic. A smaller but more condensed game. I have already finished DA:O and TW 1 and 2 at least 7 times and now when I try to play them again, I find that they have nothing more to offer me whereas I always enjoy Gothic when I replay it.
EDIT: My biggest fear is that DA:I and TW3 will do everything to become Skyrim killers, even at the cost of sacrificing everything their games stood for. Gothic 3 did EXACTLY that. They sacrificed the smaller but denser experience in favor of making it an Oblivion killer. They bit more than they could chew and this is why I am a bit skeptical of DA:I and TW3.
Cormacolindor said:EDIT: My biggest fear is that DA:I and TW3 will do everything to become Skyrim killers, even at the cost of sacrificing everything their games stood for. Gothic 3 did EXACTLY that. They sacrificed the smaller but denser experience in favor of making it an Oblivion killer. They bit more than they could chew and this is why I am a bit skeptical of DA:I and TW3.
vivaxardas said:Mine too because in such case my heart will be broken again. But, judging how CDPR writers handled plots of TW1-2, and that they know all the dangers of Oblivion/Skyrim-slaying after Gothic 3/Two Worlds fiasco, I have faith in them.
PB were never really good writers to begin with (Gothic(1) was a little masterpiece, but judging by what followed it was one hit wonder and more of an accident, or may be relevant people just left), but they were really good in creating immersive gameplay that was lost in Gothic 3. But CDPR do have great writers, and while they are quite all right in gameplay department, I wouldn't really care and take whatever they offer as long as the quality of their story is on a par with TW1-2.
Cormacolindor said:It's not just the plot that is important. The Gothic series also has good vs evil and a Chosen One. A lot of people believe that it was the plot that made the story interesting when in fact it was the fact that people felt like real people with real motivations, even if they didn't have outstanding character traits and the sense of world and imminent danger. Remember when Harad asked you to retrieve AN ORCISH SWORD? At level 5, when you were weak as shit? Remember when you had to go to the Old Camp through an army of orcs when you were still a small fry? It seemed nigh impossible but the best thing about this was that PB told a lot about the orcs without them saying an actual word.When you ran through their army, you KNEW they meant business.
Also, there were tons of little things to discover if you opened your eyes a bit. Both examples are very good storyTELLING techniques (very different from narrative) that are found nowhere in RPGs nowadays. From what I see BioWare, Bethesda and CDPR all fail to deliver storytelling through gameplay which is a shame. It's not just narrative and voice acting that matters. You can create a sense of world and imminent danger using just narrative but it will not be as effective without reinforcing this with gameplay. I will never truly believe that "army x" is threatening if their soldiers can be killed in two blows.
I would have really liked CDPR to make TW3 more like Gothic. A smaller but more condensed game. I have already finished DA:O and TW 1 and 2 at least 7 times and now when I try to play them again, I find that they have nothing more to offer me whereas I always enjoy Gothic when I replay it.
EDIT: My biggest fear is that DA:I and TW3 will do everything to become Skyrim killers, even at the cost of sacrificing everything their games stood for. Gothic 3 did EXACTLY that. They sacrificed the smaller but denser experience in favor of making it an Oblivion killer. They bit more than they could chew and this is why I am a bit skeptical of DA:I and TW3.