Please not that kind of boring frost synergy back. It's just another kind of when X trigger Y, without any gameplaywise synergy between X and Y. It's ok if there a couple of cards like this, but basing a whole archetype around it, is a huge mistake they hopefully won't repeat when reworking all the factions.
If Wild Hunt should synergyze with Frost, there should be some real synergy. Either Wild Hunt dealing damage to the lowest unit and therefore Frost increasing their damage by destroying too low targets, or otherwise Wild Hunt being good at destroying 1 point target thus guaranteeing the Frost will hit for two (or both).
And the Hog seems to be completly broken. Bait Artifact removal at the start of round 3. Play Hog Hut on second last turn, play Yennefer of Vengerberg on last turn and boost her before in hand by Woodland Spirit. All other cards become 1 power units and thus you automatically win, if the enemy doesn't have 10 units more than you.
If Wild Hunt should synergyze with Frost, there should be some real synergy. Either Wild Hunt dealing damage to the lowest unit and therefore Frost increasing their damage by destroying too low targets, or otherwise Wild Hunt being good at destroying 1 point target thus guaranteeing the Frost will hit for two (or both).
And the Hog seems to be completly broken. Bait Artifact removal at the start of round 3. Play Hog Hut on second last turn, play Yennefer of Vengerberg on last turn and boost her before in hand by Woodland Spirit. All other cards become 1 power units and thus you automatically win, if the enemy doesn't have 10 units more than you.