Kuplo said:
Combat's more strategic than twitch-skill based. It's still an RPG at the end of the day, so if you were expecting acrobatics and swordplay then you should have picked up Jedi Knight instead.You can jump over enemies' heads if you dodge towards them when they're next to you, and there's space - I've found that to be invaluable when surrounded. Attacking the right enemies at the right time with the right stance, switching stances during the melee, and changing position to adapt to the changing situations is surprisingly tactical for such a simplistic system, which is one of the reasons I love it so much. Signs, too, add a lot of tactical flexibility when used correctly.I find combat in this game to be far more fun, involving, and complex than any other RPG I've ever played, so I'm not quite sure where your critique is coming from. If you wanted a tactical challenge why aren't you playing an RTS? o.0
This is something that has been bothering me really. So far it's been always the same. If Im surrounded by xx I switch to group style, if Im being attacked by xx then I switch to fast style, etc etc etc. I find no tactical element to that. There has been so far only One style that is really effective in fighting each type of monster, the others sometimes don't even work at all, so what's the point in making the gamer stop the game to switch styles, or not stop and switch styles? When it's always the same then there seems to me that the switching of styles is merely to try to make the gamer believe that he's being more interactive with the combat which in my opinion it fails at. Because it still boils down to the same style for the same type of monster each time. I.E. You use fast style for ABC monsters, you use Heavy style of EFG monsters you use group style for XYZ monsters if surrounded. It's still boils down to nothing but simply clicking. It really takes no time at all to figure out that a particular style isn't working.I believe they would have done much better if they had included dodging and what not else into the game instead and had Geralt switch styles appropriately for each type of enemy.The combat can also be quite clunky and you may find yourself surrounded with absolutely no way out, and no matter how many times that you click or press a key on your keyboard, Geralt is not going to respond to it, and he will instead just stand in his ready stance which is just insane IMO.As mentioned they could do better,1. Remove the styles from the gamers hand (since it's always the same styles for the same "type" of monsters.2. Add the ability to dodge, and the other thing that Geralt does automatically now to the gamers use. IMO, that would lend itself to feeling like Im more involved in the combat than what they use now.Hell, I'd just assume let it be one click to let Geralt continue attacking the enemy, then let me dodge, or roll or shoot off a sign or whatever much more than having to manually switch styles since they don't appear to change or suprise me in any way so far.Just my opinion, and I don't expect it to change any, since this is what they chose for the game, it's highly unlikely that it will ever change. Other than that, it's a rather enjoyable game (well, except for the long load times and the auto saves everyplace and the crashes etc etc)