How do you guys think it will differ from the combat found in the witcher 2?
honestly I'm hoping they revamp the system entirely. I'm replaying Assassin's of Kings now and remembering exactly how much I hated the system in it. It's all rolling and spamming Quen because Geralt is incredibly clumsy and slower than both humans and monsters. It doesn't give me a sense of being a mutant built and trained for combat at all, more of a feeling that if he didn't have infinite attempts at each battle, geralt would be rotting in the ground years ago.
Personally I'm hoping they make Geralt faster, remove the annoying stagger animations when an enemy parries (not what actually happens, so it isn't even realistic) and make dodging more than just rolling randomly all over the place like a bowling ball thrown by a drunkard. I'd prefer to enjoy the combat rather than endure it because the story line is worth wanting to smash my computer every now and then.
I really liked the combat in The witcher 2, but it is true that some aspects were pretty annoying =p. The main problem that I think the game had was the diference of difficult from de beguining to the end. In the beguining you are really weak, while in the end of the game you do look like the mutant-killing-machine-on-steroids. So in the end, I found the game to be alot easier than the first levels. At the same time it was cool to see all the hard work paying off you know? Like all the challanges that you have transpassed made you a demi-god that can stop time and run around your enimies calling them whoresons! But the fact that you were weak, besides bringuing some rage when you died for some motherfucking backstab that dealt 861835184945163 damage, made me use bombs, traps, signs and plan my moves very carfully(Things that I didn't use much in TW1). Forced me to think more carfully how to aproach a situation, and I liked the felling of planing, made me feel mor immersed!
I can't really remember the interview that I saw (If I find it, I will try to put it here later), but I remember a dev saying that they would change the fighting systime drastically. "The new fighting would be easy to learn, but hard to master" was one of the sentenses that he used. I also remember that he said that the rolling would not have the same place in this fighing sistem, instead you would need to rely more on parrys and blocks.
Not sure If I awnsered the question bro, and in case of a negative someone will probably awnser it eventually!