Stick to Cover and (troll) regenerative health are worst combination any TPS can have.
This is where more in depth rpg mechanics of CP can actually come into play( along with "powers" and a wealth of options to outmaneuver enemies ) , rewarding creative players who take more risks and show more initiative in combat.
Something along the lines of "adrenaline mechanic" ( which could have been utilized far more in Witcher)...player who actively switches between cover and movement abilities( roll, dodge, quick turn, forward slide, side roll while on ground, dash, etc, etc), mixes with melee, frequently alternates between different weapons and abilities, accurately targets specific weak points, etc...receives strong bonuses that would depend on your investment in skill trees. ( quicker reactions, overcharging abilities with secondary effects, regen boost, double "cast", etc, etc...).
RE VI has very in-depth TPS mechanics( wasted on it's zombie campaigns), that CDPR would do well to examine:
https://www.youtube.com/watch?v=hUjmW5GgU_c
https://steamcommunity.com/sharedfiles/filedetails/?id=454704048
How Capcom got a bright idea to release that "Umbrella Corps" when they already had a great combat system that would work so damn well for TPS online gameplay, is beyond anyone's understanding.
This is where more in depth rpg mechanics of CP can actually come into play( along with "powers" and a wealth of options to outmaneuver enemies ) , rewarding creative players who take more risks and show more initiative in combat.
Something along the lines of "adrenaline mechanic" ( which could have been utilized far more in Witcher)...player who actively switches between cover and movement abilities( roll, dodge, quick turn, forward slide, side roll while on ground, dash, etc, etc), mixes with melee, frequently alternates between different weapons and abilities, accurately targets specific weak points, etc...receives strong bonuses that would depend on your investment in skill trees. ( quicker reactions, overcharging abilities with secondary effects, regen boost, double "cast", etc, etc...).
RE VI has very in-depth TPS mechanics( wasted on it's zombie campaigns), that CDPR would do well to examine:
https://www.youtube.com/watch?v=hUjmW5GgU_c
https://steamcommunity.com/sharedfiles/filedetails/?id=454704048
How Capcom got a bright idea to release that "Umbrella Corps" when they already had a great combat system that would work so damn well for TPS online gameplay, is beyond anyone's understanding.