Consequences of Quest choices!
My question arrises from the followering video:
In this video Damien Monnier speaks about the complexity of the AI mechanics and how you can make a choice that then turns out not quite the way you had hope or thought. Eg. with the villagers he mentions who are hostages by a group of people and then if you kill these people to release those hostages it can turn out that either they are good or bad people - but you don't really know. Another example is the one with the bandits in a village and you kill them and it turns out bad because of ghouls invading the town.
While I absolutely love the dynamics of this it also concerns me a bit because if feels like complete randomness and you never really know how your decision ends up influencing the open world around you.
That of course gives great replay-ability but it also doesn't give a sense of satisfaction that you did everything you could to make the right moral decision in accordance with how you role-play your character. I mean if you decide to do something that SCREAMS this is just wrong and then because of the complexity it end up you are the hero of the area when in reality you wanted to teach them a lesson.
So my questions is as such if there a a way that you can 'investigate' or gather further information that then will lead you to a much better understanding of the whole situation and in the end the consequences of your choice, so it doesn't feel completely random?
For example I hope it won't be like two people are in a argument about who killed a farmer and then you just have to decide who to trust and in one game it can turn out you are right about your decision and in the next you pick the same answer and it is wrong. Furthermore I hope it will be possible to make some thorough investigation that can leave you with a strong qualified guess as to whom the culprit is.
I hope I made my point clear in that I hope it won't turn out as complete randomness and that you can if you take your time uncover information that will lead you to make not a necessarily good or wrong decision as I know and love that The Witcher world is gray as in real life, but give you the option to choice the lesser evil so to speak and have some idea of the consequences of that choice!
My question arrises from the followering video:
In this video Damien Monnier speaks about the complexity of the AI mechanics and how you can make a choice that then turns out not quite the way you had hope or thought. Eg. with the villagers he mentions who are hostages by a group of people and then if you kill these people to release those hostages it can turn out that either they are good or bad people - but you don't really know. Another example is the one with the bandits in a village and you kill them and it turns out bad because of ghouls invading the town.
While I absolutely love the dynamics of this it also concerns me a bit because if feels like complete randomness and you never really know how your decision ends up influencing the open world around you.
That of course gives great replay-ability but it also doesn't give a sense of satisfaction that you did everything you could to make the right moral decision in accordance with how you role-play your character. I mean if you decide to do something that SCREAMS this is just wrong and then because of the complexity it end up you are the hero of the area when in reality you wanted to teach them a lesson.
So my questions is as such if there a a way that you can 'investigate' or gather further information that then will lead you to a much better understanding of the whole situation and in the end the consequences of your choice, so it doesn't feel completely random?
For example I hope it won't be like two people are in a argument about who killed a farmer and then you just have to decide who to trust and in one game it can turn out you are right about your decision and in the next you pick the same answer and it is wrong. Furthermore I hope it will be possible to make some thorough investigation that can leave you with a strong qualified guess as to whom the culprit is.
I hope I made my point clear in that I hope it won't turn out as complete randomness and that you can if you take your time uncover information that will lead you to make not a necessarily good or wrong decision as I know and love that The Witcher world is gray as in real life, but give you the option to choice the lesser evil so to speak and have some idea of the consequences of that choice!