Some idiot will kill someone over a pair of scuffed shoes.
<Looks down.>
I KNEW IT WAS YOU. GODDDAMNNMMNANNRAGGHGHGH
Some idiot will kill someone over a pair of scuffed shoes.
<Looks down.>
I KNEW IT WAS YOU. GODDDAMNNMMNANNRAGGHGHGH
The easiest way would be to just fuck with your (and your character) mind.
Like walking around and seeing a bunch of enemies shooting at you, you kill them and then.... damn they were unarmed citizen.
After all a cyberpsycho just turn into a psychopath who hates human being, it could be a way to "force the player's hand" to do it, without taking the control away from him.
Like, in the trailer, we saw a girl who made a rampage, maybe she saw a bunch of rapist after her.
You're forced to "take away the toy from your player" in the pnp if your follow the rules, but here it could be more "interactive", you'd "be" the cyberpsycho, loosing control.
That's how I play it when I run CP2020, usualy your players quickly understand the cyberpsychosis mecanics, trying to deal with their humanity, just like if it was some statistic or whatever... I think that crazy people just don't know they are crazy, otherwise they'd seek help at first, instead of being monsters (because, they just act like if it's "normal" for them)
So I did just like in Call of Cthulhu with their mental health.
I hide their humanity level from them.
Then, I take a sweet pleasure to screw everythings up, giving false advice to the cyberpsycho, like he says something "I try to help the poor old lady", I'll be "Ok, you shoot at the punk and try to guts the old lady, roll your dice".
The game should really "play" with your nerves, you're all crazy, you don't really know what's real from what isn't.
At least, this is how I'd make it if I had to make my players "be" the cyberpsycho.
If you stick to the rules, once you're a psycho, you can't play anymore, you'll just look at your character doing a rampage and other nasty things, not very exciting.
I rather doubt anyone can predict when a cyberspychosis incident is going to happen or what will trigger it.
Think of it more like the reasons some people kill. Some idiot will kill someone over a pair of scuffed shoes.
maybe there can be an augmentation to prevent from getting cyberpsychosis
maybe there can be an augmentation to prevent from getting cyberpsychosis
Ahem...I'm sure there was a thread about this before, but I can't find it...
@chriswebb2020.736 @moonknightgog I mean mybe there is an optional high level augmentation later in the game that prevents from getting cyberpsychosis, like the runes in hearts of stone expansion, for item durability 100% or 100% quen or 100% poisoning invulnerability in viper armor,
I'm not talking about an "already included in the character from the beginning of the game" augmentation, don't worry, I'm sure the cyberpsychosis will be present and will be an important gameplay mechanic/effect
Oh, ok. I misunderstood, I was thinking to some kind of cheap explanation for the lack of cyberpsychosis. Like...nanomachines in MGS.
But wat you propose...I'm afraid it would destroy the balance of the gameplay. The psychosis is also a way to prevent the player to get all the augmentations and become a god.
maybe some augmentations are not compatible, like if you have armour, can't be super fast, or can see through walls, can't hear through walls, incompatibilites can als prvent to get all the augmentations and become a cybergod, but we are worring too much, cyberpsychosis will be in the game and play a major partOh, ok. I misunderstood, I was thinking to some kind of cheap explanation for the lack of cyberpsychosis. Like...nanomachines in MGS.
But wat you propose...I'm afraid it would destroy the balance of the gameplay. The psychosis is also a way to prevent the player to get all the augmentations and become a god.
@chriswebb2020.736 @moonknightgog I mean mybe there is an optional high level augmentation later in the game that prevents from getting cyberpsychosis, like the runes in hearts of stone expansion, for item durability 100% or 100% quen or 100% poisoning invulnerability in viper armor,
I'm not talking about an "already included in the character from the beginning of the game" augmentation, don't worry, I'm sure the cyberpsychosis will be present and will be an important gameplay mechanic/effect
I love you Redge.
Sard! Do some work and splice this mofo in will ya? Don't make me get [strike]Big[/strike] Dragon Bird to crack the whip!
But the threat of going over the edge is meant to be there to cap how much cyber you can handle. It's a semi-hard limiter. If there is such an augmentation it should be a behaviour chip which should basically make you a pacifist who loves people and hates violence. An anit-punk.
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I love you Redge.
Sard! Do some work and splice this mofo in will ya? Don't make me get [strike]Big[/strike] Dragon Bird to crack the whip!
There actually is such a chip in the game, though it doesn't turn you into a pacifist. The Dragoon Full-Body Conversion has such a massive Humanity cost, that it requires a behavioral chip which inhibits the borg's emotions and free will to such a degree that it essentially turns the borg into an almost mindless automaton.
Pretty much. According to the book, it's a total nightmare for those who have to endure it too.A combinations of behaviour/thought inhibitor programming built into the onboard processor and a bank of psychoactive drugs which leave the user thinking and acting like a robot, literal minded and without personality.
Yeah, fantastic addition that would be to your cyberware package...
I always played that as basically turning over your character to the GM for the duration of your time in the Dragoon FBC. It really isnt a long term option. It's like calling a labotomy a cure of ADHD.
It's like calling a labotomy a cure of ADHD.