Cyberpsychosis
I'm sure there was a thread about this before, but I can't find it and the search isn't bringing it up, so I'm making this thread.
For those that don't know; Cyberpsychosis is the effect of installing too much cyberwear. In the Cyberpunk 2020 role-playing game this is noted as Humanity Cost, or Humanity Index in the original rules. It is a system that limits the amount of cyberwear one can get, with the penalty of causing madness and a loss of emotional empathy. Too much would result in a character becoming an unplayable psychopath.
- taken from Cyberpunk Wikia
Now it is clearly still present in 2077, that much we do know, as the whole trailer is dedicated to it's effects. (Does that make it a confirmed feature?)
So, I have a few questions I would like to see explored:
1 - In 2020 it was a fairly 'new' phenomenon. While it had been around it wasn't fully understood, it was dealt with poorly and very little is done to prevent it. - So how much do we think this will change by 2077? How much more will it be understood and what changes in law/standard practice will we expect to see?
2 - How would it be best to represent players suffering from lowered humanity levels due to cyberware? (Imagine losing control of your character every now and again, you're walking along a street and you suddenly pull a gun and aim at people so you have to quickly hoslter it again before you are noticed?)
3 - How would we like to see it treated? The Scandinavians had the best treatments available in 2020, so would it be likely that these treatments would be copied across the world by 2077 or do we think that a new location should make a breakthough and become the 'Chiba City' of 2077?
I'm sure there was a thread about this before, but I can't find it and the search isn't bringing it up, so I'm making this thread.
For those that don't know; Cyberpsychosis is the effect of installing too much cyberwear. In the Cyberpunk 2020 role-playing game this is noted as Humanity Cost, or Humanity Index in the original rules. It is a system that limits the amount of cyberwear one can get, with the penalty of causing madness and a loss of emotional empathy. Too much would result in a character becoming an unplayable psychopath.
- taken from Cyberpunk Wikia
Now it is clearly still present in 2077, that much we do know, as the whole trailer is dedicated to it's effects. (Does that make it a confirmed feature?)
So, I have a few questions I would like to see explored:
1 - In 2020 it was a fairly 'new' phenomenon. While it had been around it wasn't fully understood, it was dealt with poorly and very little is done to prevent it. - So how much do we think this will change by 2077? How much more will it be understood and what changes in law/standard practice will we expect to see?
2 - How would it be best to represent players suffering from lowered humanity levels due to cyberware? (Imagine losing control of your character every now and again, you're walking along a street and you suddenly pull a gun and aim at people so you have to quickly hoslter it again before you are noticed?)
3 - How would we like to see it treated? The Scandinavians had the best treatments available in 2020, so would it be likely that these treatments would be copied across the world by 2077 or do we think that a new location should make a breakthough and become the 'Chiba City' of 2077?