so it looks like places of power give you permanent bonuses this time around? (like the ability "achievements" you got in witcher 2, I guess)Will there be a possibility to restart your skills at some point in a game like in TW2?
Yes but you lose the things you have acquired from places of power.
I still don't agree with this. they could have made an animation that lasts literally one second. I think that would still have a good realism/fun ratio. but I guess that's what mods are forIs there any animation "drinking potions"?
No - having this during combat totally breaks the flow of the experience we want you to have. It's fast, it's challenging, you need to cast a spell, use an item, slice, etc. etc. - no room for "wait you guys, let me play my drinking animations”, AI would not care and totally own you. I know this works in other games but those games are a lot more hardcore than we are.
I know this works in other games but those games are a lot more hardcore than we are.
things like Cat (its effect being more similar to W2 than W1)
Yeah, great read and great work from everyone involved in this..
But I'm sad that Geralt can swimm in cold waters now and it doesn't have any effect on him... before in interviews they were mentioning that If Geralt is too long in the water, he freezes to death.. and I have always found that as a nice detail
Exactly my thoughts, if the animation is quick, you can roll away from danger, take quick potion and go back in.I still don't agree with this. they could have made an animation that lasts literally one second. I think that would still have a good realism/fun ratio. but I guess that's what mods are for
Exactly my thoughts, if the animation is quick, you can roll away from danger, take quick potion and go back in.
AK-616 asked:
Is there any animation "drinking potions"?
No - having this during combat totally breaks the flow of the experience we want you to have. It's fast, it's challenging, you need to cast a spell, use an item, slice, etc. etc. - no room for "wait you guys, let me play my drinking animations”, AI would not care and totally own you. I know this works in other games but those games are a lot more hardcore than we are.
gregski asked:
What is your take as a gameplay designer on the inevitable realism vs. fun vs. functionality dilemma when you design game's mechanics? What is your thought/design process when you face a challenge like this? Any specific examples of such challenges during TW3's development?
Realism is good sometimes, with simulator games… That's their strength really but for us it makes no sense to have a boat that is affected by wind changes. We are not a boat simulator, and it would be annoying if you need to go somewhere quickly but cannot because the wind hasn't changed for a few days. That was a no brainer and it's often the case with our discussions with realism vs gameplay, if you put yourself in the shoes of the player and something is annoying, frustrating or doesn't make sense, then it needs some rethinking.