Thanks a lot to everyone involved. Thoroughly enjoyed the nice, informative read. Well done = )
This. I care more about how the game flows, how fun it is, how engaging it is (especially because this is a 100+ hour game) than mundane little details that the majority of people won't even notice. People on this forum need to realize that different people expect different things and it isn't inherently bad if CDPR didn't include some detail that a few posters might find important.It is a fair reminder that, sometimes, too much realism can be a hindrance to the enjoyment of entertainments. So long as the outward semblance of reality is maintained, to create a convincing illusion, we may dispense with the more mundane, and wearisome, details.
(Although potion drinking animation should have been added, I agree with that point. It would take 1 second anyway...)
This. I care more about how the game flows, how fun it is, how engaging it is (especially because this is a 100+ hour game) than mundane little details that the majority of people won't even notice. People on this forum need to realize that different people expect different things and it isn't inherently bad if CDPR didn't include some detail that a few posters might find important.
If CDPR actually builds a game that a few people here suggest, 1) they would never finish it. 2) If they do, only a handful of people will finish the game.
Yeah. I was a little irritated about people complaining about a 100 little things by seeing a few minutes of footage without more information. So, was a little snippy. Anyway, wish more people understood that they aren't playing the game alone and CDPR has to try to balance the needs of the many. Now, does that mean they need to sacrifce the vision of their game or casualize everything? No and I don't think CDPR are doing that. Sure they have had to make sacrifices but they are ones that make sense.Perhaps a slight shade more accusative in tone than I'd like, but I can sympathise with your position, to a degree. Personally, I have a great love of subtle details; however, I'm always prepared to acknowledge the necessity of economy of detail -- by which I mean the selective limitation thereof -- in the service of a more manageable, and accessible product.
I am a little disappointed, about hearing that the difficulties(so far as combat goes) will apparently be simply altering damage, and health. I had hoped for a more organic approach to it. Such as quicker reacting, or more aggressive A.I.'s.
I personally would also have preferred if they reserved the 'special reductions' (eg: less exp, no stat increases apon leveling, etc) for the highest difficulty.
I had hoped to play on the 'hard' equivalent, to keep me on my toes, and to keep combat interesting. But, some of the other attachments to it may prove irritating on a first playthough.
But, who knows yet. They may work well. = )
Yeah, I agree with your first point. Its weird since it was just recently when they talked about not just increasing health/damage but instead making enemy AI being more aggressive/defensive and adding more of them to a given encounter. Would be a good question to ask at the Twitch Q/A on Tuesday since the guy who has had a big part in balancing the combat will be there.
I'm not at all bothered by getting less EXP on harder difficulties. One of my fears with open world RPGs is leveling too fast and suddenly findig myself overleveled for a lot of content. The way he phrases that almost makes it sound like you level too quickly on Easy/Normal.
Kinley it is a great sad. My questions dont have been answered but anyway thanks for your job
Hahahahaha...Damien answered my question, actually...Well, sort of
Completely forgot about it...And I was just joking
Anyway, thanks a lot @Kinley and Damien!
Will there be a possibility to restart your skills at some point in a game like in TW2?
Yes but you lose the things you have acquired from places of power.