Disappointed patch didnt add proper scaling
After playing WItcher 3 with level scaling mod and now, after patch broke it, having to play vanilla game I can see how flawed vanilla is. Instead of giving players freedom to explore and do tasks in any order its predefinied route every new game. See a monster that higher level then you? Nope you cant fight it. Go grind exp first. Zzzz.
You added monsters upping level for NG+, was it really so hard to implement (optional) proper level scaling so that all enemies scaled to Geralt's level with bosses being +5? Whats the point of "hide enemy health bars if you cant use it since risking to encounter foes with much higher level?
After playing WItcher 3 with level scaling mod and now, after patch broke it, having to play vanilla game I can see how flawed vanilla is. Instead of giving players freedom to explore and do tasks in any order its predefinied route every new game. See a monster that higher level then you? Nope you cant fight it. Go grind exp first. Zzzz.
You added monsters upping level for NG+, was it really so hard to implement (optional) proper level scaling so that all enemies scaled to Geralt's level with bosses being +5? Whats the point of "hide enemy health bars if you cant use it since risking to encounter foes with much higher level?