hay i was reading the second week question spreadsheet and thought that a question of mine might need a bit more of an explanation.
1. Will pc players be able to change the player camera distance themselves in the game similar to what could be done in the first witcher game?
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so the witcher 1 was an unusual game in that it could be played as both a classical point and click RPG or a more modern third person RPG controll scheem. at any time in the first witcher game you could switch between these playstyles. you could change the camera at any time from the sholder view to one of two overhead views ,that where intednded for point and click controll, but could also be used with the alterernative controlls that where intended for the sholder camera.
now so far in the witcher wild hunt, we have seen a dynamic camera. it changes distance and position depending on the situation. when exploring it takes a position reminiscent of the witcher two's camera. in combat on the other hand it will either be quite distant to let the player see all enemies around him/her or it will be closer to the combat if fighting fewer enemies. in buildings the camera changes as well to a shoulder view. and finally there is a camera view for geralt's witcher senses also over the shoulder however positioned differently to the indoor one.
what my question asks is weather all those camera positions or at least some of them can be alternated by the player themselves. so that we can decide like in the witcher 1 how we want an element of the game to work when we are experiencing this incredible open world.
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