Game Issues Thread

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Please make the game choose a static UDP port to listen for incoming game connections or to initiate outgoing connection to a game, as it appears right now that the game chooses an ephemeral port to listen on every time it is ran and that makes it impossible to play through a network that has a router with an outbound default-deny policy without opening every possible ephemeral port the game could choose randomly, greatly reducing the intended security of the network. Many corporate networks and other networks which are configured with higher security like this will be unable to act as the game initiator if the game uses an ephemeral port, and a person may not have any way to control what ports are open on a router such as the case of a corporate network for example.

I think this is why I can connect to games started by other people but nobody seems to be able to connect to me, and I see traffic in my firewall logs from random remote ephemeral UDP ports to local ephemeral UDP ports, all of which hit the border router and get dropped on the floor because there is no way for it to know they're intended for the game PC. I'll have to run wireshark and do a packet capture to confirm this 100%, but this is what it looks like to me from a preliminary scan of the firewall logs after attempting to join a game and no game running and it saying "creating game lobby" and then sitting for fairly long periods of time with nobody connecting while I see odd traffic bounce off the router's firewall logs.

I assume this is just temporary due to the game's early beta status, but hopefully a future update will have chosen a static UDP port to run on so I can poke that one port through my firewall and set up a port forward on that port on the router so everything works without compromising network security. For now I'm only able to beta test games other people start that I'm able to join into it seems.
 
I noticed few bugs in my first gameplay.
1. move bug. The other player was in Duen Cannel and he was able to travel using normal travel mode to Ard Carraigh, thought it should be impossible. He confirmed that it was bug and he got there in just one move.
2. When it's not my turn, when i press the wolf medalion, i can see icon of monsters but cannot back.
3. This is totally game breaking bug for me...I'm trying to have some fun and to play some game., but some guy just created lobby and do nothing....He don't confirm that he want to play, he don't talk...nothing..
After 5 minutes of waiting i was tired of speachless partner so i wanted to create new lobby, and wait there for other persons....and here is the suprise, because it seems that there isn't option like that, and all the time when i press play button, i am being forced into HIS queue....speachless person which probably just started game and went somewhere else....
There should be option either to ignore some lobbys, or to create a new ones... :/
So far after one game, this was the errors and bugs i noticed.
:)
,
EDIT: I forgot about one more error. When you get to lobby and press start button, the players counter increase to 3 or 4, and a name ' , ' ( coma ) just appears....don't know why
 
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I mentionned a problem earlier wherre a quest wouldn't gave me points, quest count and the right to chose another quest. It happened again.
Both time, the quest had me draw an investigation card which had some action to do (in which I had to roll the dice) to have me draw another investigation card. I don't know if the problem comes from there, but it is the only similar part in both occurences.
 
It's not really a major thing, but is there a reason the game is capped at 30fps? WIthout the option for vsync I get some serious screen tearing, and even if it is a boardgame, higher framerates translate to smoother controls.
 

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I haven't been able to finish even one game. Everytime I find a game-breaking bug.
Everytime someone enters a fight playing with Geralt and uses the Medallion development card the fight gets stuck and can't be finished.
A lot of times when my opponents finished his turn my turn would never start. On my screen it said it was my friend's turn and on his screen it said it was my turn.
A lot of times the traveling movement of the oponent mimics the movements I'm doing even if the oponent is actually on the other side of the board.
 
Game play bug:
- While playing as Geralt, I had a quest that required me to go to Novigrad as a primary goal. I completed the sub-quests first and went to Novigrad. I completed the quest and selected my next quest which had a subquest of travelling to Cintar. As soon as I chose that quest I was immediately and magically transported on the game map to Cintar from Novigrad on my game screen and given credit for completing the Cintar sub-quest. Immediately I thought this was odd and communicated it to my game opponent. He stated that I was still showing up as being in Novigrad on his screen. Then his turn occurred while I still appeared in Novigrad on his screen and Cintar on mine. My next turn I did Fast travel from Cintar to Maribor through Jaruga while on his screen he said it showed me travelling from Novigrad to Maribor through Wyzima.

Graphics glitch:
- Every game that ends successfully and shows the final results screen has a white background that stays white. If I ALT-TAB out of the game and back in, the white background changes to a graphic background of the Witcher characters in battle which appears to be what was intended. Presumably there is a missing call to the blitter happening there. :)View attachment 4579
 

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I have two questions: How to download galaxy client? There is any modem port to be unlocked?
Thanks in advance
 
You can zoom in or out with mouse wheel, but everytime a card or some action appears on the screen, the zoom resets to default. It would be nice if it stays at the selected distance.

Indeed, I find myself trying to zoom out to see the entire game board on my 30" monitor and would probably like to leave it zoomed out like that or at least manually control what my zoom level is and where I am panned to view the board rather than having the game auto-pan and auto-zoom to each move made by the other players. An on-screen mini-button somewhere to toggle "Auto-follow" would be nice to have in the UI to be able to turn it off/on at will during game progress though.
 
I have two questions: How to download galaxy client? There is any modem port to be unlocked?
Thanks in advance

The Galaxy client is included in The Witcher Adventure Game Beta for limited purposes of the game only, and is not available for separate download currently. In order to get everything to work I had to allow UDP port 514, 5001, 5002, and 6002 through the outbound firewall (Galaxy plus the game combined). The game has other firewall related issues however due to using ephemeral ports to listen on ATM. Hopefully they will update it to use a static port in the future or provide a configuration option to choose one so it is fully functional on secure networks that block outbound traffic by default though.
 
Game chat bug: - TR028
After joining a game with 2 people waiting (StaGiors, Joe52), the game abruptly ended with a disconnect. About 5-10 seconds later I tried again and connected with Joe52 and started a 2-player game. After our game was up and running, I received an incoming message from the other player StaGiors who was not part of our current game. During my game with Joe52 at one point I received comments from another 3rd person who was not part of the game (xhasher). Joe52 was not seeing any of these other players, just me. It is not clear whether or not the other players could see anything Joe52 or myself were typing as they did not respond to my queries so I assume they could not see me. I'm attaching screenshots below.

I've posted an update to this bug at: http://forums.cdprojektred.com/threads/30753-Game-Issues-Thread?p=1359033&viewfull=1#post1359033
 

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As an update to my bug report http://forums.cdprojektred.com/threads/30753-Game-Issues-Thread?p=1359030&viewfull=1#post1359030 which will not let me reply and quote myself (it autoquotes the most recent forum message instead for some reason), I'm adding more info here.

I got the same game quest card from that previous game in a new game, and it turns out that the quest had a "consequence" of being transported to Cintra, so me moving to Cintra was not a bug however this was not reflected in my opponent's view of the game which still showed me on Novigrad through his turn and my next turn until I moved again as described in that previous post. So there's still a bug there it's just a slightly different as I now know why I was moved to Cintra.


Hope this helps.
 
Game card bug: - TR028
While playing as Yarpin Zigrin I was on the "Yannic Brass" card and had to roll a die and get one of two symbols in order to get the special bonus. I rolled and got the symbol on the right hand side but the game did not let me double click on the dice nor drag and drop it onto the matching symbol above. As a result the only option I had
was to accept the "No more possibilities" choice and click on End despite the fact that i did indeed roll the correct symbol to win the prize. Attaching screenshot below.
 

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I encountered a bug when I tried to use the develop action. No cards to choose appeared and cancelling the action wasn't possible so I was forced to end the game.
 
:l when I click on "next, back, or skip" nothing happens! And the time I turned off my laptop and opened it again, I only see of the game half the screen I can't click on start or whatever.,! :/

- Can someone fix those I want to try the game please? :/
 
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Both of your success conditions have a shield behind their main icon, which means that the one one the left counts as 2 shields and the one on the right as 1 dodge (which can be used to turn a sword into a shield) and 1 shield. The icons on the dice need more explanation.
 
Where can I send crash reports?
Should I try all email addresses @cdprojektred.com or will there be a official bug-reporting address?

In the GOG.com forums we were told to send them to this address and they will forward it tho the game team:
gog_launcher_feedback@gog.com
I did so and they already forwarded them, so it works. It would not be bad to have a direct address, but until we get one you can send them here.
 
Game bug:
Just played with someone and after a few turns, about halfway through my opponents turn I had been clicking on the map and dragging it in a sort of careless doodly way and suddenly Geralt (me) showed up below without the usual "it's your turn" stuff. It was me continuing playing the end of *his* turn somehow. I got tokens and gold from his quest, and played out the rest of the round as Geralt. At the end of that turn when I clicked on End TUrn, it now said it was Geralt's turn (me) and let me continue playing my own turn. Shortly after that my opponent exited the game with the trademark "bye bye!" message that seems to indicate the game crashed or disconnected on the other end. My game kept running and let me continue to play alone. I finished another turn to see if anything else weird happened and then exited.

So basically, it switched his turn mid-stream to be in my control as if I was possessing him, let me finish his turn then play my own turn before he disconnected. That's one of the stranges glitches I've seen yet for sure. ;o) Unfortunately it didn't occur to me to take a screenshot at the time but if it happens again I'll try to remember to do that.
 
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