Please make the game choose a static UDP port to listen for incoming game connections or to initiate outgoing connection to a game, as it appears right now that the game chooses an ephemeral port to listen on every time it is ran and that makes it impossible to play through a network that has a router with an outbound default-deny policy without opening every possible ephemeral port the game could choose randomly, greatly reducing the intended security of the network. Many corporate networks and other networks which are configured with higher security like this will be unable to act as the game initiator if the game uses an ephemeral port, and a person may not have any way to control what ports are open on a router such as the case of a corporate network for example.
I think this is why I can connect to games started by other people but nobody seems to be able to connect to me, and I see traffic in my firewall logs from random remote ephemeral UDP ports to local ephemeral UDP ports, all of which hit the border router and get dropped on the floor because there is no way for it to know they're intended for the game PC. I'll have to run wireshark and do a packet capture to confirm this 100%, but this is what it looks like to me from a preliminary scan of the firewall logs after attempting to join a game and no game running and it saying "creating game lobby" and then sitting for fairly long periods of time with nobody connecting while I see odd traffic bounce off the router's firewall logs.
I assume this is just temporary due to the game's early beta status, but hopefully a future update will have chosen a static UDP port to run on so I can poke that one port through my firewall and set up a port forward on that port on the router so everything works without compromising network security. For now I'm only able to beta test games other people start that I'm able to join into it seems.
I think this is why I can connect to games started by other people but nobody seems to be able to connect to me, and I see traffic in my firewall logs from random remote ephemeral UDP ports to local ephemeral UDP ports, all of which hit the border router and get dropped on the floor because there is no way for it to know they're intended for the game PC. I'll have to run wireshark and do a packet capture to confirm this 100%, but this is what it looks like to me from a preliminary scan of the firewall logs after attempting to join a game and no game running and it saying "creating game lobby" and then sitting for fairly long periods of time with nobody connecting while I see odd traffic bounce off the router's firewall logs.
I assume this is just temporary due to the game's early beta status, but hopefully a future update will have chosen a static UDP port to run on so I can poke that one port through my firewall and set up a port forward on that port on the router so everything works without compromising network security. For now I'm only able to beta test games other people start that I'm able to join into it seems.