With six stats and 25 points the average stat is 4.16 (five 4's and one 5), assuming a 1-10 scale this implies your character is below average (since 5.5 is the average). Maybe rethink this, players really need to feel their character is at least average. Of course everyone want's to be better, but average at a minimum.
It is possible that there will be ways to increase the attributes throughout the game, even if not by large amounts, it would make sense then for them to start relatively low.
Interesting that there seem to be zero "skills" to select from during character generation.
From what I remember, skills in this game will improve as you use them, so they are not fixed stats that are picked in the character creator.
I REALLY hate the comment "These guys are levels higher then we are." when you meet the "Corporate Agent". I realize it's a voice-over for the demo, but it STRONGLY implies CP2077 is a leveled game where you'll be under/over leveled for some (much?) of the content when you play. There are ways around level systems guys, and they're not that hard to implement.
There are clearly levels in the game, as
this picture shows. It would not be too surprising if there was again a system similar to The Witcher 3 where enemies well above the player's level (those with a red skull and ?? level number) receive extreme buffs to make them almost invincible. Also similarly to TW3, law enforcement types of characters you are normally not supposed to fight may be level scaled to always have this bonus.
That faint red UI overlay is UNREADABLE for older people. Put in the Main Menu --> OPTIONS an option for us to change the color coding of ALL of that faint red UI layer into same intensity light blue, light yellow , maybe also add a #FFFFFF field, where we can input our favorite color that doesn't strain our eyes.
To be fair, in actual gameplay it may be more readable than on these streams. Red text that does not contrast very much with the background is blurred a lot by lossy video compression.
Can anybody figure out what the green bar represents?
It is labeled "ADR", so I guess it might be adrenaline, but I do not know how that actually works in gameplay.
Not a fan of:
1) Driving felt rather like a placeholder in it's current state. What I mean is that you get a car, but move with horse speed through very small areas. I perfectly understand it's an early demo, but for driving feeling purposeful you need larger roads, speed and if there's shooting, it needs to be something more meaningful.
While the handling of the car could very well still be improved, if it is slow, I suspect that is related to more fundamental issues that cannot easily be changed. Due to how the city is designed, its size and density (in a relatively small and crowded city, speeding at 200 kph would not work well), gameplay balancing, and possibly technical limitations. By the latter, I mean that on weak hardware like the original PS4 and XB1, the streaming system may not be able to keep up with the gameplay if you drive too fast, so there would be occasional temporary freezes while the game loads the environment. Of course, it can still be quite different in the final version.