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Burza46

Burza46

CD PROJEKT RED
#2,541
Jan 14, 2019
dobtf2 said:
I know you have a plan for revealing leaders but can you give a rough estimate on how many reward points we need to unlock them? Would be good to know how many we should save before the end of January
Click to expand...
15 points
 
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Burza46

Burza46

CD PROJEKT RED
#2,542
Jan 14, 2019
Proud_Kekistani said:
Hi Burza! I have a few questions today.

1) I'm not sure if this was addressed, but can we expect a statement regarding the still incomplete transfer from UWP to GOG any time soon? I've seen many on reddit having the same situation, where we've been waiting for almost a month without receiving a confirmation email. This feels really bad because not only couldn't we play the game since HC launched (almost 3 months now!) but we also missed the chance to craft a full premium collection on GOG. I know it's been said that this is Microsoft's fault but are there any plans to speed things up or compensate in some way (e.g. allow crafting premium cards with scrap)?

2) [Not a question.]

Keep up the good work!
Click to expand...
We're still waiting on Microsoft - sorry for the inconvenience
 
Burza46

Burza46

CD PROJEKT RED
#2,543
Jan 14, 2019
Darkegall247 said:
Hey, do you plan to bring back armor at all? i would even be fine if it was in small amounts for a high provision cost, something like 3 armor for 6 provisions. I miss having it, used to be a NR armor user.
Click to expand...
At some point yet, but not right now.
 
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Burza46

Burza46

CD PROJEKT RED
#2,544
Jan 14, 2019
Mooseking86 said:
@Burza46

Any plans to allow players to change their 'Starter Artifact' for Round 1?

Maybe something similar to Thronebreaker (Standard / Manticore Head etc)

Would be a very nice addition for the Artifact to have synergy with builds.

Examples
Boost a unit by 2 (2 Charges), Damage a Unit by 5, Strengthen a Unit by 3, Reset an Allied Unit to Base Health, Unlock a Unit & Boost by 2, Lock a Unit & Damage by 2, Play a Bronze Weather Card from Your Deck, Summon a Copy of a Bronze Unit (3 Round Timer), Boost all Units on Melee / Ranged Row by 1 (3 round timer) etc.

Also having the R1 Artifact face down would be a very enjoyable layer of decision making for opponents.
Click to expand...
Not planned at the moment :)
 
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Burza46

Burza46

CD PROJEKT RED
#2,545
Jan 14, 2019
BibuGwent said:
Hello again
Do you plan to add more background music in the game ? I really like the croockbag bog theme song ( when Geralt meets the crones )

Thanks
Click to expand...
Not planned right now
 
Burza46

Burza46

CD PROJEKT RED
#2,546
Jan 14, 2019
JimmyIan said:
Can we expect drag&drop feature this month?
Click to expand...
Nope
 
BibuGwent

BibuGwent

Rookie
#2,547
Jan 14, 2019
Burza46 said:
It's something we're still working on.
Click to expand...
Hello again

Is the Ps4's hardware to weak to support premiums ?

And :

- do you plan to add more game boards ?
- do you plan to add more neutral cards ?
 
Last edited: Jan 14, 2019
U

UfyV2

Rookie
#2,548
Jan 14, 2019
Hey Burza!

A lot of people are complaining lately about the ranked system. Would you guys think about adding some checkpoints so to speak in ranked? For example: Reaching rank 15/10/5 would secure your spot and you can't go below that ranked this season but if you will remain that rank, when the season resets you will fall. So the players who needs to push 1 more rank: 14/ 9/ 4 *too secure it for the next season and for rewards* will not be afraid of falling because of a lose streak to rank 19 or 11 or 7. I think some people stopped playing ranked because of this anxiety created by this system with no checkpoints.

Thanks!
 
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rrc

rrc

Senior user
#2,549
Jan 14, 2019
Dear Burza,
What would be the take of the Design (and Balancing Team) if a particular card is added in every single deck possible (A faction card added in every deck of that faction irrespective of the leader/archetype or a Neutral card added in every single deck)? Will the team think that it is a good card or a broken card?

As a civilian with limited power, I did some research and found that out of 80 decks (4 pages of results in GwentUp), all 80 decks of Skellige (100%) had Morgvarg in it and around 78 or so decks (97.5%) have Derren. Also, I am pretty sure (even though I don't have exact numbers) that more than 80% of all the decks in Gwent have Unicorn/Chironext combo.

What would be the reaction/rational of the Design/Balancing team to such a highly skewed statistics about these cards?

Thanks!
RRC.
 
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gugammush

gugammush

Rookie
#2,550
Jan 14, 2019
Hey Burza,

Is anyone on the team looking into controller inputs?

Currently it feels very cumbersome to play with a controller. For example, when playing an order unit like Saesenthessis Blaze, you have to move the cursor to the enemy you want to ping, and then it resets back after each ping and you have to move the cursor again. It would be nice if the cursor stayed on the unit.

Also, currently if a card can damage a "unit", it seems like it often targets your own units first, and you have to move the cursor over to the other side of the board. I understand we should have the option to ping our own unit, but perhaps the default could be set to the enemy's side of the board. Similarly, buff cards could default to first targeting your own units.

I've seen other suggestions out there as well so I am curious if someone on the team is assigned to review/update the controller settings.

thanks! :D Love this game, great job to all of you!
 
Lexor

Lexor

Forum veteran
#2,551
Jan 14, 2019
Burza46 said:
15 points
Click to expand...
Is it 15 RP per leader or 15 RP in total (3 RP per leader)?

Is there some "path of nodes" to unlock the leader (just like for current non-starter leaders - you need to unlock some other nodes first to get to the leader) or you can unlock these leaders directly (leader's node is directly "at start" of the path)?

If there is some "path of nodes" then:

1. Is 15 (or 3?) a value of just final leader's node or this is a value of whole path of nodes to unlock leader?
2. Are some nodes on this path shared between leaders? (so if you unlock one leader you can get another one cheaper)
 
Last edited: Jan 15, 2019
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YokujinKaze

YokujinKaze

Forum regular
#2,552
Jan 14, 2019
will you bring back pair cards? such as 2nd nekker variant as clone or WH rider pair card?

(Moderator's note: duplicate question removed)
 
Last edited by a moderator: Jan 14, 2019
Jemoni

Jemoni

Forum regular
#2,553
Jan 14, 2019
Will we be getting a dev stream before the January patch? If so then when :D
 
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MysticJoey

MysticJoey

Forum regular
#2,554
Jan 14, 2019
Waiting for opponents is way too long... Whats the current restriction +/- 1 rank? If so it should be changed to at least 3, or even 5, especially for higher ranks. Can that be considered please?
 
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MortaniusTnT

MortaniusTnT

Rookie
#2,555
Jan 14, 2019
Will we see some ST changes next patch, esp. with Schirru and Call of the Forest? I mean literally every deck now has to run these 2 cards since they are super powerful.

Thanks for your response. :)
 
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SaboteurInCave

SaboteurInCave

Rookie
#2,556
Jan 14, 2019
Dear Burza,

First for all, thank you and the all Gwent team for game. I hope, that all difficulties are passed away and now the game will have a clear and bright future.

Speaking about the future... I have a small question regarding the Gwent infrastructure. Are developers considering about ingame services API publication? Not right now, of course, but somewhere in the future. For example, game developers can provide information about cards, leaderbords, decks, tree rewards, etc. Community developers can use that data and build a various services, which can positive influence on the game popularity. I think, that this is a "win-win" situation for both sides: for the developers and for the community.

Thanks in advance for the answer!
Sincerely yours,
SaboteurInCave
 
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DinoOsmanovic

DinoOsmanovic

Rookie
#2,557
Jan 15, 2019
You mentioned during the Dev Stream that you went overboard with the "darkness" a bit. Do you know when we can expect an option to brighten the palette a bit? I like the game but sometimes it is hard to see things!
 
SUSO_40

SUSO_40

Rookie
#2,558
Jan 15, 2019
Hi Burza,
What's the new leaders' abilities? Tell us even just one of them pls. Really looking forward to it.
Thx. Have a nice day.
 
aiat_gamer

aiat_gamer

Rookie
#2,559
Jan 15, 2019
Hi,
Can the game be changed so that the leader abilities like Foltest can be activated one at a time with new clicks? Many times I have used the ability a second time by mistake where I actually wanted to use the cards power after using Foltest`s ability one time. I don`t think there are many instances where players want to use all of the leader abilities in one go compared to using them once each time.
 
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theogonist

theogonist

Senior user
#2,560
Jan 15, 2019
Greetings Burza,

can you give us a little glimpse of the future regarding the overhaul of the daily quest system? Is it still planed? Are there any concrete content ideas? Any kind of timetable? Or is this part of the game low on the priority list?

Thanks and have fun running.....
 
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