there should be an extra difficulty level for you guys: the "nerds with too much time" difficulty
there should be an extra difficulty level for you guys: the "nerds with too much time" difficulty
Making HoS more easy is important because compared to the original Witcher 3 game the bosses are that hard even on "Story only" difficulty that they were impossible to defeat - even when 5 Levels above them (Level 38 ) they can be defeated with cheats only....
So apparently CDPR is making some changes to the boss encounters in the first expansion.
Marcin Momot is quoted as saying that "there will be some balancing changes to all of the boss encounters in HoS with patch 1.11" (link below).
I can understand nerfing the difficulty for people that are playing on "just story" or "normal," but what about us folks that are on "blood and broken bones" or "death march"? I like the increased difficulty of HoS, and it seems a bit unreasonable to force blanket changes on all players when there are at least an equal number of people who seem to enjoy the challenge.
I realize that I am not privy to the details of 1.11, and that this post may be a bit hasty, and if that is the case I apologize to the REDs. I just want to make sure that my epic struggle with Iris' nightmare doesn't turn into an afternoon tea.
http://www.geeksnack.com/2015/10/21...hearts-of-stone-bosses-other-fixes-confirmed/
thank you very much sir for the replyHi! The re-balance will mainly affect the "just story" and "normal" difficulties and won't have a big effect on "blood and broken bones" or "death march". We will also address the disappearing of rune words and glyphs as @cyberpunkforever mentioned.
Hi! The re-balance will mainly affect the "just story" and "normal" difficulties and won't have a big effect on "blood and broken bones" or "death march". We will also address the disappearing of rune words and glyphs as @cyberpunkforever mentioned.