A witcher not always is poor. The services of a witcher are expensive for the common folk.
If he manage to find a region where the business mans has chronical problems with monsters, a witcher can amass a little fortune. This has happen to Geralt in Touisant.
Also, please keep in mind CDProject has balanced its game to support multiple plays styles and play skills. Not all of them will be optimal.
The loot you find useless can be the main income of an unskilled Geralt who:
- prefers buys less common diagrams/formulas/ingredients instead of do side quest
- is addicted to gwent or horse races
- mistreats its weapons and spends too much repairing them
For other play styles, reducing the loot can be crippling. That's truly bad design.
No that's not how the burden of proof works...
Not to mention you haven't offered any proof as to why the Witcher HAS to be poor but the lore already proves he doesn't
The lore has alredy proved that a witcher is poor. Or better, that Geralt is. the only part in the books where he isn't poor is in Toussaint.
No the lore has proven that a Witcher can sometimes be poor and sometimes not be poor. Given that this is an RPG and not a Kenetic Novel that leaves it up to the player's choice in how they choose to role play Geralt
While this is may be true, I don't think the lore angle is particularly meaningful.The lore has alredy proved that a witcher is poor. Or better, that Geralt is. the only part in the books where he isn't poor is in Toussaint.
Except that it's not a choice, it is just an exploit.
It would be choice (and mechanically interesting) if you could choose/find a way to steal stuff that is generally well guarded.You aren't forced to become rich so it is a choice. I can choose to steal/loot everything not nailed down and sell it. I can also choose not to. Some things like breaking down shells for pearls could be called an exploit and should probably be adjusted but it's still a choice to abuse it or not
The most important part is that it is a choice and since this is a single player the fact someone else chooses to do it in absolutely no way affects you who can freely choose not to do it
And broken plows. Anyone should have a broken plow in the bedroom drawer.Add more spoons. I love spoons. All lootable containers need to have spoons in them.
I mean, how dull it is that you'll get essentially the same kind of generic, repeated, crafting-oriented garbage and equipment either stealing from closets in Novigrad and exploring ancient elven ruins?
And people are even advocating for it as a good thing, imagine that.
This is not choice, it's the game encouraging you to act as the cleaning crew.
I steal everything from everyone and never have enough money. Bring on the loot!
How making money outside of Touissant is narrative incoherent?In this way you improve the characterization of Touissant, keeping the narrative coherence.
Its not a MMO. If a player doesn't want challenge in that specific area, is ok to CDProjeck don't impose it....
buy a lot of common diagrams, formulas etc...for cheap, but there is no challange for that
...
"If you win" is key here. No every one are fast learner. Some people are just not skilled. If you don't have the money, the alternative is metagaming....
There is no point in playing gwent or horse races if what you win
...
From the comments in this forum, there are people who ends this game with around of $2,000 and other that are over $50,000. It depends on how you play....
The reparing cost is too low compared to the amount of money you can have
...
For some players yes, for other players don't....
If you have a lot of money, the importance of monster contracts is devalued
...
That statement contradicts itself. If the game has to "encourage" you to do something it means you have a choice to do it or not thus it IS a choice. If it wasn't a choice you'd be forced to do it and wouldn't need encouragement
The game doesn't encourage you to do it either. You don't NEED that much money nor does the game point out specifically that you can do it or tell you to do it. The option is simply there and available as a CHOICE for those who figure out you can do it and choose to to it
No, it doesn't. It's not a "choice" if you have nothing to lose doing it. You can just loot stuff or leave money on the table, there's no a trade off involved (like, say, in Gothic) where you have to gain your undisturbed access to guarded loot or pay the consequences with an angry owner of that loot.That statement contradicts itself.
I have no idea how you can manage to be without money, but even if that was true, what about this wild suggestion: what about loot that isn't worthless garbage but you don't have to pick in massive amounts, instead? Shockingly creative solution, don't you think?I steal everything from everyone and never have enough money. Bring on the loot!
No, it's not an opinion. It is a fact.
Rules exist in game design. If you place a lot of trash items and houses in which you can enter, you are breaking, in order:
1) Economic system - A lot of trash items with an high value means that you can do a lot of money. Which is wrong.
2) Exploration - If the itemization includes only boring an weak items and weapons, and the most powerful items are crafted, then there is no reward in the exploration. Expecially because you find all the crafting elements in a common house.
3) Narrative coherence - Seeing Geralt enter in a house and steal everything he see, it's just idiotic. And inconsistent.
So yes. The system is broken. And the fact that you like pointless loot doesn't make it less...pointless.
No, it doesn't. It's not a "choice" if you have nothing to lose doing it. You can just loot stuff or leave money on the table, there's no a trade off involved (like, say, in Gothic) where you have to gain your undisturbed access to guarded loot or pay the consequences with an angry owner of that loot.
Totally agreed with that, sorry for the OP. There are really bad implications from the excessive loot issue, one of them is breaking the pace of the game badly. Even if the designers really wanted to keep all that amount of loot (bad idea IMO), what's the f***g point of putting like 15 boxes and bags beside each other in every house, in every village? It's a pain!!!!
And entering a house and checking the bags of the people expecting to find food, just to end up stealing their useless junk doesn't help, sorry.
I'm the first one saying that it's great to see a mysterious tower in the background, look for a difficult access, killing lots of enemies and then being well rewarded with good loot, weapons, diagrams, etc. That's great.
And there are lots of examples of good loot in this game. Problem is, there are too many examples of useless loot as well, and you only discover that once you have spent 5 minutes checking all f****g bags scattered around a city.
No, consequence or lack of them does NOT change the fact it's still a choice to do or not