Lisbeth_Salander;n10883751 said:
I wouldn't worry if I were you, there is currently 4 things that make me believe CP2077 will have a Third Person Perspective:
- CDPR said back in 2013 that the game would have a mix of TPP/FPP
- CDPR hired lots of people from the division which is TPP
- CDPR's president mentioned a month ago that the game wouldn't have a predefined character (so it doens't make sense to have a character creation with a First Person only perspective
- CDPR has reached a huge demographic of gamers who like Third Person Perspective RPGs by selling almost 10 million copies of The Witcher 3, so making a FPS only Cyberpunk game could make them lose said demographic
Also, you're supposed to drive vehicules in it (they hired people for it) and FPP driving is clunky as hell.
A last part on the Moon? Orbital "confirmed", which is cool, but rather "away" from the
"We want to keep the game at street level", won't complain tho if we have to see a lot of CP world.
Customisation would be kinda "meh", since you'd care way less about your character since to don't see him (excepted in a bunch of cinematics), mostly that "customisation" is a core feature in Cyberpunk.
If it's true, I really hope the main story will deliver, not some post-cyberpunk Deus Ex boringness "U no, corporations aren't that bad after all lol".
The wall running, while cool in Titanfall, may be a boring gimmick in Cyberpunk (same, not bad, but come on...), I hope it's just some feature added by a random implant or whatever, not something common and
"ok, so it's 2077 and now we fight like the The Matrix, dodging bullets and shits while running on walls and if you're not happy about that, heck you can apply to our non-mandatory paying DLC feature that obviously won't impact the game, but will make it looks SSSOOOOO KOOLLLL BROOOO".
Cyberpunk should evoke the dark gritty world of tomorrow, a world where people have cybernetics in their body, capitalism is brutal as never before, but your characters are humans, some nobody (kinda like "They live" a Zero, like Case in Neuromancer, even Molly who's an hardened fighter doesn't run on walls, etc...
She have a fight in Senso/Rez and got her leg broken by a guard, she doesn't do some "badass tricks", it's just rude and brutal, as a fight should be, nothing fancy, but rude and realistic.
While those "cool effect" are cool, they better not impact on the whole tone of the game
(I mean, they do wall running in Call of Duty too...)
Snatcher really got the tone right about that.
Now, if the FPP is well done and immersive (Alien Isolation), well, Ok, but then it kinda suck the joy out of getting a role and "fleshing out your character", you won't see him/her much (much more like a gimmick to counter complains from The Witcher), if there is one story and you play from YOUR perspective (which TPP is more "the character one"), a Witcher style narative would be fine, following a single story, since you're trapped in a character you'll barely see.
Now, FPP RPG have proven to be cool if well made
(Fallout 4 / Skyrim, despite having a not so interesting story did well when it came to gameplay), I just hope CDPR won't screw themselves up on this.
Something that would be like really cool would instead be to have your normal view at TPP, but switching to FPP when you're aiming.
More precise to shoot, and would give you a better sense of perspective when it comes to the world around you (also for platforms and kung-fu).
Unless CDPR want to cut off the budget on character animation.
Story-Driven also sounds more like a "The Witcher" than "Fallout New Vegas", unless they made as much path as there are role, but there are no way a Techie, a Solo, a Netrunner and a Rockerboy have to be at the same place, at the same time for the same reason
(like...on the moon).
Kinda puzzled on the news, just hope they did it right
(or that it's just a hoax to shake up things a bit), I would be disapointed if CP77 turned to be Deus Ex for cool kids with wall running, unlimited health and microtransactions, that's actually what company who sucks are doing nowadays.
Sure, they never did mistakes before, but you got to start somewhere, right?
We never really had a game,even less an RPG that stick to that "noir/gritty/rude" athmosphere the Cyberpunks novel had
(which is kinda the roots of the whole Cyberpunk thing, game and style), I'd be disapointed if CDPR would deny all that and make a "cool kids" game, just to please the masses and sell games on a mainstream spectrum, which is what "
You'll be able to run on walls to make the game faster" sounds to me.
I don't care to be fast if I can die like an idiot for a misplaced bullet, Matrix is Matrix because it's NOT REAL, Cyberpunk is the real world, with real person, you don't want to jump on bullets, even with COOL stats at 10.
I've played a lot of Call of Cthulhu, and when I watched the leaked gameplay, I could really "feel" the whole tone of the game in it, these guys nailed it, I hope CDPR didn't lost themselves on the way, I'm not against FPP, but I hope they found a way to flesh it out without making it feel "clunky", TPP feels more "RPG" than FPP IMO, it would be just like playing Shenmue at first person, it wouldn't feel the same at all.
I hope CP77 will delivers, something worth the legacy of CP2020,or then I'll probably just be hyped for the new Pnp version.
Just my 2cts anyway, for what it's worth.
://end_of_my_rant.exe