Snowflakez;n10894041 said:As much as I would hate for the game to be FPP only, I agree with you here.
Mike, as the creator of the CP franchise, most likely will not care so long as CDPR makes a damn good video game that stays true to his vision of what the CP world is. Whether the game is FPP or not is likely not up to Mike, and even if it was, he would probably take a hands off approach and leave the video game design to the video game designers (not that Mike doesn't know anything about video game design - he worked on them for quite a while at one point).
Of course, I'm sure he has an opinion on the subject, as most people do. I'm sure that if he were to hop into the game, he would probably have a preference. But that's probably just a personal taste thing and less "you need XYZ perspective to stay true to the CP franchise."
Maelcom404;n10894551 said:Oh I know that CDPR are kinda free with it, just that Mike stated quite often that he was approached a lot over the last decades since CP2020 release to make a game, Rpg / FPS, etc... and time proved that it never really interested him so found no interest into giving his licence "like that", he sounds very cautious and tacky about it (to the point thathis opinion matters into the fact he'll let you make a Cyberpunk game or not), that's why I'm quite confident about the fact it'll be very close to his depiction of "what it should feels and look like", given how many big heads he gave a big "NO" to (including Sony with a big budget and all).
And doing a FPS with fast action etc... doesn't really sounds like what he'd be interested.
Now, maybe the game is indeed in FPP and I'm quite sure even there it'll be pretty good (given all the work put into it), by the time it keeps the "feel" of the original game, I'm just not sure about how easily they could adapt stuff from the pnp into it at first person (fighting mecanics, vehicules etc...) so it flows well with everything else.
Snowflakez;n10894591 said:I agree completely. I also think Mike would probably prefer an RPG with TPP. Just playing devil's advocate.
Sardukhar;n10894631 said:WELL I'M PRETTY SURE..he'd like a nice tea. Outside, that maybe some truly immersive full spectrum VR Cyberpunk?
Sardukhar;n10894631 said:WELL I'M PRETTY SURE..he'd like a nice tea. Outside, that maybe some truly immersive full spectrum VR Cyberpunk?
Snowflakez;n10894671 said:So long as this hypothetical VR version finally figured out motion sickness, I'm all for it. You tried that Blade Runner VR demo? Pretty awesome.
Garrison72;n10894751 said:Here's how we know we've lost Sard in the matrix.
Maelcom404;n10894551 said:And doing a FPS with fast action etc... doesn't really sounds like what he'd be interested.
Shavod;n10895121 said:As opposed to doing fast paced TPS? If they intended for the game to have a really dynamic combat, the game is gonna have dynamic combat, no matter what perspective it's going to have,
Meccanical;n10907761 said:The main problem was the phrasing used in the article, rather than say FPP they said FPS, which is a particular genre that calls to mind games like Call of Duty and Battlefield, not games like Deus Ex or New Vegas. Verbiage is important.
kofeiiniturpa;n10908091 said:FPP just means the perspective. FPS is a gameplay function.
Call of Duty is just as much FPP as Myst. New Vegas is just as much an FPS as Battlefield or S.T.A.L.K.E.R. where first person shooting is concerned (being more feature rich elsewhere doesn't contradict that), and there's a lot of it.
If the notion is that it's FPP but not FPS, then it needs to not work like Battlefield or New Vegas with its combat, or have combat in such low numbers that it can't become a definining factor. Or, that's how I see the logic there.
Snowflakez;n10908341 said:To that end, I don't really agree that a game like New Vegas is strictly an FPS.
Snowflakez;n10908341 said:There has to be a third distinction for games that don't fit full the full "RPG" category yet also don't quite fit the full FPS category.
Snowflakez;n10908341 said:That said, it's very possible and even likely that the game will be closer to a New Vegas than, say, a Pillars of Eternity.
Snowflakez;n10908341 said:There's no denying New Vegas and Battlefield are wildly different experiences.
kofeiiniturpa;n10908541 said:Not strictly, no. But it works heavily like one where and when it matters, is all.
Yeah, the "aRPG" is there. I'm just saying that if you make a side by side combat gameplay comparison of, say, New Vegas and Serious Sam (one being an aRPG and the other as FPS as they come, and a fun one at that I might add), they aren't that different and as such fit with the same category.
I'm pretty sure it won't be anywhere near PoE in how it works.
As are Serious Sam and Battlefield.
The point is merely to demonstrate the similiarity in design and the intended action experience.
Anyways... This is all just winding my gums out of boredom.
Keep in mind you're talking about journalists here. In spite of how they prefer to be perceived 90% of them have no clue what they're talking about and intentionally use click-bait terms.Meccanical;n10907761 said:The main problem was the phrasing used in the article, rather than say FPP they said FPS, which is a particular genre that calls to mind games like Call of Duty and Battlefield, not games like Deus Ex or New Vegas. Verbiage is important.
Garrison72;n1279126 said:3rd person. Melee doesn't work well in first person, it just doesn't. And we know we're getting melee.
linoano;n10911141 said:I respectfully dissagree. There are tons of FPS games with a very good close combat, like Dead Island, Prey (the new one), BioShock, etc.
Snowflakez;n10911661 said:Sure. TPS just handles it better.
By the same token, plenty of TPS games handle shooting very well, but FPS games tend to handle it better.