walkingdarkly;n10951187 said:
One time long ago in GTA3, I had stolen a car from a little old lady npc, I didn't go far because I thought she would run away, NOPE, she ran up to the car pulled me out and ran me over to get away.
The retaliation is minor, and not long-lived. I don't particularly care if an idiotic NPC pulls out a pistol to get back at me for stealing his car. His aim sucks (always), and I'll either run him over or simply leave without taking more than one bullet, if that.
If someone tries to pull me out of the car, I'll kill them in two punches because they suck at fighting back (no matter who they are), or I'll simply drive off as they helplessly try to hold on to the wheel. Or I'll simply outrun them in less than 15 seconds, or leap over a barrier because they apparently don't know how to climb.
The GTA games are designed around causing chaos, they aren't designed with realistic consequences in mind, so none of this is a bad thing. I'm just clarifying why people say there's no retaliation. There's no
meaningful retaliation. People don't come after you later in the game after using their criminal contacts to hunt you down. You can kill dozens of police with impunity, because you have either magic partial-regenerating health, or an RPG with 80 rockets.
Again, none of this is bad, but nothing about GTA's "consequences" system is realistic. At least, very little of it is. It's nice to see Rockstar making attempts to add more world reactivity, though, it didn't go unnoticed for me. I loved it and hope they continue doing it.
But I agree with virtually everything you said about the TPP/FPP thing.
BaalNergal;n10951313 said:
But the key point I was trying to make was the word "notorious." Even if these bugs are being overblown or a result of player error, there are still a lot of people complaining about them. That combined with the fact that even most games made with free toggle were clearly designed for only one camera creates a reason for a company to be leery of making the attempt. Which is what I was saying: I can see a reason why CDP might not go for free toggle in Cyberpunk 2077. Especially since they have not done such before and have so much else they could fit into the game instead.
Notorious is not the correct word if most people do not have issues with the camera toggles, though. That implies it's a widespread issue, which it is not.
Over 1300 hours in Skyrim so far and I've never had a significant camera bug. The only issue I had was that the crosshair was slightly off, which was easily fixed by a tweak I made myself and not that big of a deal for gameplay (you quickly learn to aim properly to compensate).
As such, I see absolutely no reason CDPR shouldn't/can't/won't go with a free toggle. Aside from minor bugs, as Su and Walking pointed out, there are no major inherent issues with having the option.
The reason Bethesda's third person sucks is because their animators suck at making third person animations. They aren't good at giving weight to attacks, or adding variety, or even making them look believable.
They improved upon this slightly in Fallout 4, but it was still an issue. That's a Bethesda thing, not a TPP/mixed perspective thing. If Bethesda had more talented animators with a bigger budget, I'm 100% certain they could make both perspectives fantastic. On top of that, they are using an
incredibly dated engine.
By contrast, many
, many games do third person just fine, even if they have first person as well. GTA V is a good example. Many mixed perspective MMOs, as well.