nemirni;n9847061 said:
It would completely kill it. I don't see anyone who would run Enforcers if they were random. Not to mention decks like cursed wounds would just love it.
The NG spy faction has indeed good thinning and reasonably high reliability, but exposure to chance is actually much higher then you think. Try playing it and you ll notice that emissaries can often give you a choice of 2 cards in a range from bad to worse. Dead Vicovaros, empty board emissary that let's you choose between Nauzica brigade and Infiltrator and so on. NG still relies on having a good starting hand and mulligan because if you for example run 2 vicovaros and don't pull any chances are you ll pull them both on your opening.
Yes, it would reduce the reliability of the faction. That's precisely what's needed.
I don't think having a CHOICE of 2 'bad' (by which i suspect you mean a card you can't finish the round with) cards limits you much compared to other factions since units like NR Field Medics give you NO choice about the card they pull. Vicovaros allow you to go rummaging through your opponents graveyard and strategically hobble them. You can choose to continue the spy spam, disrupt a 2-3 card combo OR pull the highest value bronze depending on the situation.
Factor that in with Venendal Elites crippling anything useful in your hand before you even get to play it, and it feels like CDPR have some kind of collective boner for black and gold. There are just too many effective strategies available to NG and most of them are very robust compared to the fragile and obvious setup required for other factions.
It's simply no fun to play an opponent that is not subject to the same rules although it's easy to see why there are a large number of unscrupulous players happy to take advantage of the current mismatch. No doubt the more players that get used to having such an advantage the more that will resist any rebalancing..