first of all, guys thank you for the support ..
creating mods takes a lot of time and sacrifice .. but if there is adequate support from the community ... the modder works better
@KeyMeister I will take your feedback into consideration
@ JUANMAS7ER my goal is to make the monsters more realistic ... When you meet a monster while running around the map, this must instill fear (especially if you're playing Ghost mode on deathmarch XD).
Of course, I could heavily modify the textures of all the monsters, but it would take a lot of time and the end result may not like it. For this reason I'm trying to keep the vanilla textures.
If the textures are consistent and of good quality I will not make changes, I will limit myself to increase the level of realism of the textures .. but in some cases (in particular the Golems and the elementals) they have horrible and not coherent textures.
here is an example with the elemental of fire ...
the vanilla version has moss on rocks that should be lava rocks (because internally the golem has fire and lava) ... never heard a moss growing on volcanic rocks with 0% humidity XD
so I'm trying to adapt it better ... it's a fire elemental after all.
here is a comparative image (low pass the mouse scum on the image).
N.B. the image of the mod you see is in WIP, if the final result does not like me I will go back and you will never see this version. it is a "texture only" image, with few details .. the final version will be much more accurate.
SPOILER
http://screenshotcomparison.com/comparison/128929
making textures from scratch is a long process ... but if I'm careful in processing .. will come out a golem of volcanic rock and lava as you've never seen it