Next-gen update list of changes

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View attachment 11334037
It's fine in gameplay, but conversations and cutscenes look BAD in some places (look at poor Willis' clothes)
For me, it was just one. Other than that, no real issue :(
On my side, Willis doesn't seem to look too bad (Performance mode). In case, try to clear the cache if you did :)
14-12-2022_23-48-13-u3ovljfz.jpg
 
I bought witcher3 from Origin (EA) but I think they don't give update patch to Next gen.
Then I can't do any thing to update it, right?
Terrible.
Is there any way to update it?
Hello? No update for EA customers? Is there a way to manually update??
 


On December 14th the free next-gen update is coming to PC, PlayStation 5 and Xbox Series X|S. The update will go live at 1 AM CET for PC & Xbox Series X|S, and midnight local time for PlayStation 5. It will include various visual, performance, and technical enhancements, as well as fixes and additional content. PlayStation 4, Xbox One and Nintendo Switch will also receive an update — the specific patch notes and date will be announced at a later time. (NOTE: scope of the updates may vary between the platforms — please read the patch notes for more details)

After the update your game version will be 4.0. Below you'll find the list of changes:

PC and Next-Gen Exclusives
  • Added ray traced global illumination and ambient occlusion.
  • Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
  • Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
  • Community-made and community-inspired mods include:
• The Witcher 3 HD Reworked Project by HalkHogan

• HD Monsters Reworked by Denroth

• Immersive Real-time Cutscenes by teiji25

• Nitpicker's Patch by chuckcash

• World Map Fixes by Terg500​
  • Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
  • All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
  • Environmental improvements:
• Added a new weather type – "Gray Sky"

• Updated sky textures

• Vegetation and water improvements

• Various mesh improvements

• Improved some select VFX

• Updated global environmental lighting​
  • Added AMD FidelityFX™ Super Resolution (FSR) 2.1
  • Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
  • Added the option to pause the game during cutscenes.
  • Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.
PC-Specific
  • Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:
• Number of background characters

• Shadow quality

• Grass density

• Texture quality

• Foliage visibility range

• Terrain quality

• Water quality

• Detail level​
  • Added DLSS 3 support. Available only on compatible hardware.
Next-Gen Console-Specific
  • Improved the overall quality of graphics on next-gen consoles. Including enhanced textures, improved fidelity, shadow quality, greater draw distances and crowd density.
  • Ray Tracing Mode — provides ray-traced global illumination and ambient occlusion with dynamic resolution scaling targeting 30 FPS for PlayStation 5 and Xbox Series X.
  • Performance Mode — ensures smoother gameplay targeting 60 FPS with dynamic resolution scaling for PlayStation 5 and Xbox Series X.
  • The Xbox Series S version has no ray-tracing features. Quality Mode provides increased resolution and better image fidelity targeting 30 FPS, whereas Performance Mode targets 60 FPS and prioritizes smoother gameplay over visual quality.
  • Implemented the use of adaptive triggers and haptic feedback on PS5 DualSense controllers.
  • Added Activity Cards for PS5.
Online Features
  • Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account.
  • By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:
• Swords of the Nine-Tailed Vixen

• White Tiger of the West Armor

• Dol Blathanna Armor Set

• Roach Card​

Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.

Additional Content
  • Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.
  • Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added Chinese and Korean voice-over. Availability on consoles varies by region.
  • Various improvements and changes to Russian voice-over, including fixes for accelerated / slowed lines in the vast majority of scenes.
Quality of Life Changes
  • Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
  • Added a new default map filter. The new filter hides some icons such as "?" and boat icons in order to reduce icon clutter on the map. These icons can be turned back on with the “All” map mode toggle.
  • Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
  • Herbs can now be instantly looted with a single interaction – without the additional loot window.
  • Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
  • Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
  • Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.
  • Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.
  • Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.
  • Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.
  • Added various other small fixes, tweaks, and quality of life changes, including a few secrets to be discovered by players.
Gameplay
  • Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
  • Scavenger Hunt: Wolf School Gear - Fixed an issue where the chest at the Signal Tower couldn't be opened.
  • From Ofier's Distant Shores - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.
  • Hard Times - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.
  • Swift as the Western Winds - Fixed an issue where the quest could sometimes fail despite winning the horse race.
  • Echoes of the Past - Fixed an issue where, after defeating the Foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.
  • Wine Wars - Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • Fixed an issue where clearing the Ruined Inn Abandoned Site situated on the southern shore of Ard Skellig was not possible in certain scenarios.
  • Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.
  • Various small fixes to quests and cutscenes.
Remember – these are just the highlights! There are lots of changes in this update, so check them out for yourself in the game!
Please tell me how to uninstall this update on PS5. I have had many crashes in 5 minutes and I did not see any information about you changing gameplay such as toxicity so all the sudden I have fewer toxicity points and do less damage.
 
So based on these notes, I take it we didn't fix the progression of the Wolf Armor Scavenger Quest? I only see mention of a bugged lootable chest, no mention of Scavenger progression.

Not being able to use the armor naturally through the course of the narrative because the base 14 armor was located in Kaer Morhen was an unintended oversight.

Can anyone here confirm this quest was fixed so Wolf Armor is actually accessible in Valen without the use of console commands?

Thanks
 
Please tell me how to uninstall this update on PS5. I have had many crashes in 5 minutes and I did not see any information about you changing gameplay such as toxicity so all the sudden I have fewer toxicity points and do less damage.
On PS5, I'm afraid you can't play "old" versions of games :(
(the only way could to have a physical copy, to uninstall the game, disconnect your PS5 from the net, install the game and play the game off-line in the version in which it is on the disc).
 
This Is so awesome, I love the dynamic hud. However one major improvement I think would be to make it so the buffs also appear dynamically, at least as an option. As it is right now if I hit a place of power, I will start exploring and the only thing on my screen is this floating icon that, doesn't matter to me cause I'm not in combat.
Post automatically merged:

 
WHERE is the update?
I am on PC and I have DVD version of the game that is merged into GOG.
There is no update available anyWhere.

What gives?
 
WHERE is the update?
I am on PC and I have DVD version of the game that is merged into GOG.
There is no update available anyWhere.

What gives?
Normally, on GOG, the update is already available.
Post automatically merged:

It's me or there is a new sound (or ir's because my new TV since last playthrough), some sort of metallic armor clanking/clattering when walking. It's not so loud, but after a good while, start to bother me a little :(
 
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Hey, any chance of enabling PT-BR subtitles in Europe?
In addition to Portugal, the Brazilian community has over 500M people across EU, and the subtitles are already created for America version.
 
I'm going to die from cancer soon.

But before I die, I need to know if there's a higher difficulty setting with this new update.

Is there?
Hey man, I hope you're joking when saying this but if not, I dont really know what to say but Hopefully that ends up not being the case. Regardless, I hope You enjoyed your time.
 
Hi CD, thanks a lot for this. I'm sure everybody will enjoy!
But how about DLSS 2.0 for Nvidea RTX series 2000 and 3000? Just DLSS 3.0?
Come on, there is any possibility to add this feature in nearly future? Most part of facebook comunity from Brazil wants a lot DLSS 2.0. :sad:
 
is it normal that i have to set the corners of my tv and set the brightness of the game everytime i open it? it's really annoying
 


On December 14th the free next-gen update is coming to PC, PlayStation 5 and Xbox Series X|S. The update will go live at 1 AM CET for PC & Xbox Series X|S, and midnight local time for PlayStation 5. It will include various visual, performance, and technical enhancements, as well as fixes and additional content. PlayStation 4, Xbox One and Nintendo Switch will also receive an update — the specific patch notes and date will be announced at a later time. (NOTE: scope of the updates may vary between the platforms — please read the patch notes for more details)

After the update your game version will be 4.0. Below you'll find the list of changes:

PC and Next-Gen Exclusives
  • Added ray traced global illumination and ambient occlusion.
  • Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
  • Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
  • Community-made and community-inspired mods include:
• The Witcher 3 HD Reworked Project by HalkHogan

• HD Monsters Reworked by Denroth

• Immersive Real-time Cutscenes by teiji25

• Nitpicker's Patch by chuckcash

• World Map Fixes by Terg500​
  • Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
  • All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
  • Environmental improvements:
• Added a new weather type – "Gray Sky"

• Updated sky textures

• Vegetation and water improvements

• Various mesh improvements

• Improved some select VFX

• Updated global environmental lighting​
  • Added AMD FidelityFX™ Super Resolution (FSR) 2.1
  • Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
  • Added the option to pause the game during cutscenes.
  • Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.
PC-Specific
  • Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:
• Number of background characters

• Shadow quality

• Grass density

• Texture quality

• Foliage visibility range

• Terrain quality

• Water quality

• Detail level​
  • Added DLSS 3 support. Available only on compatible hardware.
Next-Gen Console-Specific
  • Improved the overall quality of graphics on next-gen consoles. Including enhanced textures, improved fidelity, shadow quality, greater draw distances and crowd density.
  • Ray Tracing Mode — provides ray-traced global illumination and ambient occlusion with dynamic resolution scaling targeting 30 FPS for PlayStation 5 and Xbox Series X.
  • Performance Mode — ensures smoother gameplay targeting 60 FPS with dynamic resolution scaling for PlayStation 5 and Xbox Series X.
  • The Xbox Series S version has no ray-tracing features. Quality Mode provides increased resolution and better image fidelity targeting 30 FPS, whereas Performance Mode targets 60 FPS and prioritizes smoother gameplay over visual quality.
  • Implemented the use of adaptive triggers and haptic feedback on PS5 DualSense controllers.
  • Added Activity Cards for PS5.
Online Features
  • Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account.
  • By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:
• Swords of the Nine-Tailed Vixen

• White Tiger of the West Armor

• Dol Blathanna Armor Set

• Roach Card​

Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.

Additional Content
  • Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.
  • Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added Chinese and Korean voice-over. Availability on consoles varies by region.
  • Various improvements and changes to Russian voice-over, including fixes for accelerated / slowed lines in the vast majority of scenes.
Quality of Life Changes
  • Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
  • Added a new default map filter. The new filter hides some icons such as "?" and boat icons in order to reduce icon clutter on the map. These icons can be turned back on with the “All” map mode toggle.
  • Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
  • Herbs can now be instantly looted with a single interaction – without the additional loot window.
  • Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
  • Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
  • Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.
  • Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.
  • Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.
  • Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.
  • Added various other small fixes, tweaks, and quality of life changes, including a few secrets to be discovered by players.
Gameplay
  • Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
  • Scavenger Hunt: Wolf School Gear - Fixed an issue where the chest at the Signal Tower couldn't be opened.
  • From Ofier's Distant Shores - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.
  • Hard Times - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.
  • Swift as the Western Winds - Fixed an issue where the quest could sometimes fail despite winning the horse race.
  • Echoes of the Past - Fixed an issue where, after defeating the Foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.
  • Wine Wars - Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • Fixed an issue where clearing the Ruined Inn Abandoned Site situated on the southern shore of Ard Skellig was not possible in certain scenarios.
  • Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.
  • Various small fixes to quests and cutscenes.
Remember – these are just the highlights! There are lots of changes in this update, so check them out for yourself in the game!
For the weapon/spell wheel, can you guys add an option to swap the left stick for the right one. I’m usually moving when I’m using the wheel, but having to put the stick down to select a torch or bomb, stops me from moving in the desired direction.
 
Beside all the performances as they are well discussed already, I want to talk about translation issue.
Playing Chinese language, all the FCR3 changes does not reflect to the string. (Like new wolves set bonus, skill description).
They are still showing the old text.
 
So... I Have RTX 2000 series and I have a message "It is not available".
I'm doing something wrong?
Yes, I'm playing on DX12 version
You should have something like that :

Normally, you have to set "Anti-alisaing" on DLSS (I guess it's FRS 2/DLSS/OFF/...), then select the DLSS mode below. You can't ?
If you can't, try to "clean-install" your drivers with DDU with the last drivers version (if it's not already done) :
NVIDIA
I. Download the latest drivers using the following link: https://www.nvidia.com/Download/index.aspx?lang=en-us
II. Download Display Driver Uninstaller and run it to remove previous versions of drivers.
III. Clean install drivers that you've downloaded in step 1.
 
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