No forced death, and no level scaling.
In TW2, if you slay guards, you had to face a fine or cinematic death where you can't do anything. I approve forced death during quests and stories(like where you insult Iorveth when you were surrounded by his archers), but forced-death out of quest and in an open world game is just lame.
TW1 and TW2 didn't have level scaling, and I think it should be kept that way. Skyrim's level scaling remover mod Requiem is so much more fun vanilla Skyrim for that reason.
Just thought I would throw in my 2 cents of things that I don't want to see in TW3. I hope we don't see another ME3's case where it was trying too hard to get broader audience, resulting in a mediocre game.
In TW2, if you slay guards, you had to face a fine or cinematic death where you can't do anything. I approve forced death during quests and stories(like where you insult Iorveth when you were surrounded by his archers), but forced-death out of quest and in an open world game is just lame.
TW1 and TW2 didn't have level scaling, and I think it should be kept that way. Skyrim's level scaling remover mod Requiem is so much more fun vanilla Skyrim for that reason.
Just thought I would throw in my 2 cents of things that I don't want to see in TW3. I hope we don't see another ME3's case where it was trying too hard to get broader audience, resulting in a mediocre game.